Have two minecarts with chests absolutely full to their maximum capacity both accelerated to their maximum speed collide with each other and see what happens.
I swear the new meme is gonna be: "which one are you? Hover over the bundle with an item to pack it or hover over the items with the bundle to pack them.
Hover with the bundle. I can move the bundle into the items faster than I can move the items into the bundle. This is assuming I have more than one stack of items in need of bundling. A single stack of items will be moved by itself.
<a href="#" class="seekto" data-time="299">4:59</a> everything about this bit is perfect, from how far the poor thing goes to the almost betrayed little sound it makes as it gets launched into the next title update
They could literally just make the bundle have a single line of items, that scrolls through everything when you scroll with the mouse wheel. It... It doesn't sound that difficult to imagine! Cursor stays in the middle of, say, 5 items, and when you scroll, the items scroll left and right, whatever's in the middle is taken out.
<a href="#" class="seekto" data-time="367">6:07</a> "It's clearly shivering now" Obviously the minecart is quivering in fear, for it knows that Phoenix has found a new Minecraft setting to completely break
<a href="#" class="seekto" data-time="188">3:08</a> As someone who owns something that looks just like a bundle in real life, you can easily weave your way to the bottom of a full bag if you go around the edges.
@@WackoMcGooseif they change redstone there would be an insane amount of outrage. They would never make people's redstone circuits break on purpose even for parity
QC still exists, but redstone produces far fewer block updates now. I think I've seen someone say that it's only the blocks that redstone actually powers now, rather than a block or two away in every direction. So you can rely on QC, but you can't rely on running a redstone line next to something QC'd to update it without powering it, you'll need to power a noteblock or similar instead. Ovservers still seem to work with redstone dust as before (but there may be cases that I don't know to check)
@@kitlith yeah kind of like this, it's specifically just with dust and specifically block updates that it causes to blocks around it. QC is still definitely around everywhere else.
they broke redstone and they wont fix it because mojangs goal nowadays is to kill off the minecraft playerbase. this is just like when they replaced nbt data with components, destroying every single adventure map out there or when they added chat reporting, destroying every single anarchy server because ppl have to always be careful not to say anything that could be reviewed as something bannable. the only solution is to just not play the newer versions or use mods that allow you to bypass such changes
@@oPlazmaMCthese updates are unfortunate and were/are poorly received, but how the hell is Mojang’s “goal” to kill off the minecraft playerbase?? How does that benefit them? These decisions have or will negatively impact certain parts of minecraft’s playbase, yes, and that sucks-however, i highly doubt it’s a *goal* of the devs to do that. Result is not equal to intention. I highly doubt they make these changes 1) intending them to be bad and 2) intending to piss off a certain subset of players. PvP players hated the combat update and use older versions or mods to restore the old combat style, but that is only one part of players- many play survival and are indifferent or prefer the change. And it’s only fully the cooldown method on Java too. But i digress, point is Mojang might make bad updates and piss off some players, but they aren’t *trying* to. It makes no sense to *try* to make bad updates and drive away players-and even if dev teams have done that before, Mojang isn’t one of them. I say all this also wishing they had handled the updates you mentioned differently by the way.
If you place down like 300 minecarts and teleport them all into a small 1x1 you can make a minecart slingshot by letting them free :) They also make square grids if you just teleport them into the air
The command functionality of being able to overfill bundles is actually pretty fun. I could see map-makers using this to create a "bag of holding" item.
If this iteration of the bundle lasts lol. We’ll probably get at least two more versions of it. GTA VI will be released before we finally get bundles in game 🥲 I really think Mojang realizes that the solution to Minecraft’s inventory issues cannot be fixed with a single new item. I feel like it requires something more inventive, an overhaul of the interface, to facilitate better interaction with an item like the bundle. At least with how it currently is expected to work.
For some reason, I found in my testing of the minecart changes that a minecart with a mob or a minecart chest is able to go MUCH faster than an empty minecart.
<a href="#" class="seekto" data-time="138">2:18</a>, People are so used to classic roses that even Phoenix calls them ROSES, why would they change it at all if its THIS iconic?
I think they thought it was weird to encounter a single rose in the ground rather than a rose bush, but there still should've been a way to get a single rose flower
it hasnt been called a rose for forever, that some people still use the wrong name doesnt mean anything and idk why phoenix would be some examplar of change that when "even" he doesnt do smth, it means something at all. he calls things by the wrong name intentionally all the time. next up are you going to say that camels should be called giraffes because "even" phoenix calls them that? poppys are fine as is, they've literally been called poppys for over double the length of time that they've been called roses (it was changed in 2013, thats over 10 years ago),
<a href="#" class="seekto" data-time="260">4:20</a> Props to Mojang for realism, Lava is in fact very hot and can hurt you even when you are not touching it!1 Edit: Bruh stop arguing, cauldron hot leave it at that ong
There is a bit of a difference though. Minecart speed logic treats the tickspeed and minecart speed as a multiplier rather than the actual velocity of the minecart. Because both of those values are signed ints, negative multiplication happens constantly resulting in minecart seisures. SM64 treats Mario's speed value as a signed int with a positive speed cap but no negative speed cap. Negative speed values in SM64 are actually treated as velocity rather than a multiplier. No multiplication happens and therefore, no seisure (except for the camera which cannot go into a PU and freaks out whenever Mario's positional values are out of bounds.)
PSA for all the fellas! 🚨 Please do not reply to bots! You're only giving them the engagment they need to spread their wretched kind! Report and ignore to keep our favorite creators healthy and clean! 😀👍
Phoenix, on bedrock edition cobblestone walls are named incorrectly. Instead of "Cobblestone Wall", it is named "Cobblestone Wall " with an extra space at the end.
<a href="#" class="seekto" data-time="451">7:31</a> is when you successfully make a minecart particle accelerator to the point where it has reached a quantum state of being everywhere all over the place.
Yeay, it has pretty much bended time in a way that makes it teleport rapidly, very quickly to the point in which it gets in a quantum state where it is everywhere at the same time due to the rails and the minecart together making the minecart move so fast back and forth that when the minecart is ridden, the rails essentially creates a particle accelerater that causes what I said at the beginning of this statement. Also, I admit it, I'm kind of a nerd. 🤓
@@user-pi2go7wv4jHowever, the minecart cannot be in a quantum superposed state of everywhere at once because it is limited to moving along one axis. Even around turns on rails, the minecart leaves the rails facing one of the four cardinal directions. Meaning that minecarts can only be launched along one axis unless you use a method of acceleration and launching other than a powered rail loop. Yes, I'm a nerd too. No-one out-nerds me.
its all fun and games until you build a tnt precision launcher which is like 0.5 block variation in accuracy and has no limitations if you just put enough tnt on the other side and do the math right
It’s pretty funny but doesn’t go as far as normal minecarts because I think they’re slower for some reason? I did it on my channel if you care to see it’s still so fun
<a href="#" class="seekto" data-time="431">7:11</a> Wait, you can literally slingshot yourself across the world until you have to travel the nether and/or have an elytra. Can't you put a boat in the minecart to remove fall damage? or is that not a thing.
Watch Mojang revert the minecart changes with the most insane excuse like "we dont want players going too fast on rails since this envourages people to drive trains and ram uncontrollably into whatever might be on the rails at the time, including animals."
This change is better than the entirety wild update if they revert this idk if I can touch the game again... but I see them doing it also because it's too much fun
@@steveminecraft5887 Nah, this one is 100% intentional as it ain't a bug and said they're trying to make minecarts faster. Also this snapshot has even more bug fixes than the wild update lol
As of a recent update, you can change the size of any mob you want using an attribute called "generic.scale". /summon villager ~ ~ ~ {attributes:[{id:generic.scale,base:5}]} will spawn a villager five times the size of a normal adult one.
The way they worded "The update order around Redstone wire has been changed" sounds like it was not intentional and they don't know why, only that it has.
Considering the new CEO of Logitech is _(EDIT: I used "considering" twice here, that's a bit clunky)_ openly discussing a "Forever Mouse" as a "subscription service," maybe your monthly payment didn't go through so they disabled it? 🤣
Thats so insane, i cant belive they actually did something with minecarts let alone add a customizable value. The minecart rotation feels so nostalgic i definitely have to play on it tomorrow. Other changes are cool as well i guess bundles kinda seem like mods but its always like that when they add something new, it just stands out for me. But HOLY CRAP my jaw dropped when i saw proper minecart physics!! The sky is the limit now and i wonder how thats gonna work with like bubble columns now!
Bundle can show by default the last 5 times and like the mod "shulker tooltip" while pressing control it shows all the items inside the bundle and you can scroll them
<a href="#" class="seekto" data-time="466">7:46</a> Solution: Place minecart in catapult. Wait for full speed. Place TNT minecart at the top of the ramp and immediately release the minecart. See if it works!
i believe you can get the minecarts to higher speeds when there's a mob inside (so when limit is set to 1000, an empty minecart will go slower than one with a mob)
i remember back in the minecraft 1.8 snapshots they buffed minecart speed alot and i was hyped then it didnt make it to the update. 10 years later, finally
@@smoxthybweh Same, it was a good way to not only make it obtainable slightly later in the game, or at least not in the first minute, but also it was a good way to give a purpose to rabbit skin
You can do this in older versions using TNT minecarts and a water logged fence post surrounded by unbreakable blocks. If you cap out your entity count inside the fence post using command blocks and then set it off with a trigger such as a flame bow, you can reach similar velocities.
I found that if you try to join a realm, wait a good moment, then play single player, you’ll find that your game gets interrupted by a timeout for realms, yanking you out of gameplay.
would be better if bundles would also scroll through the items as you scroll your mouse wheel so maybe it could even show a single row or two at a time but it would dynamically change as you make your way through!
@@AUTTPPeppinoSpaghetti-h7nIt’s been 10 minutes and the bots are gone, it’s better to just leave them be than to just add to the bot problem with more bots
That isn't normal behavior for java edition and this change breaks almost all large piston doors and many farms. I wish more people were talking about this because if the change sticks it will be disastrous
QC is tech debt but the entire ecosystem depends on it and countless features were never needed because of it, so removing it would force all redstoners to discard like half their builds and completely rework the rest
i don't know what to think about the new redstone torch, at one hand it looks good, but at the other hand the old one just had more dept into it, this is a case of the older one actualy looks better
I’d argue the old one feels warmer, the new texture looks paler and colder I do like the new way the glowy part is shown, having that with warmer color scheme would be nice
The new one just looks huge for some reason, idk the glow should be more transparent and smaller I think, not tiny that is right up against the stick, just slightly smaller and I think it would be good.
@@Redpopbits quasi connectivity very much still exists. And strong powering, which exists on bedrock aswell, also still exists, it just looks more buggy now because the blocks don't get updated properly.
@@netherdog7127It's a similar situation. Minecarts don't have a negative speed limit (assuming I understood the video correctly), and neither does Mario in SM64. This is also the reason stuff like hyperspeed BLJs (backwards long jumps) are able to exist.
you forgot to mention the redstone randomness change and you can now power things from above by placing redstone on top while before you had to feed it into a block on the side or into the dispenser or whatever u wanted to power, u couldnt directly power from on top. This is huge as you can now make much more compact machines than before.
Randomness is cool, so if the redstone dust from a lever or power output is the same to the inputs for dispensers or pistons, they will be randomly chosen when all is powered. So if you wanted to make a gambling machine, now itd be a lot easier to make.
I've been using bundles with the VanilaTweaks datapack (leather version) in my survival world, and it's been quite nice, but I did experience the problem of not being able to access the older items. I think that Mojang is steering bundles in the right direction, but they could've easily kept the old interface of bundles, and added the scrolling functionality without changing the interface, and maybe made the bundle have a crafting recipe using 6 leather and 2 string, cause the 1 leather 1 string version seems a little too cheap.
When I was younger, that's how I used to think Minecarts worked before I ever used them. I had this idea once I found out you can shift click to place blocks on usable items. I was going to place down a minecart with a block in it, such as a furnace minecart. Then I was going to shift click a block on top of the furnace minecart, then place slime blocks and other blocks to create a plane shape. Then I was going to push it on a straight railroad that would then go downward, then launch the plane up to make it look like it was flying. None of that worked.
The minecart acceleration setup reminds me of the catapults made in Eden - World Builder. Similar concept: acceleration blocks and then something to release you once at max speed.