3:07 "you have to do a 360 motion starting and ending in a forward position" actually, no. all you have to do is hit all 4 cardinal direction in short ammount of time. so you can halfcircle back upback and it will still come out. or even forward back down up. it's like this in most games with 360 motions
in my opinion this channel solidly falls into the "very high quality and entertaining channel" archetype. personally I'd place it in S, possibly S+ depending on what video you're running. the only real counter I've found so far is homework, but if he's fuckass crazy enough that may not even stop him
@@The4stro yeah, you can tech certain command grabs in UNI. It isn't all of them, thank fuck, and the window seems even more precise than normal tech hits, but fortunately, characters with command grabs can generally combo into them to some extent, which stops the teching. That being said, the fact that the main command grabs of the game's two Grapplers, Waldstein and Mika both have their active frames be during some kind of motion towards your opponent (a relatively fast charge in and a glomp respectively) so it makes sense to be able to tech the command grabs when they happen in Neutral, because otherwise, barring a quick slap in the face with a Hadouken or sword to stop them coming in, they're probably gonna be closer to you on whiff.
@@elim9054 the timing is tight on them, but most of Mika's command grabs are *technically* techable. If you're so close you're practically conjoined, then you can tech her 214X grab, and her 360C is more reasonably techable. Also, I believe Waldstein's 360A and C are techable too, and some of his attacks that are seemingly command grabs are technically just normal hits that can be blocked, though they lead into grab like states if they connect. As for attacks like the charge and why Mika's 214X or Waldstein's charge can't be teched at further distances, I'm guessing that the game wants the tech input from when the throw hitbox comes out or the move is inputted rather than when it would connect.
@@DeisFortuna Wald 360/720a is untechable and short, B/C are techable and further range (you rarely see C teched because a jump can give you a punish). And you're right some of his moves that look like grabs (4B, 3C, first hit of 6C) are hits that lead to a "grab state". (4B is also overhead, I believe second hit of 6C is also an overhead(?)). And can't tech any when it's used as a combo ender.
In Strive I find it very fun to play Potemkin and how his special moves work depending on the MU. While some characters like Giovanna or Ky have very versatile and reliable specials that can be used in combos on time and then become spacing tools when returning to neutral. Potemkin on the other hand has a Batman utility belt of specials. You will never see me using hammerfall against Nagoriyuki, and I’m certainly not going to slide head when Millia’s going to be spending all game in the sky. It’s just a nice feeling to know a matchup and say “do not use X because they can block it easier, instead we can use Y”. Meaning Potemkin is carrying what is essentially a toolbox of specials to fix almost any character and player he faces.
Hi there! Friendly neighborhood grappler for DBFZ here (Z broly, 16 and s broly) and can confirm that grapplers do rely on conditioning, but allow me to add this: if you ever face the large lad known as Z broly; his armor would make many people rage (emotional conditioning) Or be a madlad like me and use that conditional reflexes of a player and catch them with the android 16 special…. This is the hidden “Psychological” aspect of my people. (80% of this is written as a joke, so plz don’t rip off my head)
Fighting a grappler feels like the Meruem Netero fight from HxH but you’re Netero and Zangief is Meruem. You will keep them out the entire god damn game but they get a “lucky punch” in and oop there goes your leg
So when writing the script for this video I titled it as "*Command Grabs You *OWO" and after showing it to some people they pressured me into adding that joke All in all I regret nothing
@@charless3816 I see him as a brawler type though, can't really see him as grappling a lot. His entire moveset only has 1 pull in his E, and with his heavy armor and big fucking axe I can't imagine him grappling a lot. probably be another archetype with a command grab(we already know he has one anti air command grab from the trailer for the project)
Smash. Ultimate has some cool grapplers: -Donkey Kong -Bowser -Incineroar -Luigi, the strongest grappler in the game, no joke, he can 0 to death you so easily.
Sad that you didn’t go over one of the most busted grapplers in anime fighting games. Kanji tatsumi. Strong command grabs? We got em Air command grabs? we got em Ex said command air grab that tracks full screen? You bet Free knock down 50/50s? Yessir Wall of lighting for lock down? Yup Level 3 is a command grab and stops time so your opponent can’t jump out of it? DAMN RIGHT
General RAAM in killer instinct, a grappler that can build up to like 90% potential damage AND MAKING RHE SCREEN GO DARK SO YOU CANT SEE HIM He's not fear inducing, he fucking gives DREAD
Bro, content is cool. But the "jokes" and skits are just too long! Content/ (insert visual gag) /back to content Content/ (insert joke) /back to content Get on with it.
i like the explanation but i don't like having to turn up my speakers near all the way since you explain so quietly, only to have my ears blown out by funny agonizing pain
I will freely admit I'm a NetherRealm baby who ventures into KoF, Street Fighter, Guilty Gear, and Persona 4 Arena. But, I am shocked you didn't put an Injustice grappler in here. My favorites are Solomon Grundy and Swamp Thing. Solomon was nasty because he could perform a combo, reset you with an input where he bops you on the head, and then he can activate his trait. A trait is just a special ability tied to the B button on Xbox and the ○ button on Playstation. With Grundy, his trait was his command grab. With different inputs his trait also gave him a permanent buff based on which grab chain you used via the directional inputs. The damage could get disgusting, especially with his combo into a reset that you couldn't recover from before his activated his trait. I have gotten as high as a total of 63% in total with the combo into reset and trait. Swamp Thing was fun because he was tricky. He had a command grab that could fullscreen, a slow, yet somehow effective projectile, and multiple up-close grabs and options. His trait was to lay down a field of flowers wherever he moved, and this field prevented jumps and dashes from the opponent, while draining about two-percent of your health every second or so. So, I was that cunt that would let you get me into corner when you're really low and then meter-burn dash out and let the flowers I left tick you into oblivion. He was low-tier, but definitely lethal in the right hands.
@@ahoy4301 I suppose. But hey, there are so many damn fighting games that it doesn't matter. He has his preferences. And, to be fair, I agree with most of them being pretty neat. Particularly Broly in DBF. Just . . . good God . . . the damage. I have seen things done with Broly that the human imagination dare not consider.
@@taistealai5523 what's there to be confused about? She identifies as a woman and everyone uses She/Her pronouns when taking to her/about her so therefore she is a female