It's definitely got potential. I'm way too slow to tell if it's worth the time in inspection, but it does make me wonder if there are other similar ideas, like a ZZ equivalent for 4x4, etc., where you orient edges first or something...
I’d say it’s worth it but you gotta get really really good with it. Even faster than I am with it cause even as I am now it probably wasn’t worth it for me to use. But once it gets down to the 8 second mark 6 seconds is more than enough time to figure out what you want to do for your first centre. The ZZ thing on 4x4 was one of the things I was trying out before I discovered Hope so trying out new things is always a good idea
@@LiamHighducheck Even if 90% of the new ideas you try don't end up worth it in the long run, the other 10% could revolutionise how people solve, so you never know! It must be exciting being a pioneer.
@@LiamHighducheck A someone who is sub 1:55, I would say that it isn't worth it to do oll parity avoidance on 6x6 because f2c gets a massive boost from inspection and having that nullified is not good
Avoid parity on 4x4, avoid parity on 6x6.. what's next for the man who won't let parity stop his blisteringly fast solve times? I can only *hope* we find out soon... :P
Well what usually happens is I’ll use an L2E alg which handles outer wing parity nicely, then inner wing parity is avoided so I don’t get OLL parity during 3x3 stage. This solve didn’t really show that off too well tho.