@@Bobbystheboy people played each of the checkpoints individually, that means each of the checkpoints is humanly possible, but getting it in one run is pretty much impossible.
It reminds me of Hell in the original Doom. This is Trackmania Hell. You murder a dozen children and you get sat in front machine and made to sped all eternity verifying TAS's on it.
This track feels like some kind of purgatory for trackmania players, especially with the ominous aesthetic. like before you can go to the afterlife you must spend an eternity beating final enigma.
With what I know about Trackmania players from this guys videos, within two centuries or so someone would post a shortcut idea on the afterlife trackmania forum, and then within two months someone would probably get a 46 seconds or something ridiculous like that. For Trackmania players, eternity is a blessing, not a curse.
@@N09357 yeah this map would only be purgatory for trackmania players if you had to beat it legit and shortcutted with no communication with others from start to end.
@@athyderboss yes but would completing the map require no respawns or severeal respawns but just in one session. Like would that still qualify as completion
considering how many things were thought of as "impossible" in 3 years we come back to this and there was somebody stupid enough grinding this track for 3k hours/ year alongside many others who finished the map.
If this was the proper way to do the map I'd probably keep looking for things like überbugs for 10 hours to yeet myself from checkpoint to checkpoint. With RNG there is a chance of finishing, legit there is no way in hell.
@@NeZCheese I meant the unskilled attempting of überbugs without knowing what input would trigger what outputs. Which is not random on the game side but it is at the player side.
Yesterday, I tried trackmania for the first time. Before I play tm, I always thought everything seems doable. But after trying it for real once, the only thing remains in my head is "HOW?"
lots of training, good reflexes, control of your limbs... i played trackmania a bit recently (also pretty much beginner) and i really struggle with the gear changes, so i go extra slow on the slippy surfaces :/, but yeah, as mentioned, same inputs get you the same result, so theoretically possible, just very unlikely
Genuinely surprised it took chat that long lmao, for me 2:30 - 2:46 is the moment i went from "okay this is doable with luck and persistence" to simply "who the fuck designed these maps"
@@sodiboo Man the amount of effort that goes into a perfect TAS is so underapreciated, it's annoying to me. Like, sure you have savestates and all but you actually still have to DO the thing
I remember when I was talking to Simo when he was making this map. That water bounce thing... it was so annoying as, if I recall correctly, he bounced a few times, but fell off into the void cause he couldn't stick the landing.
the hitbox is hollow on the bottom but real on the top for the "phasing through a wall", and the "dancing" is just to keep height so you can get through
Looking forward to the Wirtual video in a few years where he will be examining the history of this map, and how people beat it. Cause you know it's gonna happen. TM players are insane.
If there's one thing I learned from 8 years of playing rhythm games, is that if a map is"theoretically doable" someone will eventually pass it. I remember a time when people actually think that "The Big Black" map in osu was impossible, and now there are pages of 'S+' scores on the leaderboard. Now, it's a whole other story when a map is said to be "theoretically impossible".
I'm tempted to dispute this; there is probably a gap between "theoretically doable" and "someone will do it eventually", but it's impossible to prove someone _won't_ do something.
Me too, but then i got struck by lightning! Both were very painful, but my computer didn't survive... Except for the lightning scars, there's no proof, sadly...
I spit my coffee for the bug slide with the backwards flip and then for the whole upside down section...and then I had to refill to spit some more. This map is just so ridiculous and I love everything about it.
It looks like those press forward maps which if you press any key for a milisecond then you lose everything, but except you have to actually do it by yourself
Probably I just hace one doubt, how crazy would be try to do this map, like, u luckily got a checkpoint after 8 hours, and then u let the pc run till u get back and try the next one, and the next one, is that impossible to do that?
@@MkLC04 thats what alot of people did for the harder trial maps especially for their first runs. I think you kinda underestimate how long it would actually take to get all CPS here thats not something your could get in a few days or weeks, because you have not insane trick per CPS per CP but multiple and you always have to reset at the start of each segment.
5:30 As a, not really good, but alright guitar hero player, I can confirm. It's just about patters, so we don't have to focus on every single note, but more about just hitting the pattern as well as possible. But when you slow the section down, you begin to see how even though the pattern you do with your hands may be simple, you see how easy it is to do something slightly off and mess up
I cannot do turtling and two wheeling... and clipping through walls is really hard to get right. I can see some dedicated player completing it though, they would probably need to train on the copy of the map with extra checkpoints (or rather starts, to train different segments separately, but it does look doable ,with a lot of dedication, precision and some luck.
Sorry if I missed something: You actually don't have to do that crazy jump in the end, without touching any of the scenery and getting the perfect water bounce to land on the pipe. You could also find another way of yeeting yourself on the stadium roof and then jump into the finish, or am I wrong? (which of course makes the map totally doable)
@@kukuc96 oh i just misunderstood you. I would assume that there is a way to prevent this. The mapper is too experienced to leave such big oversights in the map
If i'll ever find a person that speaks english well (cause i live in germany) and dont know wirtual, then i can say that person: you should watch wirtual videos cause he has such a smooth voice and every video tells his own story. Sometimes i get to sleep with wirtuals videos sometimes i wake up with them. So you really have to get that shit in your brain
@@speedymatt1236 i did not grind it. I did try it out, after a few hours I got a tiny bit of it, but the furthest I got I still failed the jump at 1:51. I do think someone will finish this map at some point, but it sure as hell ain't me.
Doesn't seem too bad as long as you don't have other things you want to do. Someone can just keep playing as much as they want and just restarting from checkpoints instead of doing everything from the beginning. The problem is you need so many hours of free time people probably just said "Nah"... Could be a subathon thing though
Just watching made my anxiety go mental lol.... Would be crazy if someone could pull that off, I don't play myself, but I can appreciate how how n time consuming these tracks are, take care bro....
~7:56 Someone could say "I'll give $1,000,000,000 to anyone who beats this map", be 100% serious about said offer, and my response would *STILL* be "NO. NOPE. NUH-UH. JUST NO." I might be mad enough to go for Golden Strawberries in Celeste, but I'm not an utter fool.
@@RobinClower Yeah, I'm one of those really weird people who actually *LIKES* learning cycles in Celeste... My advice? If you want to get better at the game, and you're on the PC version, check out the modding scene. They do some awesome things, and the Spring 2020 Collab in particular will teach you tech whilst also giving you a collection of relatively short (in comparison to the vanilla game's chapters) maps from Beginner to Grandmaster difficulty to test your skills. I'm pretty sure a few of them in there were cycle-based as well, so playing through them might help you learn more about how to time and learn cycles. There's also a contest map pack - the Startup Contest - releasing soon that's supposed to be focused on Beginner-difficulty maps, so that may also be of interest to you if you do decide to check out Celeste mods.
@@Rainbowmon at this point it's mostly a matter of grinding. I've beaten every level including Farewell and all C sides, have like 6 or 7 goldens 1aabc, 2ac, 4c? It's just when the levels start getting really long that staying perfect is tough. I'm on switch, but I've watched a bunch of modded runs. They're very cool!
@@RobinClower Oh, yeah, definitely. I'm on Switch too (as much as I wish it could, my pathetic laptop can't handle Celeste mods), and have 24 Golden Strawberries (putting my berry count at 201/202)... And have been working on Farewell Golden on and off for about a year and a half now. To be fair though, Farewell is over 100 rooms long (I don't remember how many rooms are in the Reconciliation section or I'd give an exact number) - there's a reason there's only 210 people with verified runs with the Golden (and only 49 verified runs with both the Golden and the Moon Berry).
Now imagine the video: "Trackmania final enigma 1st world record in history" or something like that, with wirtual storytelling, damn, only think about man...
I love watching stuff like this just imagining the absurdity of a human doing it. Quite literally inhuman jumps and tricks. The Bugslide cancel triple frontflip airbreak to land on the pipe gets me every time. Funniest shit in the world.
If Omega Flowey and Jevil had a baby and that baby shapeshifted into a TM precision map, this would be that baby. 🤯 Of course, you can switch the mentioned bosses for other hellish game bosses you know and the result is the same.