Holy cow, it finally happened! I became a Heaven's Legend! :DD
This is probably the hardest fight I've progged yet. Every phase brings something difficult to the table. P1 introduces Playstation markers, P2 has several fast and role flex-y mechanics, P3 makes players drop and take towers in a tightly timed fashion, P4 has a noticeable DPS check, P5 brings back UCOB mechanics and has precise positioning, P6 punishes you fatally for dying and has several high-damage attacks, and P7 has simple mechanics that are hard to execute. I see this fight still being difficult several expansions down the line.
Melee 1 POV, Aether strats.
19 мар 2023