I think people really miss out Vaas's last words and what it means. "Take me into your heart, accept me as your saviour. Nail me to the fucking cross and let me be reborn!" Despite what many people think, it is not for the sake of being edgy or to show more Vaases insanity. He literally want to be someone who is accepted and recognized as a potentialy good person, not in his life though, thats why he says nail me to the cross and let me be reborn. Vaas is suicidal theres no doubt about it, he just wanted revenge on Citra more, thats why he wants Jason to die so badly. He wants to be reborn and have another chance in life because he knows he is too far gone/beyond redemption and is willing to accept suffering akin to crucifiction to have a clean slate and start over. He is much more human than people give credit for.
My problem with the far cry games is that the protagonist is practically an unstoppable killing machine in gameplay and in cutscenes they are utterly incapable of doing anything.
May be a weird take but I’d love to see a far cry game where u die in the end, I would also love to see the main character lose a lot so you can feel like a win is really a win
A lot of em have this issue. I always figured it was to progress the story without writing themselves into a wall so to speak. But I do agree it takes you out of it. I still love 3 tho.
Vaas made a prophecy of Ubisoft franchises by "Definition of insanity..." monologue for 10 years onward. Assasin Creed, Far Cry, Watch Dogs and Ghost Recon yes I look at you.
Almost 3 hours of highly quality content. These Far Cry 3 video’s getting out of hand haha. You did a fantastic job. I thought this had thousands of views. Not there.. YET!!! Thanks man! 🙏🏻❤️🤝🏼
This feels to watch like a video from a channel with 3-4 orders of magnitude more subscribers. Great video man, I'm glad FC3's brilliant writing is getting more attention.
Thank you so much for making this essay. I can tell it was a huge project. I really appreciated the game having played it through for the first time recently. My head was exploding over how brilliant ajd clever it is and yet so many people who wrote about the game were "not getting it" - not only the journalists you so correctly pointed out. There is an interview with the writer out there where you can tell he gets frustrated by the criticism. Anyway - you helped me understand some deeper parts of the game and i am really happy i spent the time watching this. Keep it up and thank you!
Do any of you remember the buck missions where you have to retrieve the ancient knife for him to trade for Keith? Okay so after all those missions are done and you have the knife to bring it Citra I did something different. I fast traveled to dr. Earnhardts mansion and I went in the cave. I was looking at all of Jason‘s friends and there was an interaction button for lisa and I got a unique cutscene of him showing her the knife. It’s shows just how insane he was starting to get. Idk if anyone else has found this secret cutscene besides me. I thought about this when I was halfway throughout the video 1:18:57
Did you mean Lisa or Daisy? Because only Daisy and Oliver are the ones that you can have a dialogue after saving Keith (and before going the knife to Citra).
i see joining citra as the true ending despite how much i want to believe he came to his senses and saved everyone, because jason is given what he was always searching for, she fed into what he already thought. its only at the end of his hallucination he is ready to kill his own girlfriend first, he snapped after that first kill and was dead long before citra killed him
I feel like the good ending is the better one. Yes, you are constantly being pushed to the Citra ending, but the whole thing they were pushing Jason on was self-sufficiency. Citra was pushing Jason in that final scene, I could easily imagine Jason rejecting Citra so he can find his own path. Also, in an out of story thought process you can do more afterwards with the results of the good ending.
It definitely fits the arc of Jason; much like James Sunderland "in water" ending where the protagonist is too far gone. Neglecting these endings just destroys the story's message and does a 180 on everything it has been trying to tell.
@@andreivaldez2929I think it’d be even better if the camera panned to Jason’s face after Citra stabbed him, then the credits roll, then we see new travellers skydiving & exploring, then get caught by Jason who asks “did I ever tell you the definition of insanity”. Basically, Jason should’ve tanked the citra stab & ended up stuck in a never ending loop like Vaas lol.
1:06:40 that raises a very good point considering Dennis sort of falls into the background the more he hypes Jason up, and Jason ultimately surpasses Dennis in every way (Strength, Courage and Masculinity) in becoming Citra's personal warrior; and then he is left drinking away his sorrows as her and Jason have sex.
There's no question about it. Note how traumatized/terrorized Keith is, and that he says "don't tell the others about this" or something like that. The "this" was that Keith had been SA'd by Buck. One of many mind-bending moments 😮
Some say Jason is a stupid protagonist, because he could have just gotten a phone and called for help. I think by the time he could have acquired a phone and made a call the island was starting to get to him. We as players wouldn't want to make the call because that would end the game. Jason might have avoided it because deep down he also didn't want to end the "game". He said it himself: "it feels like winning."
I remember my only issue with Jason, was the fact that I couldn't imagine someone actually wanting to stay, after he got all his friends and had a chance to escape because me as a player, sure I enjoy killing enemies, clearing outposts etc, but for Jason as a character that was not a game, so there was somewhat of a disconnect in mentality for me, but I still enjoyed the story
There’s one thing that really pulls me into Far Cry 3 is the takedown system. It immersed me into Jason’s shoes with first person animations. Every takedown is brutal and most importantly, adaptive. Like me as Jason is skilled enough to use weapons from the enemies to kill, take advantage of everything around me to survive. Fitting for the theme of being stranded and adapting to the jungle to survive. And late game takedowns feel like winning, as Jason said. Ubisoft dropped the ball with Far Cry 5 takedown system. Functionally it is the same, but without using enemies’ weapons, it just doesn’t feel the same. Far Cry 6 takedowns are brutally over the top that kill the stealthy vibe. I consider Far Cry 4 takedown system as the best in terms of gameplay - due to small tweaks that gives more creativity in chaining takedowns; but the takedown system feels best fitting for Far Cry 3 theme - started from a tool of survival to a tool of a warrior.
Honestly... I wish the weapons in FC3 were a little harder to get. To a new fresh player, it might seem difficult... But, once you figure out how the system works, the weapons are just TOO easy to get (for free, especially). I do like how, in the later games, the guns were more "purchase" oriented, with cash earned in-game. If you want it, save up and buy it then. But, Far Cry 3 is still my all time favorite, no doubt about it.
@@Svikter Not just the Signature weapons. There's this one Path of the Hunter side quest I like to do early, cuz you get an M-700 right off the bat. And once you pick up a gun, it is immediately unlocked for you to grab again any time in the weapon lockers.
I had never realised until this video that Jason stabs Hoyt in the neck at the exact spot where his brother was shot in the neck. Goes to show how much of an impact that the death of Grant had on him.
I never felt the characters were shallow or not deep. It never occurred to me. Jason also never bothered me. Far Cry 3 is a very special game. I only wish the islands were double as large and had Far Cry 4's weapons roaster. Which is still the best one of all Far Crys.
Something I hate about tailing missions, acting inconspicuous, is the most conspicuous shit possible, if your following somebody in a car and your always 2 car lengths away that’s far more suspicious than just following them normally like your going the same direction by chance.
during one of the audible flashbacks Jason has later in the game explains he is a natural with a gun so he has prior gun usage but never killed before coming to the island.
So i always wondered if the "potions" jason takes act almost like emotion dampers so he doesn't feel anything but primal visceral emotions like rage but happiness etc are gone so killing is the only thing that stimulates his brain so he gets "addicted" to it
Yeah its possible, I saw them more as character development as the first time he drinks, he hesitates if its dangerous or not, but the second time he drinks without hesitation showing how he has overcome his fear of everything
@@Svikter yeah i agree with you on the symbolism of it and his attitude change but i still wonder how much of it is jason and how much is the cocktail of drugs he is on
1:22:21 ive entered the ship full stealth no kills before u kind of have to listen for their pathing to go a certain way first. Its not impossible it just takes a little more time
man i absolutely dont have any nostalgia with this game but its simply a masterpiece story is not peak but its decent, characters are well written, gameplay is more than fun, missions are amazing, musics are masterpiece, open world designed great only problem i have with this game is vaas' death and hoyt volker but besides from that game is simply a masterpiece and better than other far cry games (in my opinion) also really great video man
He knew since right after the interrogation He says in the poker game he "caught your little reunion" Meaning Sam never cut the feed Also, for the last mission with sam, drive to the opposite tank from wherever you are and the enemy wont have time to catch up to you before youre back in the jeep
I feel like everyone gives Ajay needless lip for being uninteresting when it’s more likely that he’s repressed because we literally see him holding up the home wreckers with a gun shouting at them tauntingly while rushing thru the door.
Not specifically, it’s the only time you see him lash out, but that would more lend him to being repressed, needing someone to be loud to be interesting is a bit missing the point to me.
Do you know what is poetic about the bad ending? That Jason basically dies by the same blade he kills so many people with, including his literal friends, lover and brother. You live by the sword you die by the sword in the most literal way. And the ritual knife being tossed into the ground in the good ending it really shows how Jason rejected his power and in a way regained his humanity. Is kind of like Apocalypse Now or Heart of Darkness, Jason's humanity is lost in the jungle.
So I never realized before but the buck missions you can find an abstirgo sign on the wall of a Japanese bunker, and the glowing compass only he can see means Jason has like eagle vision kinda, so is the knife an object of power like the apple of Eden? So is Jason an assassin and did the creed find him after the game
I was replaying the game while i wached a ton of fc3 videos oder better to say listened to them. I see the game in a completely new way now. In the scene where u steal the new suit for Jason i recogniced another view on jason. The more u play the story the more jason becomes a part of the jungle/vaas/the insanity/and the whole island. And Hoyt is offering an isand (im sure he means the first(vaas)-island) for the solider who brings him jasons head, wich makes jason, for the soliders realy "being" an island. I thought this is funny, sorry for the bad englisch:)
Anyone remember the movie surfs up with the penguins surfing far cry is literally the best game ever I just finished it in my new top 3 far cry 3 is like surfs up just amazing
Surfs Up is another classic tale of the oblivious underdog rising to the top and becoming the epitome of classic masculinity. Great movie, haven't seen it since school though.
2:16:34 Love the video but I’ve gotta hard disagree on re8 turning meh after Dimitrescu, Donna’s area is a return to pure horror and Heisenbergs is my favorite of the boss fights, moreaus area is meh though
@@esothetics I'm kidding obviously but there's definitely some shared theming about the nature of killing and EXP in games and I think people are a bit more receptive to that kind of thing now compared to back in 2012 with stuff like Undertale or Hotline Miami
@@calledrocket2653 Right, you could make the same correlation with Spec Ops The Line in which the duality of the games harrowing narrative in dichotomy with its late 2000's "gamey mechanics"; in which you feel the satisfaction of killing enemies and you want more and more (going down the rabbit hole) - until you get caught up and in the moment and it hits you all at once on what you've been doing the entire game. I don't necessarily believe Ubisoft wanted to even consider a segway into that narrative trope as few games do in our collective "game-play/human consciousness on violence", and even fewer back then.