Gilgamesh vs Galuf is long because counter doesn't trigger scripts. He actually has a lot of hp if you don't make him flee. Gil Turtle only uses Turtle! as a counter. A solo knight with counter and Icebrand from the castle beats it. You beat Archeoavis but you can cheese it with counters or sap(release the tentacle-old monster near Karnak) and only face one phase. Phase 2 and 4 aren't heavy either. 4 cristals/Guardian Seals are weak to death. Death Sickles and Killer Bow can 1-shot them. Make yourself imune to physicals with 1 knight, two axe users in low hp and one staff user with healing staff and you can autobattle the fight.
All great information to know, thank you! Counter not triggering his Flee thing makes sense in hindsight, it felt like I depleted way more HP than needed for the battle to end, but it turns out he really did go through all 5 digits of his health. I think I did know that Turtle was a counter-only move, but for some reason I never put 2 and 2 together to use my Gilgamesh 1 strat for him. It's good to know if I get Monk in a FJF, though. The Death Scythe thing for the 4 Crystals makes sense too, I really should have grinded for at least one of them, but I guess I didn't really think about it at the time.
Discovering dual wield spellblade rapid fire is, I think, the entry level broken combo. Not in the sense that it ever gets outclassed, because it doesn't, but in the sense of thinking "how many other crazy combos are there that are like this?"
In our FFV co-op run that didn't finish, we did Sonic Boom (a % based attack) from !Gaia on him and it worked, which surprised me because I thought he was Heavy. Turns out he's only MOSTLY Heavy.
I love Geomancer. !Earth, !Sing, !Dance, and !Control give you the tools to basically float through so much of World 2 & 3, learned that on my last run.
@@Suprapika Your toolkit just grows so vast, the game can’t throw enough at you to stop the onslaught. However, I would say the regular encounters of V are much more threatening than in most FF titles.
@@gregeichler5237 I'm honestly not sure how I feel about that; I think the main issue is that enemies just don't have enough HP. Regular encounters very rarely have enemies with 5-digit health. So because you hit so hard, it's difficult for me to accurately gauge the difficulty relative to other FF games.
I'm probably never gonna complete a run like this but I'm gonna steal some of these strats in the future. Its crazy ive beaten this game twice but i feel like im still just scratching the surface of whats possible in this game. Also great music choices here.
Please do steal strats, because I stole a bunch of strats myself. Honestly a bunch of these are practical beyond the low level aspect, like taking advantage of the Heavy flag absence of several bosses, or the 4 Blaze thing I did to Exdeath.
There were a ton of songs that were on the chopping block just because I picked out way too many. I think I'd use less Pokemon if I were to do this again, but I'm happy with the selections, and others seem to be too.
just beating this game makes me feel like a hero, i can't even imagine the time and patience this took... not including the Guhloof counter debacle. also, plenty of others have said it, but the BGM selection is 👌
I actually never knew the Reflect strat worked on Bahamut here too! It's meant to be the "intended" strat for his fight in FFIV (3D remake notwithstanding), but it's kinda surprising that they held that over for FFV too. Fantastic vid all around though, really interesting to see what strats you have to formulate for the first 2/3s of the game when you're restricted to the absolute bare minimum here.
Yeah, free 9999 damage as long as you've got reflect rings or Carbuncle. And thanks! Worlds 1 and 2 you definitely have to be more creative in your damage dealing and status inflicting, and then you get to wreck havok in the last quarter.
FF5 is my favorite in the series for just the shear amount of combos that you can pull off without much grinding at all. I also love doing job challenges where everyone gets one job per crystal or Everyone is stuck in one job the whole game. I even did a FF1 style party once with Knight, Thief and the two color mages was easy until the second world where I think they expect more out of you. I even beat the game with just Red Mages(that took quite a bit of level grinding). But I've never really thought about doing a low level challenge just because of how much grinding is involved for ABP and item farming. I tend to ban mix in most of my runs because Dragon Power is just too good.
Glad to see a music list in the description lol Challenges like this sound interesting always but they scare me to not do them, maybe one day if i buy the ff5pr
You definitely need to be in a certain mindset to do level 1 runs of any game, but for me at least, I really enjoy seeing how games like this just let you avoid damage entirely.
This video is crazy good, I foresee insane growth and dollar signs in your future. Level 1 runs are such a novel and cool idea now that the PRs are out so I'd love to see more
Thanks! I don't think that I'd attempt a level 1 run in any other PR, since 5 is my favorite by far, but I would be interested to see how the other games manage it.
@@SuprapikaI recommend doing ff6. You get through the rough world of balance and world of ruin is a victory lap because if gifts you with broken equipment. Also Gau is the mvp
If anything, the Pixel Remaster version of rod breaking is even better. You can directly spend rods off inventory instead of using the one you equip, thus it's still going to be affected by the equipped rod's elemental boost.
I was talking to my brother about this yesterday and I thought that PR also made you equip the Rod, because not every class can equip them. I guess I was wrong/fucked up in the inventory too much.
Gameplay-wise I would say it's probably the best of all the FFVs, aside from some weird stuff like cursor memory sometimes not working right with the Healing Staff. The presentation for the story is a little scuffed though, it feels like an RPG Maker remake sometimes. But it's still a great game!
@@Suprapikagameplay-wise, 100% correct. I can’t take the translation though, I definitely prefer the more serious tone of the PSX version. Overall, PSX is my go-to way to play FFV. Greatest memory cursor in any game.
@@TheUKNutter Yeah the newest update completely fucked all the mods, which sucks because there were a lot of really cool visual mods. There was also an "auto skip cutscenes" mod, but it was... kinda buggy.
It does, for the most part. His signature move, Turtle, inflicts a ton of debuffs that you need the Bone Mail and a Ribbon to prevent... but it also inflicts Sap, which you can't prevent. And because you have the Bone Mail, you have to use other methods of healing, like having the Flame Shield or a Flame Ring or something. Also he has an insane HP pool, so even with Dragon Powers, he's really tedious. Definitely possible, but tedious.
I think the Galuf vs Gilgamesh fight could have been faster if you reversed which class/ability combo you had on. You could have used the Ancient Sword on a Knight with Counter instead of a Monk with Guard. If Wendigo works the same way as it does in previous versions, you do have to sleep each one. At the start of the fight, every Wendigo is the "real one" and then afterwards it picks a random spot where it's allowed to take damage from. But if you don't sleep all of them, even the illusions can spam Mind Blast. A funny thing you can do to Omnicient is berserk him. He won't be able to cast Return when you physically hit him. For some reason, though, he's crazy stupid strong if you do that, so follow up with a Guard/Cover strat.
That's actually what I wanted to happen to people at first, the "wait, am I hearing things, or is this actually wrong" feeling. So I'm glad I got somebody with it.
@@Suprapika You definitely got me. FF4 is one of my favorite games of all time, so it's just wrong hearing it in a different FF game. Lol. Still watching the video, so I'm not sure what else I'm gonna hear, but thus far I've caught Secret of Mana and Chrono Trigger boss music, then a little Pokemon too. Great choices in music over all.
Thanks! The playthrough itself, I'd say, probably between 1-1.5 months? But it also wasn't continuous, I'd play for like, 2 or 3 days and get 10 bosses, then take a break for a week, etc. The video proper took another couple weeks to do, which wasn't as much as I thought, since there's very little editing aside from music, commentary, and the transition between fights.
Dr Pepper's run linked in the description does just that, although he's at a higher level due to there not being a guaranteed way to avoid the EXP from several early game encounters. Still worth reading, though!
Awesome. You could also use giltoss to cheese the crystals. I didn't even know you could abuse sleep on Atomos, last time I beat it I used dark shock (half level) with lv 5 death
Haha, yeah. In between the beginning and end of the fight, I cut out me giving him an ether just for fun. I'm glad someone noticed. His magic stat is quite bad.
12:30 a call strat is possible if you avoid getting optional summons, it makes the randomness easier to control. Since the only mandatory summon for story is Ifrit, Hellfire becomes your "bad roll" on Call 😅 I've done it before, it's *hilarious* . I did use a cheat for ABP tho, but it *is* possible in world 1 if you REALLY want to grind 12h.
Yeah, I put an "optimal !Call summon sheet" image in our FFV Jobs video, and even then it's not necessarily optimal. Like, you'd probably leave out Catoblepas because he's not very useful for bosses, but can wipe regular encounters instantly (and is gotten way before Odin). Carbuncle and Golem are EXTREMELY useful... but if you roll them twice in a row, you just wasted your turn. Definitely has potential, but the decision making is up in the air.
Curious in the matter of Theorycrafting at least, if the Pixel remasters had the GBA content so it could be LV1'd, do you think people like Neo Shinryu or Enuo and such would need anything special? Or just the usual strats from here?
I think that the regular strats would work pretty well, and to an extent even better because a lot of the GBA equipment is insanely overpowered (like the shield that blocks all elemental damage). But MrWright (linked in the description) has done the GBA content with even more insane stipulations, like being Mini or Toad, so it's definitely feasible.
Two main reasons: It doesn't wake up a sleeping enemy, and it can be used regardless of row. Goblin Punch is literally just a better version of the regular attack command, so I used it a lot early on where I could afford to have everyone be back row-ing. And then eventually it makes a comeback with bosses that were vulnerable to Old so I can get the x8 damage bonus.
@@magnafide The short answer is yes, he's level 20, so Level 5 Death kills him easy. I tried coming up with a strategy to beat him as soon as you get to Walse, which involved me beating on him with 4 Freelancers with Battle Axes. Axes quarter an enemy's defense, of which Jackanapes has a fuck ton, but he also has 50% physical evasion. So that along with the Axe's terrible accuracy, actually killing him with this strategy is borderline impossible. I gave it about 20 attempts before just giving up. So, technically possible, but not worth doing. He only gives 1 gil anyway.
On the one hand, I'm kind of annoyed that was the ONLY time in the entire video that a Steam popup happened, but on the other, it's a pretty funny coincidence.
Fandom wiki's are garbage giga click and load heavy looking for information on a single thing spread through dozens of others. All for ad views, obviously. I wish people would return to making guides on places like GameFaqs again, not like groups couldn't come together to write and publish them together, fact checking each other actively before it gets posted, instead of this shotgun approach of a thousand monkeys attempting to get it right while the inquisitive attempt to learn (incorrectly in many places) anything of any game. I hate fandom so much.
Fandom is so bad, I think the only Fandom site I use is Aselia (the Tales Of one), because it's the best put together. But it is Fandom, so it's fucked up anyway. The era of internet we live in, with people posting hordes of information on stuff like Fandom, Discord and Twitter, is much more immediately convenient, but worse overall.
48:30 I have absolutely no knowledge of Japanese, but I did want to see if maybe translating it differently did anything. The original attack is called "囲む" and the response is "記憶を消された!". The attack is just "to encircle" or to besiege something. The response is "My memory was erased!" or maybe just "Memories erased!". No idea what they were going for there but maybe they're trying to imply that the spell erases you and any memory that anyone has of you too? Pretty brutal lol.
I guess that works as an explanation, but that's so out-there as a move concept in this game. When 99% of the attacks are "I cast fireball and kill you", erasing the memories of your existence is such an esoteric idea. Also, the fact you just voip away in 1 frame just looks silly.