Challenge:
Immunity: Ignore the Armor and status effects.
Starting items:
Immunity orb: [Cannot be stacked] You receive Immunity until the end of the game
Life shield: [Cannot be stacked] When you receive armor, heals you instead
Character:
Stat: 17 Health
Power: Swinging sword
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Guide continue:
B
Black helmet(L): You receive Protection x1 after being attacked by an enemy
Blue beetle(L): Reduces the cost of your Power by 1 Mana point for each corrupted item in your inventory
Blue skull(L): When you receive Skulls, you receive 1 Mana point
Butterfly(L): [CBS] Your power is available when starting a level
Golden ticket(L): + 2 Merchant chest cards in all future levels
Life orb(L): + 1 Heart card in all future levels
Stealth diamond(L): As long as you have Stealth, gives -1 to Enemy cards. Does not apply to bosses
Gold bars(R):+ 2 Gold coins cards in all future levels
Gold choker(R): [CBS] Replace all Chest cards with Golden chest cards
Golden beetle(R): + 1 Chest card for each corrupted item in your inventory, in all future levels
Golden hammer(R): When you attack an enemy, you get Greed x2 and Protection x2
Golden helmet(R): [CBS] When you get Gold coins, gain 3 Armor durability if you don't have armor
Invisibility cloak(R): [CBS] Enemies won't attack you if you don't have armor durability
Mace(R): As long as you have Protection, gives -3 to bosses
Monster horn(R): When you lose all your Armor, you get Stealth x2
Monster skin(R): You get Stealth x1 after being attacked by an enemy
Poison scythe(R): All Poison cards also inflict 1 damage to visible enemies
Spectral sword(R): Gives -1 to bosses
Vitality orb(R): Gives you +1 maximum health when you pick up a corrupted item
Axe(C): All Mana potion cards inflict 2 damage to nearby enemies (orthogonal and diagonal)
Black beetle(C): + 1 Protection card for each corrupted item in your inventory, in all future levels
Book of protection(C): Increases the chance that the enemies's loot is a Shield card
Bronze shield(C): + 1 Shield card in all future levels
Bronze ticket(C): + 1 Merchant chest card in all future levels
Coal ore(C): As long as you have Blindness, gives -1 to Enemy cards. Does not apply to bosses
Evil shield(C): When starting a level, you gain 1 Armor durability for each corrupted item in your inventory
Greed ring(C): [CBS] When you lose Greed, your Power becomes available
Mysterious egg(C): + 2 Monster egg cards in all future levels
Nut(C): You get 3 Armor durability and Blindness x2 when starting a level
Red beetle(C): Gives +1 to Healing potion cards for each corrupted item in your inventory
Shell(C): You receive Protection x3 when starting a level
Tomato(C): Heals you by 3HP when starting a level
Avoid / Ban
Evil orb(R): The value of Shield cards doest not increase with the level progression
Scythe(R): Inflicts 1 damage to you after each move if your Power is ready to use
Book of demon(C): Increases the chance that the enemies' loot is another enemy card
Broken bone(C): The purchase price of cards is increased by 8 Gold coins
Cursed ring(C): + 4 Broken shield cards in all future levels
Dragon wing(C): [CBS] Enemies always attack in several directions at once
Eaten apple(C): Inflicts 5 damage to you when starting a level
Gorgon eye(C): Your field of vision is reduced
Monster guts(C): [CBS] You don't get a reward at the end of all future levels
Poisonous mushroom(C): Deals 1 damage to you when you move directly ahead
Basic guide: FEF.01, FEF.02
16 окт 2024