To write a proper comment, the timed hits are neat - I'm not sure how much I'd personally like them, but I can see them as a way to make enemy phase more interactive, and more than that, I have a lot of respect for the work that must have gone into making them work in FE. The debugging mode was super cool, too. It seems really powerful, and if there is a way to save changes that are made, it might be able to form groundwork for a real time/in-engine hack making tool. I always loved heart seals in Fates for adding more vectors to replayability. My opinions on reclassing as a whole are a bit more complicated, but having more options and tools for community devs is never a bad thing. Thanks, Vesly, for all you're great work!
Thanks. The debugger can only edit ram. It cannot edit your rom - it is Read Only Memory. You can make permanent edits with febuilder - I made an intro guide to using it on this channel a couple years ago.
What if... Timing hits also made hits always land? So depending on the difficulty of the "timing" you won't ever have to worry about missing hits that seemed guaranteed. And if you have a problem with being able to hit enemies with low hit and seems like cheating, make timed hits exclusive to when the unit has 50 or more chances to hit or 75. Sounds cool