As MCH main since 3.0, this is how I feel 3.0 = gun mage 4.0 = overcooked potato 5.0 = Machinist I mean, now it actually lives by its identity. So many different tools to deal damage.
Imo 3.0 felt better 4.0 felt like a mess and I hate heated shots, they look so ridiculous. Now 5.0 looks and sounds better than 4.0 but heat shots still ugly af.
I'm hyperventilating. Did MCH just become the coolest job in the game? I love the new skills and animations, so glad they got rid of the stupid looking gauss barrel that ruins every glam.
@@Kai_el99 to access Machinist you must complete all of the 2.x series Main Story Quests, so lv. 50+, and arrive at Ishgard where you will be able to get the Job, and it starts at lv. 30 so you'll be doing some leveling up to catch back up to where you left off.
@@kaiser9510 but problem is the burst the ONLY thing it had going for it. I guess it I explain it to well. What I wanted back then was for MCH to be more damaging of the range dps and BRD to have the utility kit though less damage (or vice versa). Problem was BRD ended up having both the damage and the kit while still being pretty simple to follow.
MCH can hit higher than that without the queen. 1 Heated Clean Shot + 6 Heat Blasts is 1720 potency (very, VERY tight window to fit it all) and Wildfire adds 150 potency for every attack landed, so you can get 2,770 potency without queen. Given this number, I doubt MrHappy is correct that the queen contributes to Wildfires. This is why they had to remove Hot Shot's old effect and piercing debuff from Dragoons as well as a lot of other buffs like current Balance from AST, etc.
OK BUT! Heres something no one is talking about. Weaponskills add potency to WF now instead of it just dealing a % of the damage you dealt, WHICH means since WF is now a potency attack it SHOULD be able to crit/dh. So if thats true AND it can really get up to 2400pot WF is scary now
@@LookItIsHope I dont understand the maths .. 7 weapon skills = 1400, where do you get 1720 or even 2770? .. disclaimer total noob . just wanna understand, also read the skill description, and couldnt find any additional information
Drk has not changed much, they lowered the mp regen and GCD speed. Then, basically made current dark arts into raw dmg. One "new" thing is now they have a Sks friendly version of War's Inner Release.
@@JJBCrimsonKnight 70% of the time while playing dark knight you pressed "dark arts" over and over again, with this gone, and a few added skills and mechanics in addition to the revamp of the mp system, it is a new class.
On that logic all jobs should get rid of their skills similar to that, actually now that I think of about that does sound sound I mean FF14 a mob doesn’t last that long at 20% unless your Bard since Misery’s end has a short as hel CD
@@TheGrandRevo Or rework it to be something else, like in NIN's case. Instead of Assinate being proc'd when the mob is at 20% or less health, now just using Dream within a Dream will always proc it.
I'm probably in the minority here, but I was a big fan of the RNG combo and the ammo system. The thing that I wasn't keen on with machinist was overheating as a mechanic. There's a lot of hype around the job, and I'm going to give it a shot, but I don't know just how much better this is going to feel.
So the rotation going to look like dis when you summon automaton ,automaton queen>hypercharge>wildfire>heat blast>ricochet>heat blast>gauss round>heat blast , looks fluid if it’s true we can’t use drill and other abilities because they are 2.3s or more depends on the skillspeed someone correct me if I’m wrong trying to figure out Mch synergy
Clarification: For Pile Bunker, it's damage is increased for the amount of battery you had when summoning the Queen, as it uses up all of your battery anyway to increase the duration that it's out. In other words, we're gonna need to do some math to find out if better to keep her out and let her naturally use it even if it's not during a Trick Attack, or force her to use it right before a TA ends. I'd guess it would depend on the remaining duration but that's probably gonna very complicated to figure out on the fly, so it's either gonna be "summon ASAP" or "summon at 100 battery".
So you fill your battery gauge and get ready for overheat. Summon the queen, wildfire, then spam those charges actions getting like 15 or so weaponskills (including the queen weaponskills) and then detonate for probably the most damage in the game.
Something I'm immediately concerned about... anyone else notice that when the automaton is summoned its summoning animation wastes like 6 seconds of its timer? On a 50 BG summon, that's half the timer before it even launches its first attack. 8:00
I love these changes. In all honesty I never connected 3.0 and 4.0 machinist to Edgar cause it was nothing alike. I love how they brought it all around and defined Edgar's skills and traits into Machinist. I was so happy seeing Bioblaster and Drill. Now seeing we got Air Anchor and Auto Crossbow too? So happy. Just wish we could have gotten Chainsaw as well.
Very happy the issues with this job has finally been solved. was very unhappy with the jobs pets and rng skill rotation. Though SB made the job more fun to play. Looking forward to leveling this job to cap again this time around
First video I had to shoot to after the embargo, been dying to see what was done to it after the job action trailer and being such a big fan of Edgar, and I'm honestly really happy with the changes, especially the ammo and the turrets, the turrets just felt like a chore before, but I've never been a big fan of stationary pets that you have to constantly re-summon into each encounter
I didn't understand MCH at all and it felt super clunky while trying to learn it and just played bard last xpac. (I'm actually new to FF14) Looking at this class now, I might actually play both and that makes me happy and want to come back to the game.
I always wanted to enjoy machinist, but the heavy reliance on RNG prevented me from doing so. Not getting procs during a clutch moment was bad, bad, bad. This feels so much better.
I'm going to miss reloading simply because I liked the feel of it...but honestly apart from that I dont see a single thing wrong here. Maybe the queen will feel a bit too temporary. It depends how long battery takes to charge.
So you just spam Heat Blast during OH with queen and double weave ricochet, gr and drill? I'm trying to figure out or get a feel of how to play it now since it's going to be my primary. 🤣
Its kinda weird that in the job action trailer you already have full battery but zero heat at the beginning when you cant really start with battery. That said it looks like MCH rotation is gonna be in sections like BRD where you do 3 songs and play according to them except with MCH its gonna be heat phase, battery phase, and repeat/recharge phase. Since the Queen attacks dont go into account to WF its looks like by design they want you to do something along these lines. Maybe I'm wrong and the rotation I have in mind is incorrect but I really cant see it go any other way unless someone can tell me.
So why does the queen take like 5 seconds from summoning to actually attack the target? Shouldn't the timer start when she is able to attack to increase dps?
Still not a fan of the one ability for one gauge routine, but Machinist is now a...well machinist. And not needlessly complicated. All in all a major improvement.
Never much liked MCH so far, but this looks pretty damn amazing. Edgar was always one of my favorites in FFVI, almost all of his Tool skills in XIV makes me happy. :P
Despite all these great changes I think the thing I'm most excited for is not having the big ugly gauss barrel ruining 90% of the gun models in the game. (I know I can turn it off for me but other people can still see it.)
I don't know, it's more of a proof that it can be done in my point of view :) I imagined PUP more as a "Buddy movie" job, where you control your attacks and the puppet's attack, and you have to alternate between them to get particular effects (think of it as a monk with a pet, doing crowd control / effects) Anyway, I'm a Main MCH, so I'm happy, gonna have my own robot ^^
Protip: Don't slap the ability overlay in your videos directly over the enemy your fighting, thereby covering all damage and ability tagging on screen. Really wanted to see the difference between the damage dealt with Wildfire when heated and spamming Heat Blast as opposed to regular combo abilities, but couldn't because everything was covered.
Flamethrower is off global cooldown, meaning you use it inbetween your spread shots, or just whenever you want in between main abilities, for the extra damage
I feel like MCH 3.0 was heavily based on Mustadio from FFT and MCH 5.0 is based on Edgar from FF6, I will miss having the mechanical pet but it was annoying in a dungeon where you have so much ground to travel. wish you still had it except it would float with you but overall new MCH looks really good.
Dammit SE- now I need to level another job! In all seriousness, this looks amazing and pretty fast paced which I enjoy. I do like how they are implementing charge system and how it is off gcd. Animations are incredible! I can see that the devlopers for DPS are not the same as healer jobs..
I think they should at least keep Reload just for the animation alone and make it deal more damage or give it a 100% crit chance but mainly for the animation.
Thank god, Mch finally seems fun to play! Being able to detonate Wildfire yourself is nice for them pesty invulnerability/phase changes you forgot were coimng up and not wasting the WF damage. I will miss the ammo system, I enjoyed on the fly combo structure it had but the change is fine. Having a Robot pet is just too cool, can't beat it and the variety of weapons, animations make it a visually appealing job to play. Sorry Bard, Mch took your spot for me.
I kind of liked it though it should been programed to fit any gun instead of being fitted at the end of whatever the longest gun is, so with short guns it just floats.
i didnt see one either, it seems maybe they making MCH not a party support but a burst dmg ranged which i would like anyways, i felt like they made MCH have party support purely cause brd did it
Wow, mch is finally the job it's supposed to be. It got all the changes I wanted. I am happy that is tools focus now. There's only so many ways to shoot a gun. We Edgar now!
Im 2 levels away from my first 70 which is machinist and it looks like i made the right choice lol. Also.... i know, I'm slightly crazy for making mch my first 70 lol.
I was leveling up my MCH after I saw the trailer. I didn’t realize it was going to change the class like this. I’m wondering if I should wait so I can grow with the new set of skills instead of maxing out now and re-learning how to fight
I was excited about these MCH changes during the presentation. Now im indifferent. I'll just have to wait until 5.0 and see for myself. Stylistically good changes. But it feels like it might be a little too dumbed down for my liking. And some of these skills seem a bit redundant. I just hope it all works out and it doesn't end up like it always did at an expansion launch.... broken, clunky, and in need of changes.
The rng being removed is good, but I will really miss the ammunition combo QR>1>2>R>1>2>1>3>QR>2>3, it was the best basic combo in the game, but they're removing the RNG element so I'll have to just wait until I get my hands on it to see if losing the ammo combo is worth it.
I hated MCH in heavensward, didn’t play stormblood... this is probably the class I’m going to try for shadowbringers now. Gauss Barrel was the worst ability and destroyed the job I was having fun with when it got unlocked.
You know, I hated the RNG mechanics for MCH just as much as the next guy, but I think I hate these changes even more. By removing the reload mechanics and temperature gauge balancing, they stripped out everything that made the class interesting and unique. Now it's literally just "spam 123 until your heat/battery guage is full, then fire off closers." If it weren't for having to dodge attacks, the whole job could be played by a macro.
No RNG? Thank you. Now this be the first expansion that I don't know what to do. GBR since each expansion I main a new one but this be the first time I be tanking and I've been scared of it. MCH cause I did it before and wouldn't mind coming back. SMN seem boring since it still the same three egi but that phoenix looks fun and this job I never mained, leveled and played around sure but never mained(also they took my fav skill away shadow flare) or I stay as RDM, I did love the access to cure and revive. I know I'm not a healer and I shouldn't be expecting to do so but there are times we avoided a wipe because I was able to revive the healer, gave them mana and maybe heal it. There also one time I went through a dungeon with no healer but me(mostly cause someone dc and someone kept accidently opening chests) and we got to the last boss before we finally kicked the dc'd healer and got a new one.
"...- that will turn you into an gunslingin machine-IST" ahh I see what you did there! Love the new MCH, for someone who's always hated MCH and is still the only Job I'm not maxed at yet. I gotta say, this might just be my main dps role in Shadowbringers!
Only if you want to be bad. While Wildfire might have changed to be based off the number of skills used rather than damage dealt, it's still a better choice to use better skills that deal more damage and are off their CD rather than to spam a weaker skill with a low CD. Also you'll still be rotating it between the 1-2-3. That being said. I expect that in a worst case scenario you'll use Heat Blast 2 times, max.
@@alchemi802 Actually, you will be spamming Heat Blast for the majority of your Wildfires. It won't be the only skill you use, but it'll be the majority. I did calculations and had put together several different rotations to see what would provide the highest potencies not counting the queen in there. The one with the highest potency was have a Heated Clean Shot ready before you Wildfire and then use Heat Blast for the rest of the duration. HCS is 400 potency. Heat Blast is 220 potency. HCS also has a GCD of 2.41 whilst Heat Blast has a GCD of 1.5. with this information, you should be on a very, VERY tight window to fit 1 HCS and 6 Heat Blasts. That would equal a total of 1,720 potency without the Wildfire 150 potency added for every attack. With that added, however, it would equal 2,770 potency. And that's without adding the queen if you have her summoned whilst you Wildfire. I believe this expansion, Skill Speed might actually very well be important for MCH in these Wildfire windows, similar to how WARs try to optimize for their just about right Fell Cleaves in their IR windows. Not only will the HCS + 6 Heat Blasts net you a good potency for Wildfire, you are also charging both Ricochet and Gauss Round whilst doing so. So after the Wildfire, assuming charges stack the way I think they do, you will have 3 charges of both abilities when you finish your Wildfire since Heat Blast reduces the recast time for both abilities at the same time by 15s (they are both 30s this expansion). With such a high number not counting the queen, I kind of doubt the queen attributes to the Wildfires.
I've only leveled MCH to 60 so far, but the class has been fun if a bit hectic. Never did master Wildfire and Heat Gauge for that spicy DPS people seem to love. But the gameplay changes in this looks amazing! You have the majority of Edgar Figaro's toolkit, plus you can summon a freaking mech!? Now this is the kind of Machinist I've been wanting to play! But now I gotta make that hard decision. Do I remain a SMN main (those changes are looking nice, too. Plus PHOENIX!), or do I make the change to MCH? One month to decide. :O
@@thevoxdeus For some reason my brain was insisting Gauss shot was a weaponskill. not sure why, maybe cause i always think of it as an equivalent to Empyreal arrow
i'm gonna miss casually tossing wrenches at dudes, but i'll take that trade. Just me or does the potential for burst damage seem insane with new Wildfire and ricochet charges?