wish i had any remote idea of recommendations for the list, but I don't. Hoping to see another video with the combo that doesnt flood out as often, better luck in the next one!
Every time I watch any form of high tide in action, I get the feeling that what the deck really needs is one of those dual faced lands, except the front half needs to do something meaningful and the back half needs to be an island (that you can maybe pay 3 life to have enter untapped). The tension between wanting to hit land 3 on turn 3 almost every game (and land 4 helping a lot of the time), and wanting to dodge all the lands mid combo, has lead to a mana base that's put so much restriction on your early cantrips... Maybe some day they'll print something like that. Then high tide will be poggers.
On the meditate thing, if you sit on enough mana to meditate and instead do nothing, you're kinda time walking yourself anyway in some spots. So I agree with you that you gotta find spots where it's a positive trade 👍 On proliferate, on magic arena proliferate ticks up on all possible counters by default, which would really help with radstorm. But switching the interface might make established players upset.
How about daze? It's mostly used to protect overpowered early threats, which limits the acceptable power of early threats. Frogge would be less of a problem if playing it on turn 2 always meamt 2 for 1ing yourself to protect it.
Despite not playing MTGO, this is a long awaited moment, my two paper decks being High Tide and DnT - go Radstorm and Formalwear! (Also work and family don't leave me any time to attend events, but I still keep the decks updated and have been looking forward to seeing the Fallout cards in action).
I see high tide and watch the video. My thoughts. Maybe 4 Radstorm is too much? I also think the Lock and Load + Born Upon a Wind build might be the right direction. I personally don't like not playing Reset but maybe sorcery speed is just correct. If you stay sorcery speed you can plot Lock and Load the turn before you win.
The sapphire at least takes prologue from terrible to something like a traditional cantrip and it makes something like cloud of ferries, snap, cloud storm seem reasonable on low resources
have you considered a singleton surveil land that is an island just to have something to fetch when you need a little bit more selection? Or is the risk of wasteland too much?
in terms of ‘the proliferate cards aren’t playable in legacy’ I think there’s one option that might be decent in this sort of deck in ‘flux channeler’ (3-mana blue 2/2 which proliferates whenever you cast a noncreature spell). Turning all of the actually-good cards in your deck into proliferators is appealing (and the channeler can be a backup for radstorm), but it’s most certainly not perfect (having the sole creature in your deck be that important is a recipe for losing to removal). That said, if you wanted to try the depletion-land build it’s at least worth considering. the 3-mana for it is a tad easier w/ the depletion lands, but it still doesn’t fix the huge issue w/ being weak to nonbasic hate like moons and b2b. Unsure in general if it’s worth, seems very high-ceiling low-floor. you could also maybe splash green for some evolution sages and maybe some explorations w/ fetches and tropical islands (the evo-sage is a 3-mana green creature w/ ‘landfall: proliferate), but I feel like that has the same issues as the flux channeler but with a lower ceiling and it also makes you run more nonbasics, so likely not worth it (but I thought it might at least be worth bringing up). also, for the record: I haven’t played with this deck so no idea what would get cut for these cards. maybe something like down one or two radstorm and up two to three channelers and cut something that’s maybe not necessary at 4? really would have to play the deck to know what is axe-able. apologies for doing the classic “suggest adds but not cuts” thing!
@@TheEPICStorm I was thinking of Vizier, Pore over the pages, because these get you extra cards while untapping. Looks like it would require two stacked High Tides to go off and yes, I see it may get clunky :/ Not sure other legacy untap options would also get you extra draws efficiently
Not that any variant of hightide has been meta for a really long time but I especially am not fond of any solidarity build because losing Ponder and Scroll just feels so bad to me (I love Spiral as well but have no issues with doing different packages over it). It feels like you have next to no sculpting of your hand and Impulse sometimes being actively bad because unless you are hoping to DT style raw draw your lands, you often have to take a land and shove combo pieces to the bottom of your deck. With that said, I love the concept of proliferating poison to bypass some of the big problems the deck faces. Looking forward to the scroll version of the list!
Yeah, it could be wrong but we have to try things to figure out what the deck wants. Merchant Scroll seems like a must at this point. Thank you for watching and leaving such detailed feedback.
I wonder if The One Ring can be good in this build a (relatively) slow combo deck like High Tide would really appreciate anything that can help stall out the game while you find your pieces, you can use Radstorm to proliferate its counters for more cards, and even use Turnabout to untap it
I theory crafted a version a few months ago that played cunning wish for the radstorm, plus a few slots for a wish board. Is that an option to create a more action dense deck?
Another thought with the One Ring is that if you don’t have a Prologue you can proliferate the burden counters to clock your opponent. Certainly not ideal, but is something you can do.
Love the content even if the league didn't go great, like the innovation on a fun storm variant. I played a budget version similar to this list with the snap and cloud plan and with limited play testing it seemed better. It feels faster to me and ponder is just a thousand times better than consider as far as selection goes.
First of all, I'm sorry for my English but it isn't my first language so I'll try my best. So about ideas, there's 3 i had in mind watching this video but any of them sounds clunky in my head: 1)playing something like archmage emeritus or something similiar that keeps you going through deck while casting spells (it works with storm too but 4 mana for a creature sounds kinda meh) 2: trying C.A.M.P. from the same set, creates junk token that you could sacrifice to see more cards and put +1/+1 counters on a blue creature that you could radstorm then to try to swing (but again, it's clunky) 3: going into the dark side and splashing black for psychic frog, you could again proliferate storm on it and you have access to black tutors, but at this point it's better playing any tendrils deck rather than a poison one Anyway, regardless from the league results, you remain my favourite content creator, keep storming!
I would really like to keep entomb but i agree that its definitely a key aggressor in the current list. If you get rid of frog you kind of force the UB reanimator shell to be a bit more all in into the reanimation package. After almost a whole year with this list being on top of the meta I am starting to think that a double ban (of frog and entomb) might be necessary. I am worried about how much stronger eldrazi will be once UB reanimator is out.
Perhaps taking a bit of inspiration from pauper poison storm decks migh be a good idea. The play of chain proliferate spells while increasing your mana on everflowing chalice and the sunburst amulet good be interesting to let raddstorm close out games faster.
@@TheEPICStorm the land base I agree on but the artifact based acceleration and some of the proliferate cantrips aren't so bad. If Impulse is a legacy viable card then I think the proliferate impulse is also a legacy viable card. You don't need to proliferate as hard with the weaker spells since you plan on storming off into rad storm anyways.
Just thinking out loud here but maybe a Dimir list using ichor rats might work better. It will give us access to dark rituals and cabal rituals for fast mana plus things like village rites for card draw.
Two things, first can we call this version (radstorm hightide) Surfs Up, and second I think this build is on too many radstorm and prologue, we can't cut them down too much, but at least a copy from each, maybe even 2 from radstorm itself. I've also been finding snapcaster and snap to be neat includes as more copies of briefing and reset respectively, while working together really well, though most of my testing was still using cunning wish into brainfreeze + blue sun
Maybe not mono blue and not high tide. Maybe more like a traditional storm shell. Fast artifact mana makes for easy storm as well as LED into cunning wish seems neat. The instant on rad storm may be a trap.
Probably should have targetted some Flusterstorm copies to Animate Dead instead of pointing all to Force of Will. I think you can choose different targets, right?
I think that you already thought abt it but it's worth the shot: I think that unning wish x3 + 1 radstorm on SB ould be betther than 4 radstorm maindek (since it's terrible to draw multiple of it.)
Agreed 100%. Careful Study effects + lots of reanimation targets bloats the deck too much. Entomb is all you need. Troll and Grief broke it. Grief is now gone, but we got the Frog… and the Frog also is a discard outlet if you have bad luck and draw your fatties.
Back in the day I played combo Storm/Reanimator, and I settled on two Griselbrand as my only reanimate targets. Today that kind of strategy seems even better.
I think that another low key problematic card for reanimator is the troll of khazad dum. He is a weaker entomb that also finds a land and one of the big reason why they can play so few reanimation target.
I agree. Entomb is the problem with scam. Between that and troll, you're ~65% to put a payout in the graveyard on your opponents first endstep and 35-60% to put it in play turn 2, depending on how many animate deads you run. With no tutors, cantrips, etc. And it only requires 3-4 cards, so if you're willing to take mulligans...i think that works out to about 84% if you're willing to mull to 5 to hit it.
I agree that Entomb should be banned. When Mystical Tutor was banned, it was one of two cards alongside Entomb that were contenders for the ban. The reasoning was that Mystical Tutor was more generic and fit into more decks. I don't know if I agree with that anymore. Entomb isn't even card disadvantage at this point, Mystical Tutor still is.
All of the high tide decks just feel way too slow. You could be more successful putting Radstorm in the sideboard of the epic gamble and you would cast it much more often off wish and Led/petals/manamorphose.
I've been saying that entomb needs to be banned for a while. The problem is that the deck contains the best parts of reanimator and delver. If entomb is gone, you're forced to choose.
I stopped the video just to comment that, I am also one of the people that think... Ban entomb already. It doesn't matter if they ban frog, there will be always something broken coming up in the next sets that will put sonner or latter reanimator in the spot it is now. First was grief, soon frog... Then what? Fanatic in the deck seens crazy even if is not so much as the other 2 mention here. Also still there is cards that can be used for the deck to keep is tempo plan, even if not so effective as frog... But still. Just ban entomb and it will slow the deck enough. Now we have a meta that you need to be extremely fast or you are dead. Exactly the meta that many players that doesn't play Legacy, was saying that legacy was all about for many years...and that keeps some potential new players to start playing legacy, as also some older ones away. I personally don't like this meta.
@@TheEPICStorm, and that has remained in the format since .. what? 13 years, 12 years, and have not heard a peep out of Entomb. Just like Daze, older cards were never a problem until they were pushed by FIRE-designed cards. And those cards need to go first before we look at cards that have been in the format forever.