+TheBunkoman "I don't know what we're going to do about it. I guess we're going to have to start cutting heads." -Tim C. (I'm serious. If you Shift+LMB Credits in Fallout 1 you'll get some random developers quotes)
+TheBunkoman I'll throw in my two cents here. Fallout 3 was my first. It definitely sucks. I played New Vegas and it wasn't long before I realized how much more freedom it offered and how well written it was. Then I went and played the first game. The excuse of "Ur stuck in the past!!11" is bogus.
+TheBunkoman im assuming you saw the fallout 1 tv cenimatic intro, could you tell me the thoughts you had the first time you saw that intro the best you can recall sometime?
Really humble and thoughtful person. Among the things I learned from this presentation, what surprised me the most was that S.P.E.C.I.A.L. was not conceived as a backronym? What? They just picked out seven skill names and they just discovered that they could rearrange the order to spell out special? That is amazing! And truly "special"!
Part of what makes Fallout works is its strange gallows humor. I'd go as far as to say it reminds me very strongly of Dr. Stranglove and its Black Comedy, which I almost thought directly inspired Fallout. It's the end of the world thanks to nuclear war, people are on the edge of extinction, and the only way to keep going and happy is to see the ironic humor in death and destruction.
The franchise as a whole has embraced its lighter side, but the first installment was quite gloomy and bleak, and largely played the premise straight. I will say that the single most effective motif in the series is the contrast between the cheery optimism of Vault Boy, with the whole idyllic mid-20th century American cultural milieu, and the bleak post apocalyptic landscapes of series present timeline. The first two games, as well as the rest of the series, nailed the juxtaposition between 1950s retro-futurism and nuclear horror. That aspect of the franchise alone is what I believe certifies it as a truly first rate exercise in genuine science-fiction.
the timer gives the game a sense of dread and urgency which is very fitting. and the number of days are more than enough. also you can increase day number if you talk to the Water Merchants to establish a water caravan. the time pressure makes the player to use his brain and use common sense.
In my opinion, the timer has more than enough time. Also when you're in towns time moves INCREDIBLY slow. Getting the Water Chip doesn't take as long as it would seem. Especially compared to getting the GECK. (Even that's pretty short.)
Ik i'm a bit late with these words but man, the combat, the dark humor in this apocalyptic atmosphere, everything the game has is just pure gold (i mean irradiated gold).
I played Fallout 1 & 2 for I don't know how many times. That game had some of the best dialogue and free form. No other game has a non-linear environment with RPG elements tied into it.
No One Lives Forever have great dialogs but not directly to you. I always remeber "are insulting my monkey" and the couple discussing relationship at the hotel.
@@priscillaasagiri4913 By the way, we're having a party of Sunday afternoon. If you and Hilde are free, why don't you bring Johan over? We'll have plenty of schnitzel and birthday cake.
Wish they touched more on the soundtracks and Mark Morgan, dude made a chain of memorable tracks that were surreal and carried the game in a weird vibey way that fit perfectly.
What does star wars and fallout have in common? They were both projects that nobody had faith in, the stories/ ideas for them changed many times, both were expected to flop. And yet they both became massive successes that are now nowhere close to what they originally were
I honestly don't understand the hate against the new fallout games... I've played fallout 1 2 tactics and 4 in that order and I just don't understand people's hates for Bethesda... the way I see it Bethesda did what they do best, open world first person RPGs, sure it would have been nice to have more fallout games in the original style but there's nothing wrong with change... although I hate how they sometimes ignore preexisting lore... (jet isn't a pre-war drug it should NOT be in areas that were sealed shut since the bombs fell!) thank you for listening to my rant😁😁😁
So fascinating to hear about the development process of such classic and iconic game. Wish I could get even more insight into the creative process behind it.
Look how passionate the guy is. Now when you see devs talk in public they look fake and talk in a scripted way, while looking like they failed to rehearse. The old days of gaming is dead. The new age of commercialized empire and money hungry corporates are here. We will never see a game like Fallout 1 ever again.
DO NOT WORRY CITIZEN, FOR INDIE DEVELOPERS, OBSIDIAN, AND INXILE EXIST. Pillars of Eternity is awesome. Wasteland 2 was pretty good. Tyranny is on its way. We're good, bro
I understand your point and Fallout for me is one of the 3 best games ever to exist... but, in Indie games there's still the pursuit of the meaning of art and culture in games. Quoting Limbo, Machinarium, Botanicula, The Last Door, Superbrothers: Sword & Sorcery, Kentucky route, etc.
Dankest Bonglord I escaped this very narrowly thanks to a friend lending me his Fallout 1 and 2 CDs less than a year before Fallout 3 was released... Close call.
***** Sure buddy sure. Go play your archaic game that has literally no relevance While I go play Fallout 3 an actual good game. Seriously Bethesda gave more info about the Fallout world far more then Interplay ever did.
nintendopwns11 : That whole statement shows how ignorant you are about this IP. I'd wager you're not aware that Interplay had their own Fallout 3 near finished before Bethesda bought the IP, much less anything else Black Isle made standard with their games that Bethesda now uses as they see fit, even if it conflicts with what was made canon.
Chibi1986 Yes, they had the game engine nearly done before they had to sell the IP due to bankrupcy.. And why should I care for another archaic game, because?
don't harsh on fallout 3...the story line, atmosphere, and premise were still quite good...even if the game-play felt like a dumb-ed down Elderscrolls.
CMixBrooklyn how does the premise not make sense for Fallout 3? The gameplay is what didn't make much sense to me...but the environment, the alteration of vaulttec to make a huge water purifier/desalinization plant, the scope and the scale were all in line. They even did justice to the cannon and implemented the various species and creatures really well.
***** I do love that pic...and will admit that some of the final plot was a bit screwed up, but the rest of the game was pretty spot on as far as questlines and story goes. The whole Col Autumn, couldn't get Fawkes to go into the reactor, President Eden just a computer personality with zero power thing was twisted and not implemented into th eplot well...but no more twisted that the Master storyline and the fallout games like to make the protagonist someone whose story is pretty much over at the end of the game, at least from an adventuring standpoint. I think they really just didn't want the next protagonist to run into the Lone Wanderer since I am pretty sure they already knew where they were going to put Fallout 4 before the final release of Fallout 3...and DC isn't very far from Boston. Cheap cop out either way, but I stand by 99% of the Fallout 3 game being quite excellent and very true to the feel and premise of the universe as a whole.
***** the main story itself (barring the ending) is pretty damn good. Sorry if you lack the imagination to enjoy it, perhaps you should go back to playing Sim City.
Actual quotes: "My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun" - Tim Cain, Fallout 1 producer and lead programmer "Violence is funny! Let's all just own up to it! Violence well done is fucking hilarious! It's like Itchy and Scratchy or Jackass - now that's funny!" - Todd Howard, Fallout 3 executive producer
I never played PC games growing up, consoles were more affordable at the time...so today I try to play those PC classics I missed. When I first played Fallout 3 when I finally had a 360, I wanted to find these games as well and it was years until I finally found Steam and I'm finally playing the first 3 for the first time and it is wonderful.
Great insight into a great game. I appreciate all the hours and dedication the team put into it. Thanks guys! :) On a slightly different note: I suspect it was the Dunblane massacre that Tim's trying to remember the name of at the end.
Fallout 3 and NV was pretty awesome and love em. but i also love Fo1 and 2 because their just as awesome, plus without them, without Interplay. the world of Fallout wouldn't exist and i only wished they got credited as much as bethesda has for continuing the series.
I'm glad me and my dad both like fallout and fallout lore because he started with the original fallout in 97 I started with fallout 3 but I've still played the old ones but to be able to sit and talk about how fallout was back then is awesome to me
@ofir1777 Turn based was the norm. A direct port from board games. Games like Jagged Alliance and X-com ruled for that reason as every shot could be a 5sec to 3 minute decision depending on the situation. Fallout followed the flock basically as it was a very good way to program all the calculations. For gods sake, they for example had to move every person living in a town if you attacked. No hardware could of handled it real time.
Awesome talk. Tim Cain and rest of Fallout team are visionaries. RIP Troika also, but glad to hear Tim is at Obsidian. Damn shame that this video only gets 3,575 views (as I type this). True masterpieces like Fallout aren't being made today.
28:07 Pros working on masterpieces always had to fight with higher ups who wanted to copy whatever was popular in the last week? Don't know how to feel about that...
See, the vision statement says it all. Although I commend Bethesda for the advances they made to Fallout and its engine, the fact that their philosophy with killing children is in direct contradiction of the original fallout vision statement, shows how casual and diluted the series has become. I'm not condoning the murder of children in real life, but I am defending the idealistic purity of player freedom. And I understand that there are mods for that, but, in my opinion, the mods should be the other way around, mods that make children invulnerable. I also understand that the ESRB penalizes that in games but that just adds to my argument that mass media has casualized the gaming industry. Still, Even with the quirks and glitches and faults with the games, it cannot be forgiven without the sense of freedom from the base game. Take Fallout 4 for example. In my opinion, they took five steps forward in gameplay, but ten steps back in player freedom. Just one of many examples of this, the dialogue system is over simplified, to say the least. There is no room to be evil, or as evil even for the Bethesda made Fallout 3! Sorry for the rant, just had to be said...
I remember buying Fallout but never getting past the first quest (something about a water "unit") because of a time limit. Lo and behold I was playing the first version and this was removed! I guess I need to finish playing the game 18 years later.
I started with Fallout 3 like a lot of people, but going back to 1 & 2 was so worth it once you get the hang of how they work. Especially for 5 bucks like they often sell for.
Dude watched Friends the year Fallout started development, then Matthew Perry would later get into Fallout 3 and co-star in New Vegas. Wonderful coincidences.
My first Fallout was Fallout 3, but after I played that and New Vegas (both are still great games) a bunch I decided to give the original two games a try. It was difficult for me to get into, but it grew on me and I eventually loved it. I’d even argue that they’re better than the newer games at this point.
Played Fallout recently and while I didn't like some things about it, I could tell a lot of heart was invested in it. I also didn't replay it so I missed out on the additional things. The problem with repayability for me is I tend to play one way and then I'm done. The beauty of it all is I still haven't played Fallout 2--thanks GoG for the freebies!!!!. And I hear Fallout 3 New Vegas was really good. Fallout has a mystique. If you want old games go to GOGcom. They got them all almost! But they don't have fallout games anymore. It switched owners. You have to go to steampoweredCOM.
man, I'm so late in watching this. found this incredibly fascinating, and I gotta thank Tim for creating a game series that I consider one of the best of all time. love the game, love the soundtrack by Mark Morgan. the shooting Tim is probably referring to was Dunblane. incredibly fucked up, and had an incredibly profound impact in the UK.
+Caellum I'm not. I knew of fallout before fallout3 and saw my brother play and he told me how great 1 and 2 were, but I didn't feel like playing yet, maybe someday I told myself. So first I played fallout3 which I thought was an ok game (note that I hadn't played F1 or F2 to properly compare it to, and thought it was ok but not amazing), and then I later played new Vegas and F1 and I loved em, and then I really wished F3 were as good, but at most it's a good survival experience if you tweak it with Wanderer's Edition + other mods for difficulty/realism
+bulanet I was 8 when I played fallout 3 so I hadn't heard of any of the previous games and I fell in love with it. NV was even better and after that I looked into 1 and 2 and loved em too.
***** That's a rather young age, I was 17 back then so I guess I saw it through mature enough eyes and mind; I'm playing it atm a second time with the mentioned mods, which make it more worth it, but anyway the story and dialogue quality is just not up there with the other fallout titles, same with their F4 and I really wish they could make a genuine fallout game. I felt like, and in reality it sure is, that new Vegas is the real sequel while F3 and 4 are fallout theme park games
+bulanet Yeah, I'm only sixteen this year, I think Bethesda want to make Fallout in their image but it just isn't working. One of my questions about Fallout 3 is why after two hundred years are there no "big" powers and were never any big powers in the CAPITAL of the fcking country!
***** Haha yes, I read a lot of comments regarding that. A lot of people pointed out how it didn't make sense that it's been 200 years and only now is some1 thinking of making a book about surviving in the wasteland? and how vegetation didn't grow back, and why it all looks as if the bombs fell yesterday, not 200 years ago
Sitting here with my pet skunk Ozzy and then I hear him talk about his pet skunk Gizmo. Hahaha. I love Tim, man. What a genius. I could listen to him talk about anything.
I didn't know there was a patch that took out the timer. I played the game a couple years after it released, and i definitely remember playing with the time limit on the water chip in place, I got a game over to it once. I guess back in those days the internet was relatively new, and if a game had post release patches, you had to seek them out, and there was no way to know if one had released other than either looking it up or hearing about it from someone. There was no steam to passively receive updates to games. Pretty interesting that I somehow never knew about that.
I bought it off GOG about 3 days ago. There was still a timer. I beat with about 90 days on it the day after I got the game. I had no clue about the patch removing it either
tim cain was the lead on temple of elemental evil which has one of the best combat systems in an rpg ever created. mind you its d&d 3rd edition rules, but damn is it a great combat system. a shame only 1 game featured it.
I'll now feel good about using mods to remove timers now so i can explore whatever. Time limits always make me feel tenser than the battles I have to face.
especially in the original state of the game where you do all the quests, do everything morally right, talk to all the people, get the best gear, save your vault and then you get hit with the "The followers were wiped out by the mutants, the Hub too" because of a timer YOU DIDNT SEE
I absolutely LOVE the ambient sounds and music in fallout 1 and 2.... They just feel like the match the atmosphere of the fallout universe better than the battle/encounter/ambient music of fallout 3.
+Leo WahjahEater Just yesterday I was playing through Fallout 3 again and had the very same thought about the music. I also wish Bethesda had taken a similar design approach considering quest resolution.
Fallout and Fallout 2 are my favourite games of all time. It was so nice, when only normal people knew about Fallout and there was no "Oblivion With Guns 3".
It would still be a great game, but the atmosphere wouldn’t be as palpable. Some of his pieces for the game are so unnerving that I get just a little bit skittish when playing it at night.
There are a million things to be said about a ragtag team with a shoe string budget making not just something, but one of the greatest rpgs of all time, out of nothing.
Fabulous interview but horrendous video production. Camera's keeps going out of focus, room colour keeps changing, and zooming in and out between Tim Cain and the Powerpoint presentation is stupid. Did GameSpot run out of money to record this presentation better?
It's gotten more stable. It's a great experience and has some improvements over 3. It's both really similar and really different. NV is worth some time.
I shot kids ALL THE TIME thanks to that dang BURST MODE missing. The first town was always a blood bath. I'd get Ian, take his gun, and then go Crazy Ivan but those darn kids kept running into the war path.
The emptiness of that room makes me want to cry. Speaker for one of the greatest games ever created has empty seats. But SWTOR's horrible mess has fanbois out the box. When was this recorded?
And you're right, it all comes down to taste. There are many people who can't tell cake from cake-flavored manure, however those of us who can, have the right to point out the difference. Taste evolves. And there is always hope that the manure eaters eventually had enough, and demand something more.
@shihonage Hey man, I really, really love Fallout 1 and 2, two especially, but when Interplay sold the rights to Bethesda I genuinely thought that were other developers who could've done a MUCH worse job. Could you imagine Fallout a modern FPS under activision? I thought F3 was genuinely good, and a commendable job by a different company.
I think the biggest flaw of Bethesda is... their motto and kindness. They want to make games which everybody can do what they want. So the main idea is tired man returns from job seats in chair turn on game and kills guy who looks like his boss. But if you do it in Fallout there are consequences of those actions. I saw people who hated NV because "there aren't evil stuff" but this evil is "slavery (outside the Pitt I have never met slave)" or Bombing town for fun. I todays world it is illogical.
i was talking about interplay not bethesda but for bethesda real time battles with first person view is a good improvement (IMO) as for interplay though they were always full of great ideas such as using 40's jazz and era's feel in their games
lol I played it years later, but didn't know about that patch. I always had to struggle to get the water thingy and after that could finally relax and enjoy the world.