Finally, an accurate remake of one of the most magnificent final bosses in the history of gaming. Absolutely left an impact on me as a child. I will never ever forget it.
I noticed at the end that Kefka actually uses the FFVI's version of Ultima. I'm amazed that doesn't just bring the whole party down to low HP. Also when Savage mode comes out, I really hope that instead of fighting Kefka here that we actually have to fight the tower while working our way upwards and then defeat Kefka in his form that you fought him in the final battle of VI. Since we now have Exdeath and Kefka, I wonder if we'll be seeing another villain or if Omega himself is finally ready for us.
Reddaxe 4.x is supposed to have a longer lifetime than ARR and HW, so we may end up seeing four different sets of Omega raids, 16 encounters total. Either that or we could see a set with five raids, the fourth being the final boss to its inspired FF game and the fifth being Omega himself. (I hope that made sense.)
I don't know, I played the original and I still really enjoyed FFIII and IV's remakes on the DS. I would absolutely love it if FFVI got the same treatment.
+M. Woller If you're astonished why people do the same thing over and over again, then I have to ask: Do you not have any hobbies whatsoever? Because that argument can be applied to any passtime imaginable.
+M. Woller All hobbies have some level of repetition, and pursuing any number of them results in repetitive behaviour if they're to an individual's liking. I find it strange that you even make a point against this fact, just because you personally don't find any enjoyment in the more hardcore side of the game. You're just as guilty of the things you criticise when you play FF14 to your own liking, you're just making an arbitrary distinction to make a flimsy point.
+M. Woller Yet you're not understanding how what you said can apply to anything you do in the game, let alone the wider world. So I have to draw one of two conclusions: that you're making an arbitrary distinction based on personal preference, or you don't think that playing this game is a hobby.
You know looking back on Heavensward, I'm actually starting to wish they saved the Warring Triads as the bosses you had to fight before Kefka here. It would have been incredibly fitting to go through the three of them to battle Kefka just like in FFVI. Oh well. Least they gave us Phantom Train.
Altan Rapsied I'm aware of that. Some people were even speculating back then if we could potentially see Kefka back when Azys Lla was introduced especially taking the Warring Triad being there into account. Just kinda awkward introducing Kefka now with the Warring Triad long gone. Not that I mind at all. We got Kefka so I'm happy anyway.
Amenomibashira Certainly. I wouldn't expect Yoshida to do that. It's great to see that they're doing a homage to the previous games with stuff like this. I'm content that we're just getting content like this at all. Hope I didn't come off as being nitpicky.
Edit: I realized that the little 'clicking' in the 'Dancing Mad I' portion of the fight is actually supposed to be there and it resembles keyboard tapping to my ear! 😅 Not to dispel the mood and the wonderful recording, but was I hearing key-tapping from a keyboard in the background?
That's not true, though. Omega is an interdimensional entity, the implication is that he's taking these people and monsters from their home worlds and putting them in the arena for battle. I mean, that's what he did with you. The bosses you fight are the other "groups" just like how the Garlond expedition team is the Alpha group.
starclanman no. He isn't taking them from anywhere. He is creating them. It doesn't matter if they are real or just stories. If he considers what he knows of them to be powerful he creates them to fight you. Key word here is create.
It always amuses me that people complaun vecayse savage gets things we dont. If savage was the same fight, no one would play it. Thats wht they made Neo exclusive, and why they omitted God Kefka from normal. They want to give people something to look foreward to. Not just highly levelled gear.
Michael Rivers. Wheres the proof that kefka and God Kefka arent two diffetent fights? I havent seen a savage clearbe posted yet so im not sure where youre getting that..
Ashe bogue the fight in savage is 120 mins long, like exdeaths while normal is the same time as everyone elses. its a very easy guess to make, plus god kefka's model was datamined.
Glad to see him back in the games, he has cool music too. I remember fighting him on Final Fantasy 3 (You will call it FInal fantasy 6 due to the version I was playing at the time).
Some of these boss themes are really cool in the beginning but then just end up sucking in the latter half. I am glad they did my boy Kefka justice. This one is badass all the way through.
The way they made the organs so deep and filthy really elevates it. Percussion for parts one and two could be better, but its otherwise a the perfect version of his theme.
I was just wondering what kind of hardware are you running to play XIV? (Specifically video card) but other details are cool too. I've looked around some but did not see any information like that. Any assistance is greatly appreciated! I absolutely love your videos and being able to see the context of where the music is played AND to be able just to sit here and be able to enjoy the music, thank you so much!
I was not expectig they'd include kefka along with the towers of the gods in one epic instance. Although I did imagine it like that. Perfect execution. Savage kefka will be as he's ultimate: a dancing mad :'V
I guess the problem with using nostalgia bosses is that we all know what to expect. We know that he has a final form so we're disappointed when we don't see it. But in the case of a fight like Brute Justice we didn't know what to expect and in the end it was a satisfying conclusion, the winged form in Savage just made it better. I think Brute Justice and Exdeath just set a precedent for giving the harder versions something special. I mean, I was a little disappointed myself not hearing the full track but, shit happens.
The original warring triad. The three gods of all existence. When they are in the correct order, the world is fine. Kefka moves them out of order to destroy the world.
You fight them before you fight Kefka in three fights before the final fight with God-Kefka. The first fight is against Long Arm, Short Arm, and Visage, the second fight against Power, Tiger, Magic, and Machine, and the third against Lady and Rest. They were actual enemies in VI, but here Kefka just uses them as a mechanic, probably because it'd be too much to design four fights for one encounter.
DerDude No please. Save that wishful thinking for when we inevitably go to the moon. We need all the IV stuff on the moon. Hopefully in 5.x! (Cuz the one CS with the Warrior of Darkness on the moon if you remember).
I believe people are complaining because it doesn't really feel like you're fighting Kefka at all. The Savage stuff should get extra content, yeah, but it should be ADDITIONAL content. Not getting to fight the 'real' Kefka is basically just not getting the ending, or getting a big 'TO BE CONTINUED' sign. They really should make the extra Savage boss be like, an optional boss or a fan-favourite, like Atma Weapon or Ultros or something. I think it's lame to put 'the actual fight' behind an intense difficulty (and time investment) gate that a lot of people can't get through.
The same is true of FFVI. You don't get to fight God Kefka an hour into the game, you have to play through the whole thing to face him. They've also scaled back the difficulty of Savage even since Creator dropped. If folks want to fight the final boss in any game, they should be prepared to get to it.
I just enjoy the GrayBois crying over it, Savage is the best part of FFXIV in my opinion, look at it this way, for normal they have to restrain the complexity of the battle so even someone with the reflexes and critical thinking of an epileptic impala can survive it, or at least get carried through it after they finish ERPing with the tank, savage, however, is pretty much where it all comes out to shine, difficulty, attention to detail and beauty in rotations comes in, each fight is practically a dance, meticulously designed so you suffer and enjoy it, as long as you don't play with grays. TL;DR: Savage gets more because it unchains everything and makes for a more intense experience, it'd be a shame if you put amazing music over a lame fight with no challenge.
For practicality purposes, if they do add Sephiroth into the third tier, it'd have to be Bizarro Sephiroth rather than Safer Sephiroth, unless the phases involve the 4 stages of Jenova somehow.
+TaoScribble Yeah, but you can just use the roulette. Most of the time it goes very well. But yeah, you're kind of forced to play with people at times.
moosecat00 I know right. The fight is way too bland for the development team. Even if it's nm it's REALLY boring to do weekly. Compared to the old second tiers T9 and A8, this one is really boring. No aoe placements, no tank swaps or really any need for a second tank, and the music just isn't intense or fun enough. Hell, the whole sigmascape just isn't up to par mechanic wise. Sure o6 is cool, but the other three of this tier are a disappointment with o7 having mechanics from so many other fights in xiv, like the gubal mechs, xande, and typhon, and o5 just being a tank and spank. They aren't really visually stunning either.
That's because it's normal mode. Normal mode is made for people to get to see the story, not have an intense or fun fight. If you want that, Savage Kefka is super fun.