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Field of Glory: Kingdoms. First look, first playthrough. Galloway: 9 turns. 

Pacificus Fox
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First look at the 1.0 version of FoG Kingdoms with a first playthrough as Galloway.
Chapters:
0:34 // Choosing a Faction
9:40 // Provincial Production
13:46 // Diplomacy
18:54 // Expeditionary Army
21:43 // Attacking Strathclyde
23:49 // Going to War
26:24 // Mystery Raid?
27:52 // (Finally) Declaring War
28:08 // Quirky UI
28:32 // Unintentional Raid
30:28 // Loss of Authority, No CB War War
32:09 // Troop Movement
37:22 // Putting Units in the Queue
38:55 // Siege of Glasgow
42:37 // Recruiting Units
43:09 // EZ Siege
46:31 // Open Battle
50:00 // Victory over Strathclyde
52:04 // Integration of New Province
56:02 // Colors of Different Factions

Опубликовано:

 

28 сен 2024

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Комментарии : 4   
@surters
@surters 3 месяца назад
You did press raid on your army! Ah you found out. Your army is supplied from your home region, so it doesn't starve as you have enough food surplus.
@pacificusfox
@pacificusfox 3 месяца назад
Thanks! Yeah, the UI is a little counterintuitive for me at times (used to a kind of confirmation screen, rather than letting a pressed button stand in for the "confirmation").
@monochromeslave
@monochromeslave 3 месяца назад
Can't quite put my finger on why but Empires feels more 'joined up' than this one. The late game for both iterations still results in a near-unmanageable mess. The battle export remains clunky AF and is, let's be honest, a means to cheat your way of a bad spot. (Exported battles are rather easy to win.)
@pacificusfox
@pacificusfox 3 месяца назад
I'm interested in what late game feels like. Honestly, I haven't completed a full game in either Empires or Kingdoms yet, and I'm not sure at what point it might feel like you're "done" with a particular playthrough or when you get to that point where it feels like you're indomitable. Do you feel like you get to the point of the game feeling unmanageable before that? In your opinion, does it feel like the turn times are too long, does the pacing slow down, does it feel like your decisions aren't as impactful, does it feel repetitive/uninteresting, etc.? I haven't tried an export as of yet. I feel like it would only be interesting if the battle is evenly matched or if you're at a disadvantage but absolutely have to pull off a win at a crucial point. Honestly, in a game with a scope as large as this (and most other 4x strategy games), individual battles rarely feel as if they deserve an export.
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