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Finally, Deformation Simulation... in Real Time! 🚗 

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26 окт 2020

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Комментарии : 1,3 тыс.   
@pandemik0
@pandemik0 3 года назад
I wasn't holding on to my papers tight enough and they went everywhere.
@akashkris
@akashkris 3 года назад
Hmmm
@DarkNexarius
@DarkNexarius 3 года назад
I know right, it happend to me too
@antoniolewis1016
@antoniolewis1016 3 года назад
I wasn't holding on to my papers and I ended up flying away.
@rakijr9176
@rakijr9176 3 года назад
I blasted my papers all over my pants.
@amphicorp4725
@amphicorp4725 3 года назад
Yeah when mine hit the wall they crinkled and deformed quite realistically
@PrinceWesterburg
@PrinceWesterburg 3 года назад
I have 40 years in computer programming and graphics, 25 in 3D animation and yet virtually every day I see truly jaw dropping work appearing here! What we need is more of these research papers making it into products like Blender
@michaels7001
@michaels7001 3 года назад
Yes
@MrLordofgames
@MrLordofgames 3 года назад
How hard do you think it is for a normal person to take whats in these papers and put it into blender? You think its possible for people for you? Or normal people? Or people who have some knowledge or just the person who made the paper? Sorry for the over load of questions I’m just curious what you think
@skyr8449
@skyr8449 3 года назад
Yeah, I really want to see a simulation like this and sound simulation like that other video in blender, although the biggest issue I have with blender is it doesn't handle large dimensions very well, things break after not many kilometers in the viewport.
@khalatelomara
@khalatelomara 3 года назад
I was going to say that , blender is a pretty fertile environment to try these out
@nasragiel
@nasragiel 3 года назад
@@MrLordofgames it should be possible for every person who can read the mathematical formulas good enough to be able to transfer them into a programming language like Python or C. I'm pretty sure I can write the code, but I doubt I'll be able to read the formulas correctly. Edit: After checking the paper, which is suprisingly short, I think this is more easy than I thought. :o It's pretty well described.
@casperschaugg1605
@casperschaugg1605 3 года назад
who is this "et al" and why is he so smart?
@AlessandroRodriguez
@AlessandroRodriguez 3 года назад
This ET guy is really smart, his biopìc movie doesn't make him justice, and best lets not talk about their videogame....
@martiddy
@martiddy 3 года назад
He's so smart that he has made academical papers in every branch of science. What a madlad!
@IAmNumber4000
@IAmNumber4000 3 года назад
made me giggle lol
@casperschaugg1605
@casperschaugg1605 3 года назад
@@martiddy ikr
@hudsonr.218
@hudsonr.218 3 года назад
He seems like he's in every single paper I read!
@JohnMcclaned
@JohnMcclaned 3 года назад
this deforms my brain in real time
@holywizard6945
@holywizard6945 3 года назад
in 60fps?
@Nutlicker683
@Nutlicker683 3 года назад
@@holywizard6945 120 FPS, My brain deforms in high refresh rate
@Hexcede
@Hexcede 3 года назад
this deforms my brain in real time at nearly two thousand FPS
@aljon5947
@aljon5947 3 года назад
this simulated my brain turning into jelly in real time
@holywizard6945
@holywizard6945 3 года назад
@@aljon5947 and throw armadillo at it
@shrimplyfantastic
@shrimplyfantastic 3 года назад
Jeez! The tires compressing is crazy! I was not expecting that part.
@aydensmith8859
@aydensmith8859 3 года назад
Is there a discord community or something that you're in where you got access to this early? Or is it a patreon or something?
@xtermix3
@xtermix3 3 года назад
@@aydensmith8859 yeah you press the "join" button by the "subscribe" button for many perks including early access
@me.unpredictable280
@me.unpredictable280 3 года назад
@@aydensmith8859 two minute papers discord community is for all. Its link is available in the channel.
@greatbritannialine
@greatbritannialine 3 года назад
BeamNG Drive anyone?
@sagsolyukariasagi
@sagsolyukariasagi 3 года назад
@@me.unpredictable280 where is this discord link ?
@tobi6758
@tobi6758 3 года назад
"at the end of the video, I tell you how much time it will take to simulate this" *Looks at video title* well..
@martiddy
@martiddy 3 года назад
Yeah, the title is kinda spoiler. It reminds me of the episodes titles from Dragon Ball haha
@mostlyokay
@mostlyokay 3 года назад
Well, he did only tell us the actual time at the end - the title only gave away the order of magnitude.
@CosmiaNebula
@CosmiaNebula 3 года назад
NO SPOILERS
@ziad616
@ziad616 3 года назад
Not only did the title have a spoiler, the thumbnail had one too! Specifically, the spoiler on the back of the car.
@_iphoenix_6164
@_iphoenix_6164 3 года назад
OH MY GOD THAT COMPUTE TIME THOUGH- this is crazy!
@Zeuskabob1
@Zeuskabob1 3 года назад
Dr. Zholnai-Feher skimmed over it, but the car was run just 7.5% slower than real time. Real-time interactive physics simulation is only a few papers away!
@maythesciencebewithyou
@maythesciencebewithyou 3 года назад
@@Zeuskabob1 Those results depend alot on the hardware they are using
@bravebee1272
@bravebee1272 3 года назад
what if they used 128 core cpu.wkwk
@manuelsoares4343
@manuelsoares4343 3 года назад
@@bravebee1272 they are running it on a gpu most likely as nvidia is involved in the project
@DenGuleBalje
@DenGuleBalje 3 года назад
@@bravebee1272 Well you could run it on a PC with two AMD Epyc 7742 CPUs. That would be a 128 core PC, but it doesn't matter because this is probably running mostly on a GPU.
@ElectricalSwift
@ElectricalSwift 3 года назад
This is amazing. I love seeing the papers you share. I'd have no idea about these amazing things otherwise.
@ElectricalSwift
@ElectricalSwift 3 года назад
I really love these clips. So cool!
@spiderspyy
@spiderspyy 3 года назад
Thank you so much for making Two Minute Papers! Makes it easier for us gamedevs to keep track of the next gen tech that will be comming! :) Can be difficult to keep track of Siggraph papers!
@TwoMinutePapers
@TwoMinutePapers 3 года назад
You are very kind, thank you! There is no such thing as too many papers, especially when it comes to SIGGRAPH! 👌
@spiderspyy
@spiderspyy 3 года назад
@@TwoMinutePapers You are most definitely right about that!
@ImKent
@ImKent 3 года назад
Beamng drive is gonna improve so much after this
@descai10
@descai10 3 года назад
unlikely they'll implement it
@xxoan.1613
@xxoan.1613 3 года назад
@@descai10 yeah, and the performance is already shit
@angelo_234
@angelo_234 3 года назад
Not really since I'm guessing that they both use similar simulation techniques and BeamNG already is pretty realistic and has better performance than this simulation (< 0.1 ms average physics calculation time per frame for one car in Gridmap). If BeamNG wanted to make even more realistic deformation physics, all they would have to do is to make the cars out of more nodes and beams, although that would come at the cost of a slower simulation. But I think BeamNG's main goal is balancing performance and quality of the simulation.
@evennot
@evennot 3 года назад
Beamng goes beyond that (with much simplified physics engine), it takes into account clutch, breaks and tires temperature, breaks fading, pneumatic pistons in the suspension, etc. It will take much more effort to make a general physics engine that won't take shortcuts for all these things along with curved body interactions
@unkr3at1v
@unkr3at1v 3 года назад
this does not look to groundbreaking here. beam has all of that and more
@kerimikkelson7746
@kerimikkelson7746 3 года назад
"Dear fellow scholars" Me who's watching this when I'm supposed to be in school: Uh... yes..
@Permafrost107
@Permafrost107 3 года назад
E
@lucienledune1077
@lucienledune1077 3 года назад
I mean as long as you pass the exam ... no need to waste more time than needed
@kerimikkelson7746
@kerimikkelson7746 3 года назад
@@lucienledune1077 I wish I had exams on simulations. I only have exams on plants and math and the middle ages
@kerimikkelson7746
@kerimikkelson7746 3 года назад
@@Permafrost107 EE
@diablo.the.cheater
@diablo.the.cheater 3 года назад
@@kerimikkelson7746 To be fair simulations are math and math are simulations of reality so you do indeed have exams on simulations, like simulating what train will arrive first if one starts at x and the other at y at an acceleration of z and a.
@SelfMadeSystem
@SelfMadeSystem 3 года назад
I guessed that the compute time would be around 5-10 seconds a frame, and I thought I was being greedy. Just milliseconds!? That's crazy!
@incription
@incription 3 года назад
what do you think real time means?? lol
@tissuepaper9962
@tissuepaper9962 3 года назад
@@incription "Real-time" isn't a hard and fast line, or even really a useful descriptor. Any simulation could be executed in "real-time" if the thing being simulated is simple enough. The compute times for the different simulations in this paper span two orders of magnitude. If it was only the fastest of those simulations which can run at real-time, that would mean that the car simulation would run at ~100 seconds per frame. Don't be a dick.
@EuphieEuphoria
@EuphieEuphoria 3 года назад
This could have amazing applications in the virtual reality space, allowing for more accurate real-time physical interactions between objects and players
@thefacethatstares
@thefacethatstares 3 года назад
nice observation
@yudoball
@yudoball 3 года назад
Great idea. Maybe its just me but i want to 1v1 someone in VR mma style
@fitmotheyap
@fitmotheyap 3 года назад
@@yudoball i wanna have a sword fight in vr but the problem is you can't really physically fight them,swords would just stay in place if 2 people hit and stuff,vr is far from being real enough but it's still fun
@To-mos
@To-mos 2 года назад
@@fitmotheyap It's really lacking forcefeedback, if you could change the weights and make controllers hard to turn it would be a drastic improvement over todays.
@vesacksi
@vesacksi 3 года назад
"We dont even need a coffee break, we dont even need to wait at all" oh my god the rendering scene is about to change forever, and gonna get overworked to death lol
@JohnIsPlaying
@JohnIsPlaying 3 года назад
Paper: shows some bouncy marbles Two minute Papers: Wow! What a time to be alive!
@nutzeeer
@nutzeeer 3 года назад
the algorithmic sound will be the future of computer games! now we can make worlds with materials and dont even have to design sounds anymore!
@Inepressiera
@Inepressiera 3 года назад
Yeah it‘s astonishing. No more recycled sounds. Alll organically created sounds. I can‘t wait.
@sliceofbread2611
@sliceofbread2611 3 года назад
i will miss those "classic" sounds that you hear over and over again in games and movies.. there are so many movies where people draw a pistol and i get flashbacks to trophy hunter...
@hombacom
@hombacom 3 года назад
The experience of doing something by yourself can increase your creativity instead of being limited to what someone else create for you
@nutzeeer
@nutzeeer 3 года назад
@anurag this! virtual instruments! even when not directly playing something in VR, this adds a whole new dimension of sound creation for synthesizing!
@dsp4392
@dsp4392 3 года назад
That's what people thought about physics a few decades ago, and here we are today with half the assets in games still being hand animated. That's the thing about videogames, they're not pure engineering products. A lot of artistry go into them which is why some things will keep being hand-made for a long, long while. When audio designers want something to sound exactly right, it's often easier to record audio than to coerce an algorithmic engine into producing the right stuff. Procedural audio will be a useful tool for sure, but I wouldn't expect it to replace traditional foley any time soon.
@TheDrexxus
@TheDrexxus 3 года назад
I couldn't remember what this channel was called, so I just looked up "dear fellow scholars" and got there ;)
@designomat
@designomat 3 года назад
"Holy Mother of Papers" :D
@imveryangryitsnotbutter
@imveryangryitsnotbutter 3 года назад
He could've just said "Holy Trees".
@designomat
@designomat 3 года назад
@@imveryangryitsnotbutter that would’ve been very smart
@VishalBalaji
@VishalBalaji 3 года назад
This is freaking amazing. Have been following since few weeks and love your videos. Keep up the awesome work !!!!
@localbroadcast
@localbroadcast 3 года назад
ABSOLUTELY LOVING IT as always! Thanks for keeping us up to date with our wonderful time to be alive!
@prevostclement
@prevostclement 3 года назад
Wintergatam: *heavy breathing*
@shaihulud4515
@shaihulud4515 3 года назад
I swear I could hear some cranks being thrown out of the window :)
@Parsafari
@Parsafari 3 года назад
BeamNG Drive: *am I a joke to you?*
@sgbench
@sgbench 3 года назад
Muller et al.: Yes.
@werdox
@werdox 3 года назад
heheheh got ya
@TheFreshSpam
@TheFreshSpam 3 года назад
@@carnap355 there is real soft body physics in beam ng. Beam ng does simulate the physical properties of the mesh ( metal in this case ) and how it should react when reforming. There are stronger parts and weaker parts, attachment points and all the like. You can tell this through the fact both simulations have the same tyre mechanics. The rubber is simulated to deform differently like metal, to plastic, to glass etc.
@Filexor
@Filexor 3 года назад
​@@carnap355 From what I've read, the simulation in this paper is done by constraining primitives and the mesh is bound to them. And in BeamNG, constraints are beams, primitives are triangles and visible mesh are bound to them. There is no major difference in that point.
@blinkero8
@blinkero8 3 года назад
And all other racing game with advance tyre deformation, temperature factor, compound and wear xD
@turjoturjo7422
@turjoturjo7422 2 года назад
i really love the excitement of u at 4:12 love that sound, Woohoo! btw amazing research paper and amazing video!
@v-sig2389
@v-sig2389 3 года назад
I am in total awe and love with what i see in this video ! I'll get my hands on this paper !!
@catt0215
@catt0215 3 года назад
BeamNG: *laughing hysterically*
@JamalPennant
@JamalPennant 3 года назад
Can't wait to see this implemented in 3d software like c4d or Maya. The amount of time it would save
@AlessioRegal
@AlessioRegal 3 года назад
This research is absolutely awesome, I am speachless! Great video as usual, thanks for sharing :)
@JLMoriart
@JLMoriart 3 года назад
This is the most satisfying simulation footage I've seen in a while. Excellent video as always =)
@heinrichwonders8861
@heinrichwonders8861 3 года назад
Turns out my papers were just a simulation.
@andreaspetersen361
@andreaspetersen361 3 года назад
Holy shit! Imagine car games in the future
@MusicAutomation
@MusicAutomation 3 года назад
Probably all games in the future will use simulations instead of animations for just about everything.
@danieldavid4342
@danieldavid4342 3 года назад
Chech out: Beam ng drive!!!!
@minhuang8848
@minhuang8848 3 года назад
Honestly, Dirt Rally 1+2 are so insanely close, simulating it at this stage is just a fun exercise more than anything else. I'd rather we'd have some kind of vestibular stimulation device allowing us to completely feel like we're driving a car with all the forces happening.
@z3dar
@z3dar 3 года назад
Imagine a new Lego Racers game with this tech.
@milanstevic8424
@milanstevic8424 3 года назад
Cars in the future: Holy Shit! Imagine humans in the past
@heavencanceller1863
@heavencanceller1863 3 года назад
This channel always reminds me that progress is now. Thank you for the amazing videos
@jburchel
@jburchel 3 года назад
What a time to be alive, indeed! Love your work! Thanks for sharing.
@MrLordofgames
@MrLordofgames 3 года назад
A two minute paper vid aaannd an accursed farms video! What a time to be alive
@esesel7831
@esesel7831 3 года назад
laughs in Beamng
@robinrai4973
@robinrai4973 3 года назад
@@carnap355 that's super cool, thanks for the comparison and insight!
@Ripsaw460
@Ripsaw460 3 года назад
@@robinrai4973 who is this guy and why does he keep deleting his comments, what is he saying?!?!?
@imjody
@imjody 3 года назад
Ouuuu this is so excellent for future video games and so much more. Beautiful visuals and explanation as always. Thank you!
@Hexcede
@Hexcede 3 года назад
What a time to be alive indeed, this is so far one of my favorite papers, this is absolutely amazing!
@user-zv6xz1br7g
@user-zv6xz1br7g 3 года назад
"Holy mother of papers" Now that's a fellow man of culture Thanks for vid, you doing great!
@n0madfernan257
@n0madfernan257 3 года назад
car manufacturers: hmm, maybe we can use this and spend less on crashing actual ones
@ImKent
@ImKent 3 года назад
They don't do that, it's another company, the manufacturers earn money instead
@andrasbiro3007
@andrasbiro3007 3 года назад
They do it already, just with slower algorithms on supercomputers. The cost of a few dozen crashed cars can buy you a decent amount of computing power.
@ekklesiast
@ekklesiast 3 года назад
They've been doing it for years, if not decades
@avialexander
@avialexander 3 года назад
Car manufacturers simulate using algorithmic methods that aim to model real structural physics and fluid dynamics. These "simulations" are geared towards getting close to physics, without needing a lot of compute. If you tried to use them to predict real physical systems, they would fail badly. There is a reason that fluid dynamics has not been replaced by smooth-particle-hydrodynamics and structural simulations still are not run on GPU's. And that is that when you want to do real physics, you can't parallelize it.
@intrametaarchi1015
@intrametaarchi1015 3 года назад
@@avialexander nature is real, physics is partially real, maths is not real, algorithms are only aproximations in this case, whether parallel or not.
@nom8376
@nom8376 3 года назад
I love your enthusiasm, it's contagious :)
@alexandrubotan9845
@alexandrubotan9845 3 года назад
Some of these papers are so amazing it makes you wonder how they come up with such ideas.
@ethansilverstein9139
@ethansilverstein9139 3 года назад
I'm not a scholar or anything but I love these videos and his voice is so calming
@dienelt5661
@dienelt5661 3 года назад
I actually said “excuse me !?” out loud 😂
@realfangplays
@realfangplays 3 года назад
Wow, this one seriously blew me away. Really excited to see it's applications
@wentworthmiller1890
@wentworthmiller1890 3 года назад
Wow! I'm speechless! I hope to one day be smart and learned enough to understand these papers - maybe implement and play around. And, maybe, contribute in some shape or form! Such a wonderful thing for the research to be made available for free, and the author of this video to share this with us! I have got be able to able to write my own papers to hold on to them! What a time to be alive!
@doompillow8796
@doompillow8796 3 года назад
5:42 Oh god that's like my headphones
@DrAdityaReddy
@DrAdityaReddy 3 года назад
My earphones :-(
@WilliumBobCole
@WilliumBobCole 3 года назад
i've never clicked like so fast in my life, even before watching, I need this in my games like now
@Egora111
@Egora111 3 года назад
Try BeamNG
@WilliumBobCole
@WilliumBobCole 3 года назад
Looney  I have, and it’s pretty great, but this seems more general purpose and potentially more robust, and I just want this kind of simulation in more games, not just niche titles. But also more niche titles. Whenever I see tech demos like this, I just want awesome physics simulation sandbox type games where I can just be a god of tearing food apart or punching physically accurate holes through objects and all that fun stuff XD
@jacklikesmath9658
@jacklikesmath9658 3 года назад
Your personality takes what would otherwise be mildly interesting and makes it very entertaining.
@ukranaut
@ukranaut 3 года назад
Well, it nice to see you are having fun with this.
@SpeedySpee
@SpeedySpee 3 года назад
Combine this with BeamNG Drive's softbody physics for body deformation and I think we simulated real life
@FSXgta
@FSXgta 3 года назад
It's not that easy. They would need to make a brand new game
@SpeedySpee
@SpeedySpee 3 года назад
@@FSXgta I never said it was easy I just said the outcome would be significant
@daton3630
@daton3630 3 года назад
@@SpeedySpee true
@fim-43redeye31
@fim-43redeye31 3 года назад
Isn't this already present in BeamNG? At least the deformation simulations.
@TornaitSuperBird
@TornaitSuperBird 3 года назад
Not this kind of deformation. BeamNG's is rigid deformation, this has soft deformation. Edit: My original comment was incorrect. BeamNG does have softbody deformation physics.
@fim-43redeye31
@fim-43redeye31 3 года назад
@@TornaitSuperBird What's the difference? I thought BeamNG was all about soft bodies.
@evanherriges4042
@evanherriges4042 3 года назад
@@TornaitSuperBird Beamng does has soft body physics
@Dejawolfs
@Dejawolfs 3 года назад
this is an improvement on it. older algorithms tend to go full kraken. this one is apparently smooth as japanese dog fur.
@Ripsaw460
@Ripsaw460 3 года назад
@@TornaitSuperBird my guy the whole game is soft body physics XD
@nikonikolic1365
@nikonikolic1365 Год назад
Fantastic stuff. I love your very clear explanations into ai based graphics simulations.
@blockydogy1188
@blockydogy1188 3 года назад
oh my gosh this is so cool. dude i love seeing the advancements in simulation technology! :)
@willinton06
@willinton06 3 года назад
I’m done Dr. K, I have no papers left, I held them as hard as I could but it was useless, I have nothing to loose now.
@TwoMinutePapers
@TwoMinutePapers 3 года назад
Yes, this was a proper paper, so that's understandable. Excused!
@ONDANOTA
@ONDANOTA 3 года назад
Folks, if you were there, Do you remember waiting for those soft body simulations in 3dsmax? it took ages XD Coffee, coffe, more coffee . omg the bad old days
@Lrelni
@Lrelni 3 года назад
no i dont remember cuz i do blender lol
@-Burb
@-Burb 3 года назад
@@Lrelni It would be the same in blender though...
@WikiSnapper
@WikiSnapper 3 года назад
It is so amazing! Thank you!
@seedmole
@seedmole 3 года назад
Haha these frame times are extremely impressive, nice!
@michaelprice3031
@michaelprice3031 3 года назад
Everyone: I wanna play a game like that!!! BeamNG Drive: Whimpers in a corner
@MotoCat91
@MotoCat91 3 года назад
Imagine an RPG like Bethesda games with realistic physics such as this, rather than twitching ghost corpses, dinner settings that vibrate, bookshelves which explode if you look at them wrong and animals which clip through the ground.
@fezbpu
@fezbpu 3 года назад
how can i get this in blender? I need this in blender
@-Danny
@-Danny 3 года назад
I think the exact same thing for 70% of the stuff on this channel. Though it's not an easy task for anyone to implement things into software, let alone some of the more advanced findings. I wish I was smart enough to understand just 30% of it, or else I'd try to do it.
@knight2255
@knight2255 3 года назад
Hopefully by 2025 there will be a ton of tutorials on youtube showing us how
@thisisfyne
@thisisfyne 3 года назад
lmao
@KarenTookTheKids
@KarenTookTheKids 3 года назад
True, blender for destruction is just npt quite there yet, the only thing we have ist cell fracture addon, which works well like 20% of the times
@oingpla
@oingpla 3 года назад
'Holy mother of papers" your vids just keep getting better!
@delainykennedy8172
@delainykennedy8172 3 года назад
Amazing! I come from a content creation background and have a love and hate relationship with dynamic simulations... This looks really promising... Love your channel btw!
@SnaveSutit
@SnaveSutit 3 года назад
Hasn't Beam.NG been able to do these things for a while now?
@skrimper
@skrimper 3 года назад
No, it's done differently
@Ripsaw460
@Ripsaw460 3 года назад
@@skrimper no its not beamng is a soft body physics engine made in 2013!! SEVEN YEARS BEFORE THIS, and now everybodys so stupid and think beam is "JuSt LikE AnY OThER CAr GaME" and its stupid beam has done this, way better, with higher fps, and better physics LONG before this stupid shit hes acting like hes never seen a tier model before, idiots.
@Damian-cilr2
@Damian-cilr2 Год назад
@@skrimper and done better.
@joelmartiiin6376
@joelmartiiin6376 3 года назад
0:54 well there is a game called beamng.drive that can do that in real time, its amazing the things you can do in the game like deformations when you crash( sorry for my shiti english ) regards from Catalonia and stay safe :)
@jdavi6241
@jdavi6241 3 года назад
you sound quieter and smoother károly. it is nice on my ears. like ASMR but computer science. you are the Bob Ross of research.
@nobbystyles4807
@nobbystyles4807 3 года назад
the squashing of the car tyres reminded me of that boston dynamics video everyone was raving about over christmas..... i thought it was mostly composited gfx
@NightFire2003
@NightFire2003 3 года назад
BeamNG 👀
@UJustGotGamed
@UJustGotGamed 3 года назад
beamng: *looks away
@Lavender34124
@Lavender34124 3 года назад
in beamng drive this clip through objects and stuff but with this it wouldn't
@Damian-cilr2
@Damian-cilr2 Год назад
@@Lavender34124 as if running into a wall at 500kmh wouldnt make stuff clip into eachother.come on you are making me laugh,if it went fast enough i wouldnt doubt it'd clip the car and break it
@slayercake1
@slayercake1 3 года назад
the most impressive one to me was the twisted up string. so cool
@kylebowles9820
@kylebowles9820 3 года назад
So awesome! Can't believe it's that fast with that much geometry! They could make the tire pop or something; racing games will never be the same after this!
@cineblazer
@cineblazer 3 года назад
Woah -- NVIDIA? Copenhagen? Sounds like the folks up at Blender have been busy!
@angelo_234
@angelo_234 3 года назад
I believe this is just a soft body physics simulator just like BeamNG. And BeamNG probably uses the same simulation techniques that this simulation uses, but BeamNG actually has better performance than this simulation (< 0.1 ms average physics calculation time per frame for one car in Gridmap). Although that could be due to BeamNG using fewer nodes and beams to simulate the cars than this simulation does but I'm not sure about the key differences between the two simulators.
@sgbench
@sgbench 3 года назад
This is cutting-edge research. Whatever techniques BeamNG uses are inferior. (Or just plain different.)
@Damian-cilr2
@Damian-cilr2 Год назад
@@sgbench actually they are superior,assuming this is done on a computer that runs beam at even 30 fps,why am i saying this you may ask? beamng literally simulates every single part of a car and a good enough rig can run it at 105 fps on the most intensive map.all while simulating almost every aspect of a car on max graphics.
@aeebeecee3737
@aeebeecee3737 3 года назад
I totally love it, congratulations
@sovitrath4735
@sovitrath4735 3 года назад
I need to buy a strong paper holder, especially for this channel. Great video as always.
@KrazeeCain
@KrazeeCain 3 года назад
Check out Beamng.Drive! They've been doing pretty accurate vehicle physics for years now, including deformation. Loooots of deformation ;)
@Ripsaw460
@Ripsaw460 3 года назад
ikr how do people not know about beam? and if they do they say "oH wElL iTS nOt SofT iTs RiGID" and it makes me very mad
@Damian-cilr2
@Damian-cilr2 Год назад
@@Ripsaw460 yea its softbody.if it was rigid it'd be similar to wreckfest/flatout 2
@NextFuckingLevel
@NextFuckingLevel 3 года назад
Average Priest: "Holy Mother of Jesus" Woke Science Priest : *"Holy Mother Of Papers"*
@meez5412
@meez5412 3 года назад
Very awesome! Keep up the great videos!
@xkaku9072
@xkaku9072 3 года назад
awesome, we are getting closer to our current simulation.
@spacemeter3001
@spacemeter3001 3 года назад
15ms? Yeah, on what computer? It's always funny seeing these simulations when they don't tell what hardware they used.
@vagatronics
@vagatronics 3 года назад
We've had this with voxels for years, check out Teardown
@AlexPBenton
@AlexPBenton 3 года назад
This is really amazing! I mean, we are already at the level where you could play a game with this at nearly 60fps!
@Greedygoblingames
@Greedygoblingames 3 года назад
Wow! Phenomenal stuff. I could only dream of being able to understand the maths behind this
@Burner_1-one
@Burner_1-one 3 года назад
One singular word. Beamng...
@PlanetXtreme
@PlanetXtreme 3 года назад
I mean.. Beam.ng drive already has this :shrug:
@dXXPacmanXXb
@dXXPacmanXXb 3 года назад
that is seriously crazy, i want this sooo badly
@RoastCDuck
@RoastCDuck 3 года назад
Its so Natural and Perfect it creates satisfaction and joy just by being hypnotized by the simulations
@Hozq3D
@Hozq3D 3 года назад
* completely ignores the existance of beamng.drive *
@There-Is-No-Virus
@There-Is-No-Virus 3 года назад
I like free things, thanks Nvidea!
@DriesduPreez
@DriesduPreez 3 года назад
Simply astonishing.
@toozigooti
@toozigooti 3 года назад
The future is looking bright. I love stuff like this.
@MarinusMakesStuff
@MarinusMakesStuff 3 года назад
Wow, I'm amazed by the string at 5:50 !!!
@marthinus.x
@marthinus.x 3 года назад
Absolutely amazing!
@GregorianMG
@GregorianMG 3 года назад
Holy crap, this is some mindblowing stuff.
@shoulderblade7829
@shoulderblade7829 3 года назад
Woooo this is what we've been waiting for.
@Pedro5antos_
@Pedro5antos_ 3 года назад
AWESOME content!!
@21EC
@21EC 3 года назад
Now imagine games using such an davanced physics in VR games using an haptic glove...closest thing to being a real thing yet non existent object simulated in VR.
@Natsters46
@Natsters46 3 года назад
I’ve been watching all of these videos thinking that you were at least 50 years old. You are wise beyond your years, sir.
@gtdmg489
@gtdmg489 3 года назад
This makes interacting with things, more interactive!
@abrahamwondafrash7549
@abrahamwondafrash7549 3 года назад
Oh my God where are we going with this...thanks to the geniuses who are making it happen....I have always loved realistic simulation....
@Mechanist
@Mechanist 3 года назад
Is there a demo of this some where? I would like to play with it
@Kram1032
@Kram1032 3 года назад
DANG the recent advances in this area are insane. The other day you did that paper about super detailed liquid/solid-coupled simulation, and now this! Maybe one day we really will get a real time simulation of all of everyday life physics interacting in arbitrary ways!
@anderstegnellgaming9790
@anderstegnellgaming9790 2 года назад
I am happy to be able to say that I was here when the original car-simulation paper was published (:
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