I really hope when To The Moon's animation comes out it keeps the Flawless transition of music from end scene to credits like both the games did, that will just tie it all together and be a wonderful experiance
I will say that the authors of these games have a really good grasp at visual story-telling and foreshadowing. The first time the balcony was introduced, it was done so like a gag (you can get a nice view if you look around the corner of the building!) But it actually had such a strong symbolic connection to Colin since his whole childhood with Faye was across balconies. I think what's really clever is how they misdirect you a little since the present-day balcony is viewed from Colin's perspective while during his childhood memories the balcony with Faye was viewed from the side as if the player was floating in the air---I never realized until this very scene in the credits that Colin always moodily hung around the balcony BECAUSE the only view it had was the other building. tl;dr I really like the perspective change.
There's a lot of nice little touches like that throughout the game which makes it very enjoyable. Hadn't thought about the perspective switch, thanks for pointing it out!