I find it funny that Clanne who starts out as a Mage is your pick for an Axe Fighter, and that Anna who starts out as an Axe Fighter is your pick for a Mage.
@@definitelynotanarcissist.3135No, they just didn't design the characters with reclassing in mind. The idea for Anna is a warrior who can make excellent use of magic weapons such as the radiant bow and Clanne being a good mixed attacking mage knight, but they just didn't think about reclassing or it wasn't even in the game when they designed it.
Him. + Tiki... Holy crap. Not even reclassed yet, 30-40 in EVERY stat. He can solo the entire game for me. Made him high priest or w/e (stave/magic/fists) he one shots everyone. Doubles everyone. Dodges everything. Literally soloed whole maps with him, and he's ended with full hp.
🤯 you’re right! I was getting Clanne and Framme mixed up. Thank you for clarifying! Re-classing him into a physical attacker is still what I recommend strictly based on stat growths 💪🏼
@@FetchQuestsYT I tried seeing how Celica ring would do since he's a mystical unit and gets bonuses from her ring on passives. He was still poop. I am giving up on this plan lol
@@justhereforfun7288 I don't have tons of time to play so I'm trying to get as much content done in one run as I can. Then the for fun runs are down the road :P in the end I'll spam skirmish for bond support enough that it won't matter what lvl ppl are
another tip, do not second seal into a base class. This game tracks your levels throughout your characters leveling and class changing so for example: Vander starts as a level 1 Paladin meaning he is a level 20 unit. So promoting from a base class ASAP is the best way to get better growths and exp as your hidden level determins your exp gain and while in a Advanced at the intital level of 10 and level 1 lets say Paladin again. So a level 20 Paladin earns less exp than a level 10 Paladin plus you play with the advance class longer meaning you can abuse the growth rates more on a playthrough. If you are worried about "how would i promote into another Advance class?" Once you Master Seal from a base class and into an Advanced class so long as you have the weapon profiencys to swap to another Advanced class your level wont reset and you can be a hidden level 10 Paladin and swap to a hidden level 10 Warrior as when you second seal, your tracked level stays the same; i hope this helps as i only found this out at the end of my playthrough on hard.
Good to keep in mind, but I still think there is a good time for second sealing a base class, Clanne being a good example. Leveling someone in the wrong class is worse than staying in base classes for a couple of extra levels. Even if advanced classes have better growths, that is irrelevant if your growths are in magic while you are dependent on strength. For the most part, I agree with you, though, because most characters base classes are okay for their growths. (The only real exception to the rule is Anna, Clanne, and MAYBE Framme if you catch it really early)
Honest question I have a maddening playthrough that I'm playing more traditionally and a hard playthrough I'm using just to grind out units and max everyone I like, if I don't mind the grind does it make sense to still promote early or would getting the extra 10 levels be better?
Actually lineage is great in the early game, but when you get byleth everyone should use mentorship instead as it provides adjacent units with the same 20% xp growth. Also, jean can class into whatever he likes. Starsphere combined with expertise means he should be maxing stats as early as level 30.
I left Jean as a Martial Master. He ended up with relatively even stats with Magic and Strength. This allowed him to absolutely tear enemies apart with his fists while also being able to use staves when needed.
Jean really should take adv of utilizing both str/mag given his generous personal skill - mage knight or martial. I can also see him going full phys and then using a magic emblem (or vice-versa)
@@TheOftenElusive i really did like martial. i think the one drawback of the class is that it has no range support at all. (and the growths looked bad -admittedly i forgot that Jean had the Donnel Stat Buff lol)
Jean is a character who is supposed to become a specialist. His personal skill doubles the growth rates of the class he’s in, so you want to find classes that have a 30% growth rate in magic, Atk, Spd, ect.
I agree if you do not have the tiki dlc, but if you do it's pointless to get a 30% growth class since those are extremely focused and will get you to cap to early, Jean prefer an even spread so he can cap most stats. he has a +2 cap to magic though so he would rather go for magic.
Personally I find he makes an extremely effective General or Berserker. Doubling the Bld stat growth of those classes can make him a girthy boy to make excellent use of heavy weapons. It's very easy to reclass him to something else later on to better make use of his magic stat cap and he'll still have absurd HP and Str/Defense depending on which class you aimed for.
I had Jean stay as a Martial Master. I really loved the idea of a small child punching the heck out of zombies. The kid is a beast, he killed many a boss in my playthrough. He truly has the fists of fury. (I also gave him Emblem Edelgard)
Correction on Jean's personal passive: he doubles the growth rates of the class he's in. So berserker, for example, gives him 60% bonus HP and STR growth instead of their normal 30% bonus.
@Oggre Royal Knight still makes good use of magic as a stat. Immediately you are still using staves so extra healing or % chance to inflict status effects is good, but eventually you can just give him a Flame Spear as well.
@@Oggre I had him as tiki high priest in my maddening run and by the end he was a top 3 unit behind Main character and my Ike/axe general Panette (100% crit). He had WAY higher stats than everyone else like mid to high 200s in total? I’m on and off doing a new playthrough with him as a wyvern master to take advantage of the doubled class growths and think he looks cool with the goggles on a dragon. So far he’s leveling nearly everything every time (still with tiki starsphere). Whatever works for him as long as you get him in advanced class ASAP and get tiki on him from ch6 onward, but yeah high priest Jean helped me beat the game on maddening.
Wyvern is probably the best class in the game so since he can basically be the best version of every class as long as you start early enough...yeah. wyvern.
Jean and Anna are both star members of my team. Jean is a dodge tank Wolf Knight that can one-shot almost any unit with either Silver Daggers or Levin Sword. As for Anna, I reclassed her to High Priest since its a magic class with great Luck growth (+30 for 75% total Luck growth) so I can make the most of her personal skill. Anna currently has over 30 Luck, would probably be higher if I reclassed her earlier.
I believe she has the highest defense growth rate in the game. Personally I went Wyvern Lord. She functioned like Haar from Radiant Dawn. Didn't even matter if people used bows against her, it just bounced right off.
Lapis is also a high-value reclass I find. She's gonna be one of your fastest units no matter what, and her strength/defense is pretty nice for if you want to go into Warrior. She can realistically one-round Maddening dark beasts, which comes in handy pretty often during the lategame.
Jean Swordmaster is kind of nuts and eventually rivals Kagetsu in some aspects. He will get a much more consistent +mag growth and thus be able to use the Levin Sword very well.
I reclassed Etie into an Hero,bi think it complements her strength and ho growths and helps bring up her speed and other stats to an acceptable level. And Lady Anna into a mage.
I personally benched Etie and kept Lady Anna as a Warrior. She shreds things about as good as Fogado does with the Radiant Bow. For my next run I’ll probably do that, though.
@Jet_seT I'm by no means an expert, but I think axe or sword fighter are Etie's best bases. Axr pushes her HP, STR and Build, but sword bumps her speed and dex alot.
For a lower investment Etie, I recommend having her gain Axe proficiency from Leif and then simply making her a Warrior upon promotion. Still makes use of her natural Bow ability and makes her a very effective Backup unit for some extra damage. Still makes use of her high strength and the better HP growth gives her a bit more sustainability.
@Casey Lantz warrior feels more like her natural path rather than sniper. My only issue is it's lower speed caps. But she's fast enough to nit get doubled often and you can make her a crit monster.
I made Lady Anna a sword/axe hero paired with Tiki. She has a levin sword as well as physical weapons so she adapt all the time, though she usually just kills thin while engaged. She’s a monster.
I made her a high priest because not only does she have high magic, but it also gives her really high luck which is really good for farming money And even stuck with the El-level tomes she was STILL tearing enemies apart in endgame Hard mode
@@deathby1808 Tiki's also a pretty solid one to give her if you have the DLC, gain access to HP/Luck +10 on top of the luck bonus you get just from having Tiki equipped
Id recommend making Anna a High Priest instead. You lose some magic damage but get a crazy high luck instead. I believe it can get up to 58, which means frequent triggers of her ability
In my current playthrough, I made Clanne an Axe Cavalier, promoting to Paladin, and Jean changed to a Sniper (I probably should have made him something else, since Alcryst exists, but he still was crazy strong with a longbow). And yeah, I made Anna a Mage, turning into a Sage.
So what ppl are starting to realize about Lady Anna, sage isn't actually too good for her. Yes she has high magic and speed growths but her main issue is her build stat. As we know weapons have weight and build helps mitigate the weight effect. Anna's build is very bad if you go sage. and tomes are heavy. This leaves her very susceptible to getting doubled and her measly defences mean she's getting one shot. As someone who went sage Anna, it's not worth the hassle as she takes a lot of investment and is made of thin paper. The best approach for Anna is to actually keep her in an axe class. Go warrior and let her use the radiant bow, a bow that uses your magic stat instead of your physical. Another option is to gi mage knight so that she gets better build. High priest is also good for stave access and higher luck growths which synergies with Anna's personal skill. Basically, sage Anna is pretty underwhelming whe compared fo her competitors as a pure mage.
Not a reclass idea but I also noticed Anna's mgc growth was high and she does crazy with the radiant bow which uses your mgc stat instead of str stat. So she does well with any class that can use a bow, I believe you don't even have to reclass her because whatever natural class she promotes into is capable of using bows. Either way she's been a powerhouse on my team just with that bow alone
I actually re-classed my Anna to Sword Flier then Griffin Knight with a Levin Sword and she wrecks havoc alongside my Louis with maxed out defense and resistance.
Anna will do well with any magical weapon. You can move her into something like Hero or Swordmaster and have her abuse the Levin Sword. There's also a magical axe.
@@drygnfyre the Hurricane Axe is what it's called, smashes foes causing them to move back a tile after combat, but being a "wind" weapon it does get a damage bonus against fliers
On all my playtrpughs trough maddening the best performance alear had on all of then was when i reclassed him into a goddam wyver knight, i've seen peaple making alear as a divine dragon or even griffin knights, but even after trying those, wyvern knight was the best one by far, i beleive the reason is the extra strengh growth on wyvern knight. On divine dragon and griffin knight you'll always be able to double enemies, but all double hits will deal pitiful damege since alear's strengh growth is pitiful for what is expected from a physical damege dealing fire emblem protagonist (just look at byleth for an exemple) but wyvern knight fixes that by adding 20 strengh growth, and since alear is already a dragon, the extra dragon effectiveness isn't a problem, the lack of divine dragon's class skill wasn't a problem becouse now i could still double hit and, with the added strengh, therefore one-shot with libaration consistently so i recharged my engage meter pretty easely, you don't nead the extra spead and dexterity from griffin knight couse wyver knight might not have as great spd and dex growths, but it isn't much lower then divine dragon and griffin knight, so you'll still be able to double and crit everything couse alear already have broken spd and dex growths, the only problem was the lack of res growth, but that can be midigated by one-shotting mages with the extra strengh you get from wyver knight's growths.
I think in general, for a first playthrough I generally keep the characters in the classes they generally are meant to be. Then later, I tend to experiment.
I turned Jean into a divine cleric, or something like that- the staff tome and martial one. He turned from a healer into a magic tank who can nuke in return
Same. He almost feels broken. He can heal just as well as he can kill. Even characters with high resistance get bodied by my Jean. Mine can also heal as he heal others.
That's High Priest, and is arguably his best class. For exactly that reason: he can break tomes, use magic, and heal (including himself). Tons of utility. Also he's probably the best user of body arts because the physical attack value is determined by might + the average of STR and MAG, both stats which can increase quickly on Jean.
Expertise and Starsphere can both apply, but saying they "stack" is a bit weird. Starsphere is a flat +15% to all character growths, while Expertise doubles the growths from Classes. So Expertise doesn't double Starsphere's bonus. Starsphere+Expertise *is* the only way to get a non-HP Growth above 100% though, meaning a guarenteed +1 and rarely +2.
Panette reclass, or in her case second seal, to a warrior. Her massive str and hp allows her to excel plus the bow gives you access to the critical bow which synergies with her passive. Add in the fact that the warrior skill is more useful for damage than the berserker and run her with the brave axe and you have a power house hitting for 160+ dmg on axes or 90+ crits with the bow that can be boosted using engraving to 70% base chance. This puts her within 100% territory if her passive procs and you run wrath on her.
Did a run of soloing the game with Jean on hard. Griffin knight was amazing for Avoid tanking, aswell as having high str and mag caps to allow you to switch between spears and fire lances. There was not a single enemy Jean couldn't one round. (Except for last boss obviously)
My Anna had terrible magic stats for some reason so I made her a warrior and she's a ruthless little beast I love her. Maybe in another playthrough I'll give magic a try though.
Her base class has a huge -MAG mod, so if you only looked at that it may make her look a lot worse than she is. Fetch is right with her gaining a point nearly every level using an actual magic class. She has one lowest base STR growth rates in the game (15) - which makes her a bit rough as a melee fighter unless you're using MAG scaling weapons.
that's because you didn't second seal her soon enough. Her base magic stat is like 2 or 3 as an axe fighter. you need to class change her to balance out the stat, it'll drop her str down and boost her mag for an immediate impact.
I made Anna a griffon Rider with a Levin sword, she not even capped yet and she does around 60magic attack and has 133 avoid, and 40 speed can solo anything and barely take any dmg. It's scary seeing her delete over half of the Wyrm's health and still standing.
‼️ Thank you everyone! I got bro/sis mixed up. Clanne starts as a Mage. Re-classing Clanne into a physical attacker is still what I recommend strictly based on stat growths 💪🏼 Also! Expertise differs from Aptitude in that it doubles class growths, it doesn’t increase each stat’s growths-Thank you for your comments on that as well!
I don't buy Clanne's 10% Mag growth when he keeps getting Mag in my three separate runs while Alear really struggles to get Strength. I made him a sage, and he usually ends up as one of the toughest foot mages thanks to him also getting defense via level ups.
I personally made my Anna a Wolf Knight and paired her with Eirika and she became a bit of a crit demon with a killer axe in my playthrough. The highest I got crit on her was around 65%
Warrior Anna is actually extremely good. Her natural magic growth makes her a great user of the Radiant Bow which scales off of the magic stat. That paired with the overpowered Longbow and the axe you get from the Fire Emblem Heroes link makes her a single unit powerhouse. Getting Liefs skill Adaptable makes her basically unstoppable.
Warrior Anna is pretty good yes, but she's far from unstoppable. Her defense is garbage, and her res caps low too. She gets one-rounded by basically everything, the only things she does survive she does so barely because of the class has a pretty good HP stat. Being able to switch weapons on enemy phase to counter doesn't really help if you just die. Don't get me wrong, she desroys wyverns and generals with the radiant bow and chunks down anything else pretty well too, a solid glass cannon unit.
Thank you for explaining! I was wondering how people reclassed (lady) Anna so we can make more money with her personal skill I was lvl 15 and didn't know how...For me, Jean is a beast without reclassing, he defeats archers and monks with cuadruple hits.
High Priest gives Anna the best growth rates in Luck, while letting her use tomes. You give up some MAG growth but if you want to maximize her personal, that's the best class. On the other hand, if you don't want to second seal her, she can still be viable as a Warrior with Radiant Bow.
@@drygnfyre Not sure if high priest is the best, but I prefer sage. Reason being is that you're kinda limited to the tomes you can use, and probably forced to wear olwen bond ring
@@t_kon High Priest offers the best Luck growth, so it's the class to be in if you want to maximize the chance for Anna's skill to proc. If you want raw damage output, then Sage is probably better. Both classes are good, it really comes down to what you want.
I turned Anna into a Mage Knight & inherited Edelgard's lineage & the highest possible HP+/Luck+ from Tiki! Actually giving some of my bench units the Tiki Ring with HP/Luck+ & Lineage is great for having them survive battle & gain exp!
Framme benefited so much when I finally get her promoted to Martial Master. I don't know if I got really RNG blessed, but she one-shots every mage now, and has a huge amount of Avoid. I have no idea why she got so good but I'm not complaining.
my top 3 reclasses in my run have been mage knight lapis for some reason, wyvern knight Jade for the Ladislava that 3H denied us and Thief Framme who I still have no idea why she works so well but like she just doesn't get hit. I also turned Anna into a Gryphon Knight and just plop her in the middle of rooms with a Hurricane Axe.
I definitely agree with Anna being #1. However, from what I've experienced (I'm on my first playthrough) is that the "Mage" role is a highly saturated one. Meaning there are so many quality Mage characters at your disposal that I began to wonder... do I really need ANOTHER one? For instance, I made Jean into a Mage Knight, he has excellent MAG stats. Then I had Celine who was actually pretty solid for me through 10 chapters, but was sadly replaced by my Jean. Then we get Ivy, who is a great mage, but really lacks in speed. And we get her sister, who is also very flexible as a mage or support. I'm not really sure what I'm going to do with yet lol. So I am stacked with Mages at the moment, with Anna obviously being the best of the bunch. But do I really need 4 great magic users? I dunno.... Maybe I should have respec'ed Jean into a physical class instead. I don't really feel the need to ever take more than 3 magic users into battle.
They're not cheating, you get a better xp skill from a ring mid game that affects adjacent allies. Otherwise once you promote you'll be leveling very slowly. Like clear the whole map with one character for a level slow.
you missed out that Anna has a luck growth of 45. Only a few units have 50. Luck is a key trigger for her unique skill, so I made her a bow knight (+15). Mages only gain +5. A sage might be a good shout (also +15)
To me I just let clanne's natural growth slowly shift him from mage>physical attacker. Mage lv10>anything> immediately second seal into Griffin Knight. This way he'll still have some mag due to respectable base+10 levels in mage and will be among the better levin sword/flame lance user that can also use physical weapons to selectively snipe def/res, whatever is weaker. This was done on hard, and he did fairly well all the way to final boss. On maddening I bench clanne lol.
My favourite reclass is Chloe as a Martial Master. Her Strength and Magic are identical most of the time for brawling. Plus her Speed was decent enough for her to quad nearly all the time.
Jean's skill does not increase stat growths across the board, it doubles his class's growth rates. So he's extremely customizable, things like sage or berserker with 30% growths in their main stats become monsters for him but he easily can become unbalanced as a result (without tiki) since his personal stat growths tend to be lower without any standout stats on their own.
@@FetchQuestsYT Since you went Lance Fighter to Halberdier it basically functioned that way since those classes have an even spread of growths. He's an interesting character where second sealing a couple times might make sense since setting him as a general for a bit can really up str def and bld fast before moving him over to a different class. Really liked how they handled his skill compared to the prior "villager" type characters.
I feel like they purposly made characters who didn't fit their class this game to push the emblem growths and reclassing more heavily. Though should've hinted it more for people who didn't pick up on that. Like Anna wanting to try magic or something.
I kept Jean as a monk and then changed him to a high priest. He pretty much gets 4 attacks against any melee attack and if I want to enemy turn tank I throw him out there with a spell like elwind or thunder. He doesnt fail at doing anything as that class and can even heal himself while on solo missions.
I made my Jean a berserker with ike, he literally one shot everything with great aether and had so much health. He was also able to just one shot most things and bosses with a killer axe in maddening. Hes a super fun dude
I actually kept my Clanne as a Mage and went into Mage Knight with him. I'm not sure if I got really lucky, but all his stats right now are in the mid-twenties or higher. He's literally my best unit and I can use him to burst or tank at the same time.
I left Clanne, but plan on using him in my next run. Jean I made a high priest healer and regret it deeply, I should have made him a griffon knight a lot earlier and let him be a physical unit.
It depends an lot on personal Taste, o let those Kids in the Bench. Im just in the Desert with Griffin Chloe, flying Lapis and almost every Mount Guy. Oh, and Sharpshooter Etie 😍
Based on Growths, Boucheron actually does best as a Cavalier/Paladin rather than a Berserker or Warrior. His strength growth will never be above 40% even in those classes, so it's worth more to focus on his other stats. Paladin gets his Dex and Speed at I think 60%, his defense to 50% and his red to 35%. As well as a 100% HP growth and a strong 20% build growth. He really only has a bad Luck growth at 25% and a mediocre strength at 35% (though that's close to standard with him). His magic is 0%, but it's unnecessary for him.
For my first playthrough, I tried to keep all my units in their base class trees (except Goldmary, who I made a Halberdier for a little while before reclassing back to S/L Hero). For my next playthrough I’ll probably do more reclassing, including a Halberdier. Definitely will reclass Jean this time around. He WAS my best healer in my first playthrough, though. As for Clanne, I benched him the second I got to Brodia. Would’ve made him a Mage Knight if I did promote him though. Anna was amazing as a Warrior for me with the Radiant Bow and Leif. Might reclass her into some flavor of magic user next playthrough though.
Same with Anna. Didn’t know her growths my first play through and as soon as I got the radiant bow on her she became one of the best units in my team one rounding literally everything.
I'll be honest...Lineage and Starsphere break the game since they allow your units to become very powerful, very quickly, like I had Starsphere on Alear for most of the game for example, and by the time I was finished with my playthrough, almost all of his stats where maxed however if playing on Maddening (which i do not plan on doing), then Lineage & Starsphere are likely invaluable in order to level the playing field
My clanne was kept lv1 until I got seals and tiki, then changed him to sword fighter and later to hero. He leveled up all the way with starsphere. He's a one man army now. Same treatment on Framme, except she went axe fighter and then warrior, she's insane as well. Again same story for Jean, but he went swordfighter, then promoted him into hero and insta changed hik to Paladin to make the best use of his personal skill. He's by far the strongest unit I have, with unbeliavable stats. Anne went martial monk right away (same mag growth as mage, but better growths overall), then Sage. You lose 5 mag growth for 25 luck growth, since her passive relies on her luck I found that too good to pass on. She's still insane. Same thing for Chloe, she went martial monk and then Sage, also super good and very fast (55 speed growth). She will get reclassed to Sage soon as well. None of these units were allowed to level up without starsphere equipped. All of this in my classic maddening run, that doesn't feel maddening anymore honestly.
@@YourCrazyDolphin Good catch, I’ll pin a comment on this as well. I’m used to the “aptitude” skill in previous Fire Emblems, I just learned “expertise” affects his class growths 👍🏼 thank you!
@@FetchQuestsYT Especially important that second part as it is possible to give Jean 100% defense growth by making him a general and giving him starsphere.
At first I just made him into a mage knight. But their stat caps aren't great and nor is their str growths of a measely 5%. I opted to make him royal knight because by this point his mag is crazy high and that means he can heal well. The class improves his hp growths and his str growth. And if you get his mag to cap. Give him a magic weapon and away you go. As for Anna? Griffon knight. I went from fighter to warrior to griffon knight. Why when she is screamed up and down to be a sage or a priest (for the luck cap)? Simple. Her skill make a killing. You want to be able to plop her in the front lines to make you money. by the time shes a griffon knight. Her str is pretty good. And upon lvl 20, her mag is viable too. this allows her to switch between her FEH axe and the hurricane axe. Ideal unit for killing the frontline and set her up in slowing terrain. Clear the way allows allies to use her to slip right pass as a bridge across water or forests. Oh and with a 35 luck cap. yeah, she's making you money. I find that ppl are a bit too blinded by her high mag growths and not paying enough attention to what she can do besides be an overkilling glass cannon. She can instead be a frontline tank that opens the way for other glass cannons and make you money while doing so. Mag doesn't necessarily mean they are best as tome users.
Berserker Jean. Gives him crazy strength and HP growth with Starsphere, and combined with Ike's Great Aether and Reprisal+ he basically lives everything on enemy phase then kills everything on player phase. He's basically a tactical nuke
My Clanne is a mage knight (calvary) and he's a beast. Got the Nina (S) ring that grants 20% extra dmg with Excalibur, got an Elwind and upgraded it to Excalibur, and he REKZ fools
One thing though, if your unit is close to or ready for promotion by the time you can second seal them, then it's best to promote them first due to how the experience gain works in this game. You don't get a penalty to Exp for being in a promoted class, but you do for having a high internal level and you can reset your class level once you reach 20 with a second seal anyways. Otherwise your character is gonna be stuck in an unpromoted class for 10 more levels
Yes-Agreed IF you’re able to promote to a desired Advanced class. In my examples though, I couldn’t promote Clanne into a Warrior or Jean into a Halberdier until they were level 10 of their Base class (Axe fighter and Lance fighter). Same with Anna, I wanted her to be a Sage but I can’t until she’s a level 10 Mage first
@@FetchQuestsYT when you promote all the side promotions change requirements from "lvl 10 of the base class" to "lvl 1 of any advanced class", meaning you can level up to 10 in the starting class, promote, then immediately second seal into the advance class you want. Its just an easier path for characters you are actively using like Jean who will naturally gain levels before unlocking second seals, instead of benching them till ch 12 you use them as always then take then do the master seal -> second seal at lvl 10 to arrive at your final class
My favorite with a reclass was Goldmary as a great knight. She tanked most battles against any physical foe and I paired her with the Lyn Emblem so that she could take the speed of foes and kill almost anyone with their far reaching Emblem skill.
I made Alear a Wolf Knight. Swapping fists for daggers plus a mount was not a bad decision at all. Pretty good actually. Plus he looked kinda hot in that outfit he got… XD
Jean is my best boy! Just started the game literally few days ago but he's going to be my Martial Monk. I originally wanted to do Framme first but Jean is taking the first place.
If I'm intending to use clanne, then I don't use him until I have micciah. I reclass him at level one, great sacrifice to get him to level 10 immediately, and turn him into a wyvern knight
i honestly forgot to use my jean at some point because i had alot of magic classes that had staffs. in my next playthrough i will make him an offensive unit tho.
Anna is my wolfknight for her massive luck bonus and luck rates for wolf night she currently has around 68 luck which triggers her personal skill giving tons of gold. She also has a pretty good dex growth so throwing her in thief or wolf knight is arguably just as strong as mage.
I actually wouldn’t recommend inheriting Starsphere as it’s value falls of as you level. It’s better to just where the ring until a few levels in to the advanced class and use that 1500 sp on actually making the character stronger. This is different for Jean of course since he has the unique interaction with his personal but Ana can inherit the hp luck from tiki instead and augment her own personal this way. Once she gotten a few levels you can put byleth or celica on her and she is pretty spooky as either sage or high priest (which augments her luck further)
Reclass every character to either wyvern knight or griffin knight especially kagetsu sword master is a rly bad class and he might be the best unit in the game after a reclass equip him with killer edge and he destroys everyone
Netflix is literally the worst streaming service in existence and I wouldn't give them business even if they paid me. HBO definitely has the best content
Ok…….so let’s talk about the maths with Starsphere…..if you get mentor from Byleth you get for 250SP an ability that gives you 20% extra xp and alies around you. Tikis ability I believe gives a flat 15% growth on every stat. As there are stat caps in this game, mathematically it’s better to roll on every stat more often than to get this 15% bonus. At least in theory.
uh.... not really, cause you'll eventually hit the experience cap. After you reset your levels enough times, no matter what you'll always get 1 experience pts per action, 3 per kill. with the exception of the special mobs from silver skirmishes you'll hit a hard grindy wall.
I kept Anna as an axe unit, and made her berserker, did very good damage but bad hit rate. Gave +hit from Sigurd and Emblem Ike because she has around 10-15 defense stats which means Ike helps a lot with her bulk. Also wrath and 60+ hp.
@@Bezhodeft The hp makes her great for the vantage/wrath combo, but she takes so much damage if the foe survives. Ike is very good in giving some bulk, he gives extra bulk when damaged. And she reached 70 hp, which means she has full wrath at 40 hp.
Funny enough Chloe actually makes a very good mage as well. She has higher magic growth than str and her super high speed will make her fast as well which is rare for makes in this game. Also her high hp makes her less squishy. But to be fair she is just very good unit overall.