Im dont really know how they could fix the early parts of the MSQ being a slow burn, because it really needs to be for the later parts of the story to hit as hard as it does. Some people just cant handle slow burns and theres really nothing you can do about that. As for the zones still being sectioned off, that unfortunately has to do with the single biggest development issue the game still has post-ARR. The game is still running on that dogshit 1.X spaghetti code. That code is the cause of the majority of QoL issues the game still has to this day but the maps are another major thing effected.
I think the one thing that is stopping the new players to move forward is how much new contents and features are introduced quest after quest. Especially for the player who is trying this game by themselves. After watching so many sprout streams on Twitch, there are things that sprouts don't understand: 1) don't know the top left corner is the MSQ quest and the secondary title is the job quest. 2) don't know the job quest will give you skill 3) they farm mobs because "it's an MMORPG" 4) Tutorial UI constantly pop up and they just skip all the words then get surprised when people mentioned stuff that have been explained in the tutorial window. 5) Very much want to get into endgame so they (streamer) ask for help from chat. Then the chat goes through unnecessary high end features like setting up a LV90 hotbar on a LV10 character (the biggest wtf moment I've witnessed). Then get mindfucked by those information (as they don't need to know it in ARR) then quit the game right afterwards. It's not something that can easily change. It's more about patience. No matter how these features split up into different time of the MSQ, you still have players that don't read a damn thing. Not saying it's their fault. But that's like forcing someone who is dyslexic to read for 70 hours. If people can't take it slow, especially in the modern culture that everything has to be fast and needs to be resolved within a Tiktok video duration. FF14 is not a game for them and you will never be able to force them to like the game
Yeup, 100% agree. It's sad too because (generally speaking) younger people don't have the patience and older people don't have the time to read and learn. Makes me worried that MMO's like XIV are a dying breed.
@@GrimwitTV I think that's ok. FF14 team seems to know what they are doing and they know who their target audience is. The worst game is when the dev team loses faith in their own game and who they are targeting, which I worked with before as a game tester.