Perhaps one of the most iconic chasing scenes of all gaming, this is one of those scenes that defines Final Fantasy VII as the legendary game it is! I sure am rusty though~
I'm glad the remake kept the pickup truck comically small. Something about the awkwardness of seeing something that "mini" hauling ass, casually clearing indoor terrain totally unsuited for pedestrian vehicles - all while ferrying around a guy who looks like he could eat the fucking thing and a talking rat-dog makes the sequence especially charming.
I like this boss. Have you heard all modern kids sulking about this boss in the new remake. What a bunch of spoiled crying babies lol. "It's too hard" "This boss is rubbish" "Why put that in the game for" It's a boss for goodness sakes. It's not ment to be that easy. If they had played the original game. They would of known how to beat it the new version. 😂
The little details, like Barret beckoning Red XIII over and Tifa hitting the breaks for a split second to allow the four-legged beast to jump on, are what make this so special, even all these years later. I hope they embellish the seemingly small, like this, in the Remake.
It'll be underwhelming as hell. You can't make something as cool as this look even better in an age that built upon visuals of nothing but crazy shit. Unless Square Enix finds a way to make it better, it's going to blend in with the rest of the over-the-top action game-sequences.
@Rougamaru AFAICR Barret was taken by Shinra, and they disabled his cybernetics so he wouldn't be a threat. After he was rescued they realized that. Shinra were chasing them because they wanted him back.
Little did I realize at the time as a kid, but this scene was one of those most responsible for my eventually becoming a game designer. It’s just...it’s everything great about gaming.
I think this is still one of my favorite sequences ever in a game, i remember playing this for the first time and being so shocked when you were suddenly playing a motorcycle chase since the whole game was just walking around and doing turn based battles up til that point
Years will pass and this game is one of the best that a lot of people , including myself, will play over and over again, more that the remake. An excellent game is not the one who need the best graphics, is the one with a good story and his own difficult way to pass it
i’m playing ff7 for the first time and witnessing this scene was EVERYTHING as well as the minigame after it. just the moment you see cloud rolling down the stairs on that badass ‘cycle then them all breaking out the window you know you’re in for something great. so hyped. i knew this game had it all but my god it really has it all. loving it (god was it tricky to hit the bikers though...!) now i know where the monks from botw got the idea for the master cycle... awesome
Remake's good and all... But nothing will ever ever replace how this sequence went down in the original!!!!! Beating Rufus, boss theme still playing while everyone's escaping and wondering if Cloud's OK... then bam.
I remember hearing the music and getting excited... then seeing cloud rumbling down the stairs and I was freaking out... then they show him downshift and take off and my mind was absolutely blown. Of all the parts of this game in my childhood, this one always held a special place in my heart
This is one of those things that was definitely cool when I first saw it as a kid, but seeing it now makes it so clear why this game has had such an impact, I still struggle to think of many RPGs today with such a badass sequence forget about back in the 90s.
This is so old now, and the animation is could be even considered bad at an amateur level. Idk, it might be nostalgia, or it might be the music, but every time I watch it I feel like it's the coolest thing in the world.
I only recently started playing this game and I can tell you it's not nostalgia. The graphics themselves are aged but the cinematography is still A+, and combined with the music, makes a very memorable scene.
@@Super_Suchi Agreed. What makes this particular scene (and many other FMVs in the original) is the cinematography: usage of lighting, angles, and the blending of the soundtrack are pretty much perfect. Coupled with small details many action scenes forget, this one's definitely good beyond the goggles of nostalgia.
So I just realized this after playing this game for about 17 years now. When Cloud busted the glass that had "Shin-Ra" embedded on it, the "n-Ra" broke off, but the "shi" stood on. "Shi" (死) is Japanese for "death". I knew that beforehand, I just never noticed it in the cutscene. Going back to this game after seeing the remake trailers is beyond baffling to me considering how much was packed into the 3-disc set.
The soldiers were just standing there and watching him stand still, and then drive all over them. A 5 year old would do a better job than those soldiers
Fantastic ending to the first arc, I know another comment said this, but this cutscene was also the moment I realized I was playing something spectacular
@@chaosshadow6210 In short, to effect breast movement in most 3D games, the breast's bones are equipped with "springs" that make the breasts bounce when the rest of the skeleton moves. The setup and strength of these springs determines the strength of the breast bounce. Alternatively, the motion of the breasts may be governed by custom-written software, but this is more time-consuming and therefore rarer than using springs, which are a built-in feature in many game engines.
Used to keep a save before the Rufus fight so I could replay this part. Lol. Was the coolest shit ever as a 7 year old. Cant wait to see how it gets my adrenaline pumping in the Remake!
I still prefer the original over the remake. It only took 3 years to make, and you get to play as 9 characters instead of 4 or 5. I will say the remake did a very good job of the new chapters they added, though!
This cutscene is actually an AVI not an actual Cutscene so that why PS1 run it well cuz it rendered video all the cutscenes are AVI. Also notice the tifa jiggle physics?
this part of the game was so fun... i remember i was surprised back in the day... also shooting hoops and games at gold saucer was sooo awesome too.. ff7 has everything. it must have taken the animators a long time for that bike cut scene... that was amazing too
Im currently on first playthrough of this version and I never thought I would get excited in this game but I began to really get into it and this part made me think wow, this is awesome!
I was watching the scene play out and thinking "this is the kind of game that would start up a mini game about now but didn't expect it because of how these things dont happen anymore. When I saw the instructions screen I was like :0
Played this on the original a few hours ago, and I gotta say this has got to be one of the most stressful moments in my years of gaming considering that this was so sudden and that I have no idea what the fuck I was doing because the controls were different. Absolutely epic.
Honestly I would have been perfectly fine if this game was a disk longer, just to experience even more of midgar. Easily my favorite location of any ff game.
Back when I played this as a kid, my mind was fucking blown out of pure awe. They put so much heart and effort in just this little event alone. I seriously can't love ff7 enough.
Considering these vehicles have been on display in the exhibition room for at least 7 years (as seen in Crisis Core), it's amazing that they were able to start at all, or even had fuel in them in first place.
Fresh after doing drag, Cloud gets on that motorcycle with his boyfriend dog and two gal pals in the truck as they speed off to escape the corrupt city
Just think: The remake is going to have this scene running in real-time, at a higher framerate, with an order of magnitude more polygons, and all at a higher resolution. We live in an era where real-time graphics are better than pre-rendered ones from twenty years ago.
I am such a minority with this, and its not just nostalgia: this scene is so much more atmospheric, tonally cool and handled well here than in the remake. The remake is so over the top as to just be pure cheese. Some people really like that. I hate it and it cheapens the whole experience.
I have to agree here, and it's a shame there's been a lot of backlash for anyone who says anything but good things about the remake. I think the remake played not only the music way too loud, but it lost a lot of the atmosphere with the synths, the cinematic shots, and the time it takes to grind through the scene / boss only in the motorcycle. Yeah it's flashy, but this took what... 3 minutes? The remake made the battle nearly 20 minutes - 40 minutes depending on how you play. Silence in this game was huge. Not every scene needed to be filled with dialogue and words. Nodding was enough.
I wouldn't say I hated the new one, but this one is way better. How there's a slight build up after tifa mentions cloud's on his way down, there's no talking, just a nod, etc. All that stuff makes it extremely cool and helps make cloud into the badass we see him as. The new one could have worked had they actually played the music while Heidegger was talking and then Cloud comes to the rescue. Then just a straight runaway with no stopping to look at the aribiters.
The team who are currently working on ff7r was developing an app game all involving this Motorcycle chase. So, if anything, the remakes version of this should be pretty good. It was called Ff7 G-Bike.