The level of detail in these games is truly impressive. If I remember correctly, the aquarium stage has different levels of damage. And each character has a different reaction in out of bounds special animations and different if the last hit was high.
i used to test this for alone hours back in the day and some variations seen here i wasn't aware of, like landing on the top of the subway car. This and Art of Fighting characters getting their clothes damaged and faces bruised was a level of attentiion to detail Capcom could never match.
I think FF3 and the Real Bout special KO were SNK's answer to Mortal Kombat and its clones which had so many unique finishes. These little touches go a long way.
0:56 0:59 Best parts 😍😏 3:02 I hate censorship 😒 In the original japanese arcade version you can see Mary's bazongas. Bring back the fanservice in fighting games!
@@Bloodreign1 Yes. Fatal Fury 3 : Also available on japanese Saturn. September 1996. FF Battle Archives 2. (Real Bout, RB Special, RB 2) Never released in Europe. 🤣😝😞😖🤬😡😠
@@KKHell Yeah. What made SNK stand out from Capcom in stage design was many things including stage hazards. In a Capcom game like Street Fighter 2, you would break a background object if you were hit upon that direction. But it was all for added design. Snk has many instances where in their fighters, a stage hazard was actually hazardous. Its actually a genius implementation that Capcom has been way behind on to this day….remember that SFV trailer that showed ‘a’ single stage hazard. Yeah I wasn’t impressed at that point. Just because it took them long enough to further develop on a design gimmick….and when we finally found out how often said gimmick actually had an impact in a fight? Yeah….fucking lazy. Now a days both companies are less into that aspect. But time has proven, ‘Damn you can have all the possibilities and if you just know that you’re going to generate the cash no matter what. You don’t have to try but just a little.’ But Snk actually pushed limitations that are often shockingly overlooked. They knew they were the second fiddle to the Japanese Fighting Game scene (and 3rd fiddle to the fighting game scene of the world under Mortal Kombat) in the 90’s. But there’s a certain magic about that which deserves respect without so conceitedly demanding (or expecting) it.