If you want to make a functional car, then it is really complicated since you have to use raycasts and constraints, etc. if you want to make a voxel art of a car, however, you can! Just get a block, edit it by selecting it then press the pencil icon, then get editing!
First time I tried making something with Fancade (two weeks ago!) I was really confused by y being the upward direction. Why was this decision made? Everywhere else z supposed to be up down direction. I had to experiment with different vectors to figure out what's going on.
It's because it's like if the x y graph was upwards and you added the third dimension on the ground, instead of the graph starting on the ground and you lifted the third dimension up. It's the same on minecraft
Can you tell me what Rotational values are actually? I know vectors from maths but what are Rotational values? Why rotating an object slowly involve multiplying by 1 rather than adding 1 to it?
Hi Sounak! By multiplying two rotational values, the code wont just multiply each X,Y,Z component with the other corresponding components, but it will combine the two rotations together. So, if had any rotation and a 0,90,0 rotation, combining them will result in the first rotation getting rotated by 90 degrees in the Y axis. I don't understand much of the technical details of this myself, but I'm sure there's an article about it online!
@@MathiasElgaard Oh, so it's more like adding 1 to it. I think that makes sense, it probably is multiplying some trigonometric factor with it. I think I get it. Thanks for your help :) This videos are awesome, I'll be commenting again if I need help 😄
make a video about this video but instead a button that allows the blocl to move instead of the start of the round,if you do this,this will help me out😊
You will have to combine the object's current rotation with another rotation (like a 0,1,0 rotation) every frame. You will need the Combine script block, you can find it in the math category!