Ninas guns seem to work the same way as notcis’s combos in T7 where certain animations only happen on the last hit of a combo & are not individual moves themselves or part of a move.
If firearms can't be used as a ranged weapon for an attack, then what is the purpose of having a firearm weapon on the first place? If you are gonna use it the same way you use nunchuks or fighting stick - then it defeats it's purpose...LOL That's not as much of a complain of mine as the fact, that i just find the whole idea damn stupid...
It’s like.. I WANT to react… but I’ve literally never seen a full match with the full system in place. I cant criticize a battle system and mechanics if I have no full understanding of it. I can’t successfully critique a film watching the first 15 minutes of it…. Unless it’s extremely abysmal from the jump but this isn’t the case at all
If hworang is in this heat system..They going to have to scrap this shit or change the properties..I am not fighting no freaking hwo chipping my life away..They better remove that chip damage or only have his hands chip not his feet
I really do hope they tone down the camera changes, it's pretty jarring for the camera to zoom in and go back out so quickly all the time. MK11 had the same issue with the krushing blows, but they eventually toned it down to be a more smooth transition when ti was time for release. Assuming it actually is in the game, that is.
Yeah. I haven’t watched enough footage to see if we know if the camera movements are just something they have as part of the trailers or if that stuff is actually in the game, but the zooming and angle changes look really jarring and rough. Either way, the game’s in pre-alpha or alpha right now, so I bet there’s still a lot of work they plan on doing on the camera
Tekken has used a lot of cinematic angles and camera changes in trailers that never made it in the game. I dont think its a valid complaint until the game comes out and they show its in there
Its just the trailer camera angles, they always do it in tekken trailers in T7 to make it look epic... although tbh it takes away from the impact and makes it look strange imo
What always bothers me about the reactions of naysayers is that they often approach it with the mindset that this is a patch, not a sequel. Every time they show a move or mechanic that seems like it would be broken or useless in the current game, they dismiss it as terrible, as if this whole new game wasn't designed with those changes in mind.
That goes to the history of Tekken though. The games are never built from the ground up hell theres animations in T7 which are re-used from Tekken 1. Every Tekken games gameplay has essentially been built onto from the previous titles since T3 with moves properties and movement distances being ect adjusted between each game along with the new coat of paint visually. This is why the Tekken fanbase would look at stuff from 8 and approach it with that mindset
It would have been mitigated if they let go of the "Agressive" thing and also showed the downside to the heat system, linear, long recovery, easily steppable. It is going to be in there, unless it is going completely of the rails DNF style. I watched it and said ok so rage drives got expanded with meter management.
The reaction to the reaction bothers me more because it’s usually from people with little to no stake in the franchise who don’t understand what the concern is.
I hate doomposting just as much as the next guy but almost everything in the whole presentation goes against most of tekken's decade long design philosophy and doubles down onto most of complaints people had in t7. Obviously, the game is not out yet but fans are right to be concerned about most of the things shown here, all of this seems very out of touch. Here's hoping for a good game regardless.
The Heat system seems most inspired by Soul Charge (I believe that's what it's called) from Soul Caliber 6. It was a timed state that granted access to enhanced versions of a character's moves, and certain characters gimmicks were enhanced as well (ie Geralt and Yoshimitsu didn't have to use meter for curtain attacks). Also, in later updates, Soul Charge could be initiated with an attack.
I think they are going to play really different though since heat has the dash cancelling stuff and soul charge kind of acted more like a burst resetting to neutral when it activated.
I'm not too keen about some characters having weapons integrated into their core moveset but if Devil beams, Yoshimitsu's sword(s) & Alisa's chainsaws (and her detachable head & arms) are considered fair game then what's wrong with fighting fire with fire?
@@DookJob Hate to break it to you.... but Tekken already looked stupid long before the introduction of weapons to the series, lol. Kazyua has stupid hair. There's stupid animals fighting stupid bulbous robots that look like action figures(Jack) I think Korean Backdashing is a super awesome form of emergent gameplay that makes the neutral game really exciting to watch... but it also looks stupid. Like Tekken at it's core is very stupid. It's part of the appeal.
I think they probably liked max mode as a mechanic from their time with Geese and just decided to run with it. Having that much super armor on moves and the recoverable health are .. interesting changes to say the least. I'm very curios as to how they're handling movement.
The problem lies with the presentation, they only showed offense without contrasting it with defensive options. Most Tekken veterans consider Tekken to be a defensive game, so having only offense being shown, and the name "aggressive" basically as the second subtitle of the game, it does not inflict confidence in most existing players.
This was my biggest issue. The game is presented with only the aspects that focus on aggressive play. I don't mind a game that has aggressive play but I would also like to see the defensive mechanics and how they play off the offensive play.
The defensive mechanics are already in the game. Side stepping, back dashing, block punishment, whiff punishment, low parries, power crushes, rage arts. They don't like to take mechanics out, they usually just add to the mechanics that already exist. Hence why the move lists are so bloated, because they're hesistant to take anything away.
@@nateolison7553 Except we don't see how strong they are. Tag 2 had the strongest movement option while Tekken 7 has the weakest movement options. On paper they have the same defensive options but how they interact with the game is the question. Are players able to sidestep raw heat activation? How plus do you have to be before a mix ups is not able to be side stepped. How much tracking do non-tracking moves have? How much can you dodge from side stepping?
@@sounghungi You're not wrong, I just feel like that's stuff you find out by playing a game. It's an overview, not a tutorial. I think it's an unreasonable amount of detail to expect from a preview of the new system mechanics. For instance, there's people currently playing T7 who don't know the threshold of how plus you have to be for the next move to be unsteppable and it's been 8 years.
Honestly I'm not a fan of forcing people to play a certain way with the slogan "emphasis on aggression" but I'm willing to give it a chance and hopefully it grows on me
This will clearly benefit characters who can go ham on plus frames, so i hope they buff movement and make more stuff steppable. Other than that, the heat system is an interesting addition which hopefully wouldn’t clash too much with legacy gameplay.
Yes, "plus framers" that can keep the opponent jailed for most of the round are painful as they are now. Give them access to this new stuff and it sound like a true nigthmare.
@@ardidsonriente2223 but once they activate heat, you'd know that they'll "need" to go ham or they're just wasting their heat. So that gives the defensive player better cues on punishing. Though again because of the unique ways the heat system interacts with each other. it will vary depending on the match up. Imho which is interesting. It's not like a surefire way. And it's Tekken... going on the offensive is a risk in itself..
My issue with the game is the huge focus around being "aggressive" but there's no showing about the correction the movement system needs in the game. Considering such system, the biggest defensive strategy now will be making your opponent whiff, as they wont recover gauge if they don't impact the move.
@@hyc485killuminate8 wdym problem... Tekken had always rewarded defensive players, a simple whiff is all the pros needed to turn it upside down, that the options for attacking is so few. Wave dashing, low parry, power crush, roll techs, grab techs, all these are defensive options that actually reward the defending player more than an offensive player.
It’s understandable that people have some concerns. In a way Namco set themselves up for some of these reactions with the way they’ve gone about showing (or not showing) the game so far. With that being said there’s a lot of people going out of their way to hate on the game when we’ve only seen about 10 minutes of actual gameplay since its announcement. There’s a lot to be excited about and whether the mechanics will stick or not, you can tell that they’re really putting the work in to make this feel like something totally new and unique that pushes the series forward. When the alpha test happens I pray that we can get direct capture footage so we can really see this game’s mechanics used in an actual match.
Tekken 8 Characters feet still float around like a ps2 game instead of having firm foot placements like we were promised all the way back in 2006 with the ps3… and the backgrounds still look like they’re from a ps3 game Nothing “Next Gen” about this
Nina uses firearms in cutscenes and in Death By Degrees. Given her job it really made no sense for her to have not used them before. Same goes for Lars
Janis Lucanis in FIghting Layer uses guns and so does Sharon in Fighting Ex Layer & Street Fighter EX 3. Both femme fatale assassins like Nina and Anna.
I'm just tired of all these hyper aggressive fighting games that have little to no defensive capabilities which seems to be really popular right now. Based on what they've currently shown I'll be avoiding this one.
What fighting games recently have been like that? Outside of maybe fighterz? Dnf duel doesn’t do that, guilty gear strive doesn’t really do that, tekken historically didn’t do that and 7 isn’t as bad as people bitch about SF6 doesn’t look like it does that I’m trying to find out what game your talking about
The biggest takeaway for me still as Paul main is not that the Heat system makes phoenix smasher into a combo starter, but that Paul's WR2 now launches in the same way as most of the cast does. No more having to adjust juggles just because you punished a blocked sweep with WR2 instead of a hopkick.
For real, I'm one of the few Ganryu mains out there (yeah, we exist!), and what pissed me off the most was that they made the character too easy to use. Maybe to make gameplay feel more fluid or to cater to new audiences, but you spend countless hours labbing combo routes and trying to overcome the character's weaknesses, just for the devs to throw away something that made you feel great landing it because you worked hard on it! I'm talking specifically about Ganny's crouch cancel after df+2+3 into df+1, 2, 1; and the micro dash after a launch with df+2, which used to launch diagonally and not in 90° like nowadays. It sucks!
@@Tundric_Schwolf Asian and original Tekken for WR has always been "While Rising" rather than "While Running". Although I perfer Western notation for Tekken because I'm used to that.
NGL I thought Tekken was cool as a casual fan due to how defensive it was. A good side step was always one of the hypest moments to me. I wanna add that they also make no mention of movement at all which idk felt like a big part of Tekken? I'm not a Tekken player just a fan
@@SilentiumCivis According to my research Tekken 7 movement was already pretty gutted and a lot of season tekken players were disappointed by it. I think people probably want to see more freedom of movement than Tekken 7 had, especially after Tag 2.
... the problems people had with the 2d characters were how they broke the rules hard and often? If everyone gets access to the same jank, that doesn't happen. Sounds like you're mad at losing a trusty excuse for getting beat by 2d characters
That moment when you said about Nina shooting guns "Why isn't he not dead?", um.. We have DEVILs that shoots Laser, A Chupacabra that have a snake as an arm and breathes fire, A depressed Kaiju trapped in a Cave/Pryramids, A Mommy Kangaroo and a Velociraptor with Boxing Gloves, An alien humanoid ninja with a Lethal samurai sword, Some odd mechs and robots that can literally break rib cages and spines, A Martial artist Panda and a Bear, and a Tiny Baby Flamed Dinosaur that is immune to fire..
Wait, we're worried about guns not killing opponents? In a world where people can be thrown into a volcano more than once and survive? Where people can survive more than one strike from a Bear/Panda? Where people can can take getting crushed by a giant robot? Giant ancient god? Giant Bob or Giant Ganryu? I'll take JMC's "silly" approach to the whole thing and apply suspension of disbelief. If I were to ever claim that I was good at Tekken, Nina would be considered my main, so I'm stoked.
I mean, yes, the number of times yoshimitsu stabs people seems noteworthy. But what about bryan ALREADY having used guns a bunch? Literal shotgun and gatling machine gun were item moves.
I think the biggest concern is that offense is already much easier than defense in Tekken 7. These new tools make it easier to spam attacks. Chip damage forces defender to take their turn and cancels make unsafe moves plus on block, making it harder to find the opening. Also they didn’t talk about defensive options at all. All these new offensive tools, but how to defend against them? Is the heat burst linear or a tracking move, how good are backdashes and steps in this game, etc?
The biggest Tekken factor that made it different from most other fighters is the commitment to spacing and close combat. Throwing stuff from far away is not a Tekken thing to do. Look how much everyone hates Devil Jin's laser and Akuma. Similar case with weapons. It was supposed to be Yoshimitsu's gimmick, not a widespread thing. Tekken should NOT have long distance mechanics.
Gonna be honest I was excited for 8 after the Jun reveal. But every gameplay detail thats has been discussed has me more worried about the games longevity. A lot of the decisions remind me of the bad choices SFV made, the Tekken community at my locals have been hating T7 as its progressed with whats been added to the game and it seems like 8 is doubling down and going further with the stuff people disliked.
@Bscales from whats been shown movement has been nerfed which is a large part of tekkens complexity. Devs taking 30mins to explain something doesnt mean complexity
@Ace Falcon Nina didn't dress like this in DBD or Tekken 6. This is actually her first Canon appearance with short side parted wavy hair. The sunglasses tho are definitely a nod to her T4 pink suit look and the dress seems to be a combo of inspiration from her T3 purple suit and the mini dress she had in T2
@@nasamitsu I know but it's more similar than actually what she has in T8, plus her hair was fairly long in the intro. I think her T8 look is more a combo of various style elements she had in previous games since the style isn't something she's really donned in a canon in game appearance yet, especially the hair being short since she's always seen with her ponytail to some degree in all of her main line looks
It really feels like Heat should be cut in half. Make it 5 seconds (plus lasting longer if you're attacking constantly) so it really matters more on when you do it, etc. Feels like something they're going to adjust after people complain after the location tests. And like, everything else is fine. It's just this that kinda bothers me and worries me.
And what makes you so certain that the 10second time is an issue? What makes you certain ppl in loc-test will agree with you? Seems like you had the opportunity to play the game already?
the one thing that people hasn't mention is that the "heat" gauge is only once per round like rage drive, use it and it's gone. Harada showed us that the amount of chip damage while in heat can do if the opponent is on defense is like 25-30% damage, after that heat is gone.
Hot take: Tekken stopped innovating as soon as Virtua Fighter ceased to exist. Aside from the button per limb system most of the stuff Tekken did Virtua Fighter and DOA did first and at times better. Guest fighters in 7 broke what little balance that game had and not to mention the rage system. At least they are consistent with their canon, in that it gets more outrageous and bat-shit crazy with each installment.
Nina is a hard character to play but she gets a lot of fun once you start figuring it out I loved what they done with her now I can't wait to play when it finally comes out
Nina has always been a high-effort/high-reward character. She, King and Armor King were death-incarnate if you couldn't out-poke them, because then they got to grab you, and that would pretty much be that.
They are right in a sense that this is no longer the Tekken we knew, as the changes are perhaps the biggest departure in the entire series and the impact of these changes will most likely be bigger because Tekken used to be consistently similar for at least 3 games in a row (for over a decade now), which could end up being for the better or worse, I personally think these changes are for the worse, but I also think it's refreshing to finally see something new, even though I haven't liked most of the new stuff since Tekken 5.
I liked most of what I saw, specially the idea of enforcing characters identity... but I WILL miss Tekken original brand of diegetic complexity: Through strong diferentiation between left and right, high variety of attacks with many specific properties, an extremelly limited and "realistic" use of invulnerability, and a huge plethora of movement options both for attack and defense, the game was deep enough (extremely deep) without having to fall back on abstract and non diegetic stuff (aside from the healt bar itself). This complexity without extraneous elements WAS absolutely amazing and truly unique. It looks very cool, but it also looks way more similar to other games now... specially 2D ones. It is still Tekken, but is also way more "standard fighting game" than before. And by no means this will ease the complexity creep problem the franchise already have... It looks amazing and I hope it works. Tekken is still my main game, and an agessive style could help my own by making people more careless around my setups. We'll see.
My main concern is them seemingly giving everyone extreme rushdown traits but said nothing bout defense yet, and the one side step i saw law do looked pretty unimpressive Basically, this game might have tekken level complexity, but with way less playstyles being rewarded, making the cast potentially more homogeneous, which would be sad, since fighting games are about expressing yourself through your char/vice versa
Ah yes, Nina's gun are unrealistic. So when people are thrown into volcanoes, the heat alone being that close will cook you. Then fighting robots isn't like fighting normal people. Then there is fighting bears that easily maul any real person. Then there is the satellite laser from space that didn't kill Kazuya but destroyed an entire building. But no, the pea shooters is the over step? Realism in tekken hasn't been a thing in over a decade. Last "real" tekken was tekken 4.
as someone who really likes the new system mechanics, I do think they went too far with the visual effects. tekken has always had grounded and clean visuals, in that context things like heat dash just looks way over the top.
Not too big of a fan of Nina’s shooting…. Law has nunchucks…. Not a fan of that for in game use. What is this?! Is it Tekken or Soul Calibur? These new mechanics are ALWAYS A BAD IDEA! Every time any fighting game dumbs down the controls to “attract casual players,” the game suffers and no one ends up playing it. Core fans are pissed and casual fans move on to the next thing very quickly. This is what happened to Marvel vs. Capcom and Dead or Alive 6. With DOA 6 it was less about play and more about taking away the sex appeal, but that was what made DOA unique among other fighters. Street Fighter 6 looks good, but I’m also concerned about its casual play controls. People often say, “if you don’t like the casual controls, you don’t have to use them,” but too many people WILL use them and then the game, as well as the overall community, suffers. Trying to please everyone ends up pleasing no one. The graphics are nice, but I have a lot of concerns. This doesn’t seem like Tekken. If they are tying to make Tekken like other games, why bother to play Tekken? I’m not gonna bother until I see how the game turns out. It just looks like an all offense brawl-fest. Casual play just dumbs it all down. To me, the series hit its peak with Tekken 5 with core mechanics and style. Tekken Tag Tournament 2 was a nice sidebar game that I had a lot of fun with. I was hoping for a return to form, but Tekken 8 looks to be stepping even further away. This is disappointing.
Isn't this always a cycle for EVERY game? This was literally a thing with Tekken 7 too. - new title puts new stuff in it - people say this isn't x game anymore - few months pass - those people disappear and x game becomes mainstream
The complaints don’t disappear, we just realize the futility of complaining beyond a certain point. Eg. I still hate Rage Art and powercrush in T7, but what will complaining do at this point? Gotta make the best of it.
@@austingoyne3039 "we just realize the futility of complaining" sounds like a skill issue. No wonder people keep claiming the gaming industry is going to sh!t with terrible consumers like you not dealing with the status quo properly.
32:49 Liu Kang vs Stryker in Outworld Arena OR Paul vs Law in Chinese Arena? At first glance i thought it was Mortal Kombat footage to make some comparison, but no..
I mean, if the changes don't dumb down the depth that Tekken is known for, it's probably fine, but I don't think people are wrong to be skeptical because historically changes like this to a number of other games have turned off old players, and don't really do much to retain new ones either. Rage Arts are already really controversial.
I'm of the opinion that player retention has very little to do with a lack of appeal. Especially when you look at player numbers for other game genres, after a year only less than 1% of people who bought the game are still playing them. There's so many games to play, and most people aren't "die hards" and would rather play something temporarily and then go to the next new thing. So even if the changes don't retain old players, I'm sure there will still be a 1% audience of people that do like it.
I havent played Tekken in years but its hilarious that Ninas guns are a topic at all. We got laser eyes, fire breath and katanas and everyone is like GUNS!? WHAT!? lol funny observation.
The only problem I have with tekken is how you can start the match with full health make a simple mistakes via input or miss read and then get juggle combo to the wall and then wall punished in one settings for 85% health and now you relying on a rage mechanic to get you back in a game you’ve already lost basically I mean I’m not a fan of come back mechanics but a combo breaker would really help 🤷🏾♂️
i think after a while the heat smash attacks will get extremely repetitive. they compared it to rage drives in tekken 7 but those required you to be a 10% or less health. and even then, if you used the rage drive you were giving up the extra damage that your character dealt. I get that they want the game to be more fun for spectators but if the characters do the same attacks in the new heat mode is it really that fun to watch?
If you use heat smash you lose the heat mode. So that means you lose all special properties gained during heat mode and you lose the insane chip damage you do in heat mode.
@@Sergio-wc1wn yes but heat mode is guaranteed once per round and rage is not. its going to be a core part of the game. rage was not a core part of the game
Just that you can't spam the attacks....literally stated in the video. Plus we have no idea how fast/slow Heat will built at this point to even CONSIDER if this mechanic COULD be a problem...
@@neros_soren you literally spawn with the heat system. in the video it says it and you can use it once per round. weather you trigger it manually and have one energy or you land any one of your heat engagers. after that thats all you get. otherwise it would be broken if you could trigger heat multiple times per match
@@natecartwright2319 You are aware that this might be literally practice/showcase mode considering he was able to reset to round start with a button press? They did not tell us how the gauge is built yet. GG and SamSho has literally a system in which you build gauge which breaks after the use of certain moves. So that isn't even unheard of. I was also never implying that it is something you can use multiple times. It might even be once per game for all we know. Your initial comment implied that "it will get repetitive" seeing the same moves all the time...now you are saying "oh obviously it's only usable once...otherwise it would be OP". How about you make up your mind what it is? Or...even better...you effing wait till the game is done to know how everything works and judge the game and it's systems based on the complete information?
It's not just purity for purity's sake. Tekken has been holding up because it has been built from ground up on top of an uncompromised vision, slapping on stuff from other games without thinking about why or how they work there can be a recipe for disaster. Personally, I'll be happy to have all these changes in as long as they give us the movement to match them. That is what truly makes Tekken what it is, as well as the very thing that should be beating all the new stuff they are showing. If it doesn't, then it's "no longer Tekken" in my book.
I'd still like to see what defense in this game looks like. What I'm seeing reminds somewhat of MKX. From what I've gathered, people's complaints about that game weren't as much about it being heavy on offense as much as that offense being dominated by 50/50s.
Ppl complaining about Nina shooting regular-ass guns being “too much” when Devil Jin was shooting straight up forehead lasers at you…Kuma hit you with a giant fish…but shooting some guns is too much??? Come on now.
Shooting guns fits mk not tekken and devil jin is almost like devil who was a boss and it's okay for tekken bosses like devil (devil jin),jinpachi,etc to have unrealistic op moves
@@Silentguy_78 What about Claudio shooting a celestial arrow at your heart??? What about Alisa shooting full on missiles and chainsaws out of her body? They’re not boss characters
It's too early to pass judgment on it, but I am a little concerned that they're going so heavy on offense without any new defensive mechanics to balance things out. I suspect they may need to address that at some point.
My stance on this is simply the fact that Harada thinks being defensive is boring is mind boggling. One of the things that makes Tekken gameplay fun to watch is seeing how one player will open up another player and punish them. That has always been the hype of the matches atleast for me. Giving new offensive mechanics while nerfing movement and defensive techniques is really gonna feel strange and I'm gonna miss 3d movement. 🤷🏻♂️
Ok I keep seeing people say that they are nerfing movement but I haven't see anything like that in the trailers. Genuinely, where are people getting that criticism from?
@@decrabtra With the new heat system they're implementing new aggressive heat moves like heat rush which instantly closes the gap between players while providing increased damage. They haven't empathised the use of sidestep even once yet unlike other things like ducking highs, backdashing, combos etc. Sidestep is still present the game isn't SF but if they're gonna front load offensive mechanics they need to provide defensive ones as well especially after decreasing the effectiveness of sidestepping in T7 and it seems as of now anyway it's getting shafted even more atleast in my opinion.
@Q R I just feel like you're making a lot of assumptions. The heat rush thing can only be done after an attack it seems and only if heat is active which is once per round. It's not like people are gonna be able to super dash at you like in dbfz. Also just cause they haven't showed it yet doesn't mean it's a nerf. I just think you shouldn't jump the gun and make up your mind before you've seen any real gameplay
@@decrabtra I'm not jumping to conclusions I'm just making some simple speculation here. No one can argue against the fact that the movement from previous titles felt better though because in my honest opinion Tekken 5 was the pinnacle. Everything I'm saying is a result of what Harada himself has said. They are prioritizing offense over defense and as a result it's splitting the community. We don't need another Tekken 4 situation.
sounds like people are going to have to study up on frame data and sidestepping cause it's not looking like there's gonna be any defensive features being added, graphics look amazing though
As a life long tekken fan who mains Jin a very neutral heavy jack of all trades with an emphasis on defensive play in previous games this new system and mechanics introduced have me very concerned for the defensive aspect of this game especially since the devs seem very adamant on avoiding talking about movement or explaining forms of counter play to the newly introduced systems or even a new defensive mechanic, and instead are saying basically to just block or attempt to steal your turn back with the buffed version of the power crush mechanic, while I do think it is good that they are trying new ideas it does feel like they are alienating the legacy player base, I do realize that we do only have half the picture because no one has gotten hands on with the game and the defensive aspects of the game haven't been really shown as of right now personally I will be very cautions going into tekken 8 and have yet to form a COMPLETE opinion.
As a SF player I like that every SF game is different., People still play 3rd strike to this day because you cannot get that experience anywhere else. Tekken has been broadly the same since what T3? T4? I understand legacy skill is important and I don't think that should be erased, but I do think it's time for Tekken to try something new
Freaking out over any kind of change, while complaining that we've been playing the same game since Tekken 5 is just what happens in the Tekken community. As a Tekken guy who doesn't really play anything else, I can't speak to how other fighting game circles act in their "new thing = (blank) is forever ruined" overreactions, but I have a hard time believing theirs are worse than ours. Are their some issues with the Heat system? Yes. Does it mean defense and any and all things "Tekken" have been taken out back and shot in the face? No.
@@FireTrainer92 You see sidestepping in the Law/Paul gameplay, too. But, no, defense is completely gone, Heat is an auto win mechanic where all your moves become +5 on block, and Tekken is not Tekken anymore.🙄
🤦♂️ that doesn’t mean ANY change is good change. Making Tekken into *MKX is not what any hardcore fan wanted. *rhetorical. Obviously referring to the heat system.
@@ctgmighty7039 imo it's the other way around, the fun part is the animations and QTEs, the rail shoter sections and the bossfights the brawling sections were sort of boring.
@@tikazombie37 fair enough, to be honest I've never really played it but I've watched enough of it to know what everyone is on about so personally I can't really have an informed opinion about it all
Literally fight gods demons and 8foot tall robots built for war one chick combos you by removing her head and impaling you with chainsaws like i think surviving gunshots is pretty credible in the franchise the one thing it does do is put more zoning in a franchise that doesn't have alot of traditional zoning and i think that will be interesting when someone wave dashes into a fire ball especially when you don't have a designated jump button to go over it
The biggest issues with tekken 8 is that it looks more like street fighter than a Tekken game, the reason I have always liked tekken more because it was simple now they are overdoing it on everything, trying to get a new younger audience with making the game more flashy and over doing it on the effects, but we will have to see what the game is like when it comes out.
If I could suggest, could you have a bit of a pause at the start of your video so that I can clearly hear the "folks!" at the start, which quite frankly is my raison d'etre
Tekken is and will always be great, but I will always consider part 4 to be the best, in fact if they simple re released that with the exact same mechanics- it by far felt the most 3D of the series had realistic environments with high and low surfaces etc, if they simply re released that but with all the updated way more moves list and more characters, well then just like that there's your best Tekken ever made.
I think changing mechanics is an awesome idea but the way this is going isn't looking good. The recoverable gauge benefits aggressive play to the point where there's no real point of being a defensive player, so this will benefit character with plus frames a lot. Being able to do deathfist into dash TWICE and still continuing your pressure being plus on block while doing almost 25% of chip damage is kinda absurd. The move that enters heat is also plus on block, probably have tracking as well. Overall this game has way too much plus on block easy moves making the opponent having to guess without any downside, almost like a stronger rage drive that's available without being in rage. Also being able to do Good damaging combos pressing 2 buttons twice isn't the way of teaching begginers how to play. Having tutorials teaching the basics and combos is the way. Doing this won't benefit no one, the good players that actually learned the combos, and the begginers that will get comfortable doing these combos and eventually hit a skill wall that they can't pass past it
Well to be fair this is NOT anymore really Tekken. The game was supposed to be about Mishima family feud and they were supposed to have some slightly above strength compared to the best of martial artists except Kazuya, Jin and ogre but overall to remain grounded in some ways, now they made a bunch cyborgs, robots, devils, vampires, angels, psychic exorcists with supernatural abilities just to copy other games and they added SF in the same universe so no it's not Tekken anymore, which wouldn't be necessary.
I feel like the guns fit her character just like law having nunchucks...I mean yoshimitsu has literally been bringing swords to a fist fight.... The only thing I feel MIGHT be a gamble is this new system cuz just looking a the showcase its gonna be brutal online cuz some people might be OP....like jus imagine wat a person can do with someone like King
Well, I'll be freaked out if they don't add Team Battle, honestly... Other than that, the game can have whatever change they want, I'll be open to some changes in game mechanics, considering if it's Fun
SF fans are already used to this. It happened to marvel too. The sad part about tekken though, is there is no third strike or mvc2 to go back to. Maybe people will start playing tekken 5 again 😆
except there is no real way to just play tekken 5. SF heads have fightcade, guilty gear players have literally rollback in all their old games. tekken players... have fuck all lol
@@humaneshadow300 Yes they are. Harada said so himself when they demonstrated the controls. They are allowed in tournaments as well as in ranked battles online.
Holding a shoulder button to change the inputs reminds me of one of the Final Fantasy Online games. It's a nice way to get more inputs without using weird buttons
Got to say not a fan of the gun play it’s starting to feel more like mortal Kombat than tekken with all the crazy weapons coming out of nowhere and the characters are starting to look over designed kinda like the transformers movies where it looks like two piles of garbage fighting each other
@@philgamer9499 So adding supers is innovation? Because no other game has ever had supers... The future of tekken was tekken 4, IMO. I hope someone would become creative with 3d again and make a game that continues from that point instead of imitating SF forever and ever.
I think pplz don't understand how big that new control system is. You don't need to pick it up, you can always activate it by holding 1 button for example L1 and then pressing another one. Kazuya EWG too hard? No problem L1+Square will do perfect one for ya. Nina Evil Mist? Same thing. No more execution barriers basically.
i doubt they make it do just frame attacks since theyre not listed in the moveset anyways. If u can make it do God fist it will probably do the bad easily punishable one
@@themacca277 Threy said in the interview you can set manulaly which moves are on the list. They even swittched it. So yeah it will be possible to pick what you have there. that's why it's such a big deal.
i mean we are talking about a story including demons, cyborgs, a possibly divine blood line, and Nina getting guns makes you ask "how is he alive" bahahahahahaha
Imagine this,A fighting game thats adapting to other fighting games that have chip damage for blocking. UFC has chip damage(Well stamina use). They are making it like this cuz it’s unrealistic in a game to be able to block and receive no damage.
@@friendlyfire2374 tekken was never realistic, you’re saying they are trying to make it realistic when instead of juggling your opponent 10 times in the air the prior tekken games you can now do it 20 times in this tekken. Your comment makes no sense…
Fighting game players demand devs to make an entirely new game, but don't want anything changed. They just want the old game with a fresh coat of paint. And yet we know they're gonna be the first in line buying the game. This is just the community looking for things to get mad about...
I like the character designs so far, but I'm not digging the weapon use, nunchucks are okay I guess, but pistols? That's something I would expect from MK but not Tekken. Maybe they're trying to be more cinematic? I hope that's a Nina/Anna thing only.
@@SpiciestTuna I love Yoshi, I actually main Yoshi. That's still in the realm of "martial arts" if you wanna call it that. We can for sure argue that guns can also be martial arts, like Noel Vermilion in Blazblue, but that's definitely not the case in T8. But like I said, if it's just for Nina that's ok, I don't want Lei pulling a 9mm on me, and suddenly Tekken becomes Injustice 2.
@@neros_soren Miniguns? It depends. Chainsaws are okay. I am okay with anything that promotes a good looking fight, It has to be well implemented. Like I said before, and I am already repeating myself for the third time, a gun in Nina's hands is plausible, she is an assassin after all. However, I am against Tekken turning into something like Injustice or Mortal Kombat. I do like MK though, but I don't think every 3D fighting game should look and feel the same.
@@e-trash Jack 6 has a throw in which he juggles you mid air with his arm cannons, call it minigun, call it whatever you want he has in his arms... Funnily...you have no idea how Tekken 8 feels like...your stance is based on assumptions. Case closed...
Im absolutely tired of people who doesn't like change or evolution from the game. You know what? You're grown adults; stop acting like a child. If you don't like the new stuff they changed, quit the game; It's pretty simple. People instead cry on twitter acting like children, It's pathetic. EDIT: I know some people gonna come down here and say, those changes doesn't feel like Tekken anymore. If you want to play the same game over and over, just play the old games. That will solve your problem. I for one don't want to play the same game over and over for years. Change and gameplay additions are a good thing; It gives more flair to the game.
sure i'll just play the old games. point me in the direction of a modern port of tag 1 or DR with rollback... you know since every other FG dev has legacy support and all
@@Nkodtb what you view as bland is what a lot of people loved about old tekken, some people love the simplicity of older fighting games, new games can be as stupid as they want as long as the alternatives to reasonably stick with the older games are there
@Shodan I understand but personally it's been the same for so long that I personally been wanting something new. All I hope is that once this game is out, it doesn't play completely like a totally different game.