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Fire aimed projectiles (Bite sized) - Unreal Engine 5 

LeafBranchGames
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In this episode of bite sized I show how you can shoot an aimed projectile from one point to another one.
Bite sized playlist: • Bite sized
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13 окт 2023

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Комментарии : 10   
@iconnic
@iconnic 4 месяца назад
Really helpful tutorial, especially the part about exposing and making the variable instance editable!!!! Will follow more of your videos as it is definitely a unique approach from most tutorials i have watched on this same topic
@LeafBranchGames
@LeafBranchGames 4 месяца назад
Thank you for the support. Glad to hear you liked it. :)
@carlosrivadulla8903
@carlosrivadulla8903 9 месяцев назад
As a bit size request I would like to ask for a how and why to use "set by ref var" . And another one explaining soft reference Async loading 🙏🙏
@LeafBranchGames
@LeafBranchGames 9 месяцев назад
Thanks for the request. I will make a note of it. :)
@195ashes
@195ashes 6 месяцев назад
Followed tutorial, just get "Accessed NONE trying to reach property TARGET" on the suggest custom velocity arc node.
@LeafBranchGames
@LeafBranchGames 6 месяцев назад
Here is a video explaining your issue: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9PsoeBM82mk.html
@addisonjacoby
@addisonjacoby 2 месяца назад
With this approach do you have any suggestions on the arc changing based on how long you hold a button? Like a charge amount? Would you just alter the Target vector based on this?
@LeafBranchGames
@LeafBranchGames 2 месяца назад
Depends on what approach you take. You can either just elongate the destination target or you can increase the vector for the projectile.
@addisonjacoby
@addisonjacoby 2 месяца назад
@@LeafBranchGames cool I'll try that out thanks!
@LeafBranchGames
@LeafBranchGames 2 месяца назад
@@addisonjacoby Good luck!
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