When using collector limpets DON'T target a material unless you just want that specific type. If you do target a material, the limpet will expire when there's no more mats of the targeted type!
Dude, I just figured this out while I was farming for my g5 Ax chieftain the other day. I kept moving my ship around, trying to figure out what they were hitting, and finally realized it didn't happen if I didn't target something. Such a relief knowing wtf was causing it. Thank you.
I have recommended this so many times to so many people and it always gets dismissed because they've seen some other guide about driving around Dav's Hope in a circle and relogging until they hate the game. Thanks for showing people that, at least for manufactured materials, all you really need to do is bounty hunt and actually stop to pick up what falls out of the ships you blow up.
Great guide, thank you for making this! Several years back I made a Dav's Hope guide. I meant well and it was OK for me at the time (I was engineering PvP ships so needed to G5 things), but looking back I can see how it can make things grindy. Your method is a lot better for new and returning players. I also want to emphasize that G5 is endgame-level equipment. For the vast majority of scenarios, you really don't need to G5 engineer everything, so trying to beeline to that level is unwise and will make the game a grind.
Thanks mate, and So true! G5 is overkill for most things and can take a stupid amount of time and effort you could spend doing what you built the ship for 🫡
It's probably been asked a lot, but odyssey materials helper is a great little side app. Also has nearest traders, distance to engineers, what you need to unlock engineers and the list goes on. You'll know that already but some newer guys might not.
for "fairly slowly" at 2:25, the requirement is less than 40 for your speed, and yes it's quite fun to keep the cargo scoop powered on with the hardpoints out, makes for a cheeky grab at a few things between the booms
I use this method all the time haha I didnt know if you knew but there is an Elite ranked T-9 ('Big Boo' in Vesper-M4 at "unauthorized installation") that you can kill over and over by relogging to main menu. Drops G5 mats at times, its good way to test loadouts and get combat rank while gathering manufactured mats. For Has Res all you do is drop in, dont scan anything, go to contacts and when you see a name that isnt a cop sounding name attack, then launch collectors, when collection is done go to contacts and repeat, the list will have always have the largest ships on top, so target the largest one with a name and repeat. This saves time scanning trying to find targets. o7
Thanks for the idea. I've never considered this method. I recently went a couple thousand light-years outside of the bubble to get these materials. Needless to say it was insanely time consuming and tedious. I will try your method soon.
Honestly i forgot about this way of collecting them thank you for reminding me as a vet player i cant believe i fell this deep into the log out retset method ive been needing to freahen up the gameplay loop
Nice! Even better, if you have an engineered Anaconda (or larger ship) and you also like to mine, go mine your valuable minerals in a high res site somewhere between 15-20km away from the RES(High) itself, it will give you more minerals per asteroid mined because you are within 20 km of the RES (staying below 15km will get you constant attacks and you will be engaged by multiple pirates/wings at the same time), and from time to time you will get a pirate/wing of pirates that will check you and demand some of your cargo. Get a SLF hangar if you don't have a friend with you to keep the pirates busy until you deplete the asteroid and able to engage them with 4-5 guns remaining (you can use 3-4 mining lasers depending on your priority and engineering). This activity will give you minerals to sell, materials for engineering (both from ship destroyed and from laser mining), combat experience for you and your SLF pilot, advancement in ranking as trader and fighter, and a lot of fun.
A very well made tutorial and nicely narrated and edited..There has been a lull in decent and relevant tutorials of late, I’m sure it will be very welcomed by the community and new players.
Regardless of how you do, do not grind beyond fun. Another space for bounty hunting would be compromised navigation beacons, but I have found them slow and the bounties often turn up in wings of 2-3 ships. The police is (mostly) your friend in this endeavour, they will help kill your targets. One thing you left out is that with limpets you do _not_ want to pick up any cargo, not only will cargo work as bait for the pirates (making them take interest in you before you are ready to send them packing in a life pod) but if the cargo is stolen the police will have issues as well.
I need to put a collector on my Vette and do this. The only reason I do HGE farming is once I find a suitable signal source it's easy to guarantee I can get mats. But it does get boring very quickly. Bounty hunting is one of my favorite activities, so I need to leverage it more often.
07 Cmdr, I agree. Big ship and L7 Universal Limpet controller, one can collect plenty also. However, you can get plenty with Bug combat missions and quite fun also 🙂.
Completely agree, This is how I get a load of mine. I didn’t mention it because it’s not very beginner-friendly, as it pretty much requires at least decent engineering, as well as guardian modules. Still, it’s a blast! 🫡
even better.....collect several pirate killing missions then do this. You then get mission rewards which can be 5-20 million, bounty (don't forget kill warrant scanner) and materials
Just another suggestion - if you're going to be bounty hunting in a HazRES anyway, pick up some missions beforehand that have material rewards for bounty hunting. You can choose credits over materials if you've maxed out the materials.
That's the method I've been using for years, and I'm always swimming in manufactured materials! When I need to take some time off between engagements anyway to let my biweave shield recharge and scan for the next target I might just as well do some "garbage collecting" in the wreckage with limpets. And if your ship has room for it, Operations Multi-limpet Controller is the best collector limpet controller in the game--4 limpets in class 3 package beats even the class 5 collector and slurps up the combat aftermath very fast :) One tip for using limpets is to position your ship so that the materials are 200...300 meters below you, makes for a fast direct route for the limpets.
Late to this one, but this is literally how I've done mat gathering my whole career. I would also add, that if you always have SOME cargo and a collector limpet on your ship while mission running, it makes it easy to pick up mats from incidental combat as well. that way you're always ready to get mats. :D
I think you should clear mention that adding experimental effects is game changer, while update itself can be low G1-G3 in the most cases, which is fast to do. Also using NPC SLF pilots helps a lot, you will lose exp/money, but that is not important, final elite 5 levels will take longer just.
I agree about experimental effects, but I didn’t want to overload people with the shipbuilding section. It’ll definitely make it into a full engineering guide, if I ever make one 🫡
I quite like both this way and going to high emissions. Well, I prefer if I can go to a combat zone to support my local minors too, but it's a bit tricky to scoop then! Collectors work surprisingly well though
As a seasoned ED player who enjoys engineering as much as possible, it is far more efficient to hit HGE (High-Grade Emissions) for G5 manufactured materials and down-trade using a Material Trader. Doing this with combat gives me materials I fill up on and then cannot use without up-trading and up-trading is wasteful for me. Great video.
Absolutely. I’ve done HGE in the past and it’s amazing for volume materials. Still, this is way more fun and on the whole not masses worse. The engineering ‘grind’ doesn’t have to be! 😅🫡
I really like this method, also on the side being a wake scanner to get free encoded on the side. ^_^ I still lack a good method of getting raw materials though. :/ Thanks again!
i need to unlock bill turner and i was thinking about doing some combat mission as i enjoy that part of the game i do have a engineered chieftain not like yours but it serves me well and i didnt think of this method and i am also missing some material so thanx for the tip 07
I’m a console commander. I’m still exploring and doing my bit as a space trucker. I just randomly came across one of your videos while doing process control at the wastewater treatment plant. Very well done.
Yo i have idea for vid. Maybe longer vid about basics. That displays in ships that you use in vids to lets say target ship, maybe tips on landing (like its easy to learn but how much problems it can make), galaxy map, system map etc. Like a guide for a totally fresh players
Great video! Another way to get higher grade mats through combat is to go to the 'Hot Jupiter' tourist beacon in Col 285 Sector RF-C B 14-7 near planet B 1. Belugas drop in and drop loads of g2-g4 mats when destroyed. It's anarchy so you won't get any bounties from murdering poor tourists. You do need to destroy them fairly quick before they jump away and try to avoid the mines they drop.
This is not the most "efficient" way for sure, but it's actually better since you also get combat rank exp and bounty from it. I've been a trader/miner for a while and wanted to jump into engineering, but this way I also get combat rank exp.
@@Wakabatan good to know. im new to the game did been farming imperial shielding from scanning nav beacons. im capped on all the materials and working on unlocking engineers now.
@@travissaddler8933 good luck cmdr o7 I played the game twice on different accounts from release, it's certainly faster and easier to do things now since you can trade materials and see the engineers you've unlocked on the map. I get the grind is not for everyone but it was even harder back then :')
Question: You say to continue until your destroyed, but won't you loose your cargo, ship and everything else and have to pay to get a replacement ship? Sorry if this is a stupid question, I'm fairly new to the game.
Or you can build an AFK Type 10 or Cutter and leave it overnight in the haz res with auto turret mode on and a macro for a collector limpet click every few minutes. Go to sleep and wake up to huge profits - it's a great time do this as well because bugs such as mauve adders have been reduce by a lot
I’ve done this in the past, but after a while there’s not much point tbh. You get enough credits after a few nights, and there’s no fun in it. Turned my T-10 into a high-res annihilator, never looked back! 🫡
I agree on the fun aspect, to be sure. I do this once every couple of months during the week so when I actually go play the game in the weekend I can do so without having to think about grinding. Might even go back to the same haz res to *actively* clean it.
Tah 😂 I hastily threw it together, like all the music in my vids. Sometimes it works ok, like this one, and sometimes it… doesn’t (*cough* weaponry video *cough*) Anyway, thanks! 🫡
4 месяца назад
ehem.. I bet its much easier to blow up those "big ships" using that over-engineered termite... :-P
Ye, but tbh not much if you go to a lower res. At a high or medium the police are so efficient that how well you do doesn’t have much impact on how fast the target pops 😅🫡
I'm a returning vet switching from PC to PS4 returning after years. I need a guide on the basics of starting out. Nobody has one. All I find is core mining basics.
To be honest, I’m weary of doing a vid on that since too much guidance at the start of the game can remove the creativity that new players have. Of course there’s a ‘best way’ to start, but it isn’t the most fun way for many people. I’d say do whatever missions look interesting, experiment with modules, and see where you get. If you find an interesting career but need some help, that’s where tutorials come in handy 🫡
@@DiturisElite okay well it's not the game I thought. But idk what the game I thought of is called. So I'm more than anything stuck unable to find my favorite game.
@@KelsyerCluster star citizen maby or eve? not sure of any other games like this. for this game tho just decide what activity you want to do to earn money like trading, mining, taxi, ect and focus on getting set up for that. once you have income you can expand into everything else. everyone will start diff ways but i find it helps to have money first to do what you need to do. i made 300mil in my first 2 days playing the game mining platinum and selling to the station offering highest price. using a type 7 that is super cheap
That’s super annoying, and quite surprising! Normally you’ll always find at least one every few systems. Maybe POIs are filtered out in the navigation menu? Otherwise, maybe look in refinery economy systems, as they likely have planetary rings. 🫡
Engineering isnt compulsory.. but if you want to do anything its compulsory! SO.. Yes.. this is fun.. so is self flagellation. So is playing something else :)
It always amazes me how people buy complex games for the fun of beating. Then many people complain that the game is too complex and takes too long. Since most games cost $60+, taking a long time to beat a game should be a good thing.
Fun lies on the sweet spot. It should be complex enough to fun, at the same time, not complex enough to be not fun. It's a very simple idea to understand.
(wipes anger sweat from brow after rage quitting elite) 😠 .... Stupid grindy game, Mile wide and an inch deep... (Goes on RU-vid to watch this video)......😐......(hears Dituri say you should have fun)......😧 "Fun"?...... This game was supposed to be....fun?? 😳
ikr?? I bet he doesn’t even have a conda, the noob… Seriously though, thanks mate. your comments always brighten my day🫡 Also I genuinely don’t own a conda.
Only if you choose to fully engineer things. There’s no part of the game itself telling you that you must grade 5 everything you ever own. Most of my ships are partially engineered, or not at all - It’s not a necessity. And what I do I enjoy, because of methods like this 🫡
@@DiturisElite no arguments here, but most of the game is grinding things, there is little actual meaningful gameplay beyond the various grind mechanics.
@@DiturisElite great reply, I totally agree. I started new game and am playing without inara help, road to riches and all other bs. I have srv survey, elite g19s and elite market connector( just to have data on edsm and inara). And I have to say. Game is easy, fun,not grindy. I feel sorry, first time I player I got anaconda after 30 hrs. But even now, game is fresh if you just play it. I AGREE - Game becomes grindy if you want to maximise profits, get new ships,If you want grade 5 everything. GREAT TUTORIALS, btw, great. True game advertisers. To summarize - Using the ingame map is far more immersive than using inara.
Once you’re at the station and gone to contacts -> material trader, select the item you’re willing to trade, then select the one you want. Then you can choose how much you want to trade 🫡
I just watched a video the other day that was exactly about that. Basically, trade straight down. One "tier A" material is worth 3 "tier B" materials, for example. So if you get just a few top-tier materials you can fill your lower tiers pretty quickly.