Bless you kind soul. Welcome to the Cult of Gilliam. Your armor will be coming in the mail in 3-5 business days. May your hit rates be 69 or greater and your growths be blessed. Gilliam be with you
@@ironcolon7028 Is that 3-5 business days as interpreted by a Paladin, or by an Armor Knight? 'Cuz if it's the latter, can I just go pick it up? I can probably see it from my house.
Welcome to the Cult of Grilliam. Your sacrificial knives are being sharpened as we speak for your personal use. General Grilliam once beat Gordon Ramsay with a T-bone and a dream. May you always be at weapon triangle advantage. Grilliam be with you
I think you underrate Myrrh. She needs like, three kills to start taking off, and can basically terminate every boss left in the game effortlessly, as well as being excellent to draw status staves or siege spells. Myrrh can oneshot both her dad and Fomortiis with minimal investment, and kinda serves as the game's Gotoh in that context, except she gets to face roll like, six chapters. Once she hits like, level 10, 12, she basically becomes unkillable.
Yes. Since making this tier list, I’ve seen just how silly Myrrh can be, and she’s probably the easiest way to deal with the Necrodragon, Fomortiis, and Lyon. She’s quite nice if you feed are few kills when you first get her
@@ProfessorBopper To her deficit, she DOES kind of need to be fed those first few kills (or just serve up some eggs), and, y'know, 50 uses means you can't exactly just throw her into every enemy for the entire rest of the game, so she's not top tier or anything, but she's a nice little engine of destruction once you get her online. And, in case anybody cares, she's pretty mediocre as a Dark magic user and since she's technically unpromoted, she can't get S-rank for Fenrir, but can get some decent mileage out of the good monster equips. Some of the Gorgon ones in particular are pretty nice, and one of the Bael talon variants is also pretty nuts. She's pretty frail without the Dragonstone defense buffs, though still probably tankier than your average mage, and flight is always neat on a weird unit. No idea why anyone would care what her viability is when you glitch nonstandard equipment into her inventory, but hey, it also means Seth can add being the most powerful Dark mage in the series to his list of accomplishments, so why complain?
I will always remember the first time I played a fe game on hard without resetting or side missions. Somehow Gilliam hit 16 speed as a knight. He got speed 13/16 level ups as a knight with 30% growth rate, it was hilarious.
Ah, yes, the unbelievably blessed unit. The first time I played I really liked Colm, and I used him a lot, and he ended up being ridiculously strong and bulky. Nearly capped in all relevant stats. Naturally I was disappointed the next time through when that turned out to be a freak anomaly.
@@jordanfitzmaurice6658 He was 19 speed, with below average strength for him, which was still like 20, but he capped hp and defence, and doubled pretty much the entire game. Ive also had a vanessa reach cap on defence and resist in the same playthrough. That made the game easy
Tier lists are so sad for that reason. It hurt putting Gilliam and Marisa and Syrene so low, but, man, it doesn’t stop them or Myrrh from being so much fun to use
Hey, I think you underrated Lute. I watched Gwimpage get Lute to Staff Rank A (for Warp) by chapter 15. On Ephraim Route, where Saleh shows up much later, Lute can/should be more powerful than Saleh by the time you get to him. And by that time you’ve built up some support, further benefitting her.
They did L'arachel dirty. His design is amazing but I can't really see Duessel being *that* high, he helps a lot on the phantom ship but so does Seth already and in the late game the demand for a mobile iron wall isn't exactly high. I would at least put him below Saleh though, he still rocks. Meanwhile I'd put Tana just behind Cormag, wyvern knights in arms ~
Once I actually decided to use Duessel for another run the game was over, dude wiped out the entire game, I don't care that he has less movement, he's just so fun to use, I don't remember which sacred weapon you get first but he's getting it first than anyone
I'm not sure about Garcia being in B, his speed growth isn't really good and at 7 base, that means he'll struggle to double enemies later, although enemy stats seem kinda underwhelming in sacred stones so it won't be that bad. Ross I think is very similar, they even have similar growths (almost), it's just that Ross takes more work to level, but since he joins very early (unlike the other 2 trainees) and I like having crit (and to abuse peaks), I train him up to a berserker. With all that said, I don't think there should be a 2 tier difference between those two. So maybe Garcia at top of C tier. Idk man I just like crits, pls no bully
I think what you say is fair. I like Garcia quite a bit because he’s a good boy and is around when no else is as one of the better combat options for the first half of the game. His speed isn’t great, but enemies are really weak, hand axes are OP, and the Garm more than fixes the speed problems, with him having one of the easiest paths to the Garm in the game. Berserker Ross is also best Ross as you say. Crits are fun, and funny crit animations are even better
@@ProfessorBopper Garm is just that good, I agree. If only the "Sacred Strength" attack theme (sieglinde/siegmund attack) played when you attack with Garm, that would've been perfect. I subbed, I'm glad I discovered this channel, thanks for making all the videos!
Yeah I love Ross too. Got him to level 19 pirate before turning him to a berserker, he somehow had 18 luck meaning killer axes were 70+% crit rate. Needless to say, he crit Formortiis to death with Garm
Honestly, I don't find Myrrh to be bad at all. If anything, I find her to be incredible. I'm doing a Difficult mode run right now, and she is very powerful. She nearly one-rounds enemies at base, which isnt great, but she starts to one-round after a couple of levels, which she gets really fast. She is very durable, even with her low HP, plus her HP goes up super fast due to her xp gain. Her only real weakness is Luna druids, which to be honest are scary to pretty much any unit, but they are especially dangerous to her, due to her low HP.
Tiering Myrrh is weird because it's a combo of bad availability, good combat (after a few levels, but she has accelerated exp gain), bad move, flying, and being the best unit in the game against the final three bosses. Her low HP is what always gets me because it can limit where she goes, but Myrrh has definitely grown on me after doing this list
@@ProfessorBopper I see. Yeah, her availability is pretty bad, but I find she's one of the best combat units once you get her, as long as she isnt fighting Luna druids or enemies with effective weaponry. I wouldnt say shes one of the best units in the game, since you get her so late into the game, but once you do get her there's very little reason to not use her.
Honestly, I think Joshua should be higher than Natasha, because, sure healing is great, but Natasha is so underleveled when yiu get her, and there are rare secenarios on hard mode where you'd need both Natasha and Moulder, you're better off sticking with the one who doesn't die in 1 hit. Joshua comes ready to battle, and with juiiicy hard mode bases. Now that doesn't mean that Joshua is S tier or anything, but he is a unit you'd consider using over say Kyle or Forde..
I do like Joshua's early game combat quite a bit more since I did the tier list. He'll always be held back by being sword locked, but C swords and having good player phase combat is nice early on. I still think Forde and Kyle are better because FE8 loves mounts + javelins, but I do think I underrated Joshua.
Joshua gets increasingly worse every chapter after he joins. Honestly im not so sure id deploy him over Kyle or Forde. A medicore cav can atleast keep up, be used for rescue drops, control weapon triangle, and imo Kyle and forde have more long term potential. Joshua's combat really isn't that good considering his reliance on crits, facing weapon triangle disadvantage, and lack of 1-2. He's a player phase unit that doesnt even have an impressive player phase.
Maybe I'm just misunderstanding how some of the criteria is being compared. Like when gerik is good cause he can optionally get garm if hero vs a ranger mount. That is viewed in a vacuum. But aren't other times you talk about playing non grind efficient not super ltc and sometimes 0 growth. I would guess duessel or garcia should be viewed for garm instead as candidates
Why not all 3? I have found that it’s pretty easy to get Gerick from C to S axes, especially if you promote him as soon as he shows up. His bulk and access to hand axes means he can see tons of enemy phase combat and really rack up that axe experience. I always like to have multiple Garm users if I can because it’s fun to pass around and murder late game enemies with. Also, it is difficult to use a standard criteria, but generally, I’m going for “who makes the game the easiest, when playing somewhat fast.” It’s pretty vague criteria, but I like to think about it as, “who would I recommend a new player use to make the game easier?” The reason I talk about 0% growths or ltcs is just for variety and to talk about the characters in a variety of ways, and generally (not always!) being good in an Ltc or 0% growths = being good in vanilla
Lyon: give me the stones Eirika: o- Lyon: you refuse? Then face my magic Eirika: here’s the stones Lyon: wait really? Eirika: yeah Lyon: are you this stupid? Eirika: yeah
What would your ranking for Ross, Ewan and Emilia be if the grinding isn't considered as a downside and you would use the Tower? I always use them in my run throughs and they always end up being absolute beasts. Ross as a zerker, Ewan as a druid and Emilia as a general (I know paladin would be a great pick, but I like having some class variety and there are loads of other good options for paladins).
A tier list that allowed grinding would be quite different I think. It would basically be class and then availability determining the order with S tier being Seth, Vanessa, Tana, Cormag, Tethys and then the A tier being the Paladin squad. Amelia as a paladin would be in A tier but a general Amelia would be D or F since all of the grinder flyers and paladins would make a general’s bulk useless since everyone’s stats are overkill in this setting. Ross would probably be B tier as a berserker for Ephraim route where he can abuse chapter 13, but he’ll be kept back from being footlocked and Ewan would probably be B or C tier. Summoner is his best class and gives him a lot more options than anima magic does. He still gets staves as summoner so he’s still good for a heal ever now and then. In a grind setting, Ewan basically becomes your best warper, and while warping isn’t as good in Sacred Stones as it is in Binding Blade or Shadow Dragon, it still would help greatly with chapters 16, 19, and 20
@@ProfessorBopper Wow thanks for the information. I might start a new run and try having Ewan as a summoner, never was a too big a fan of his summons but might give it a shot. Could give Amelia a shot as pally to see what happens :)
@@midnalight6419 Ah. Franz wrecks soldiers but only Gilliam and Ross struggle doubling soldiers early on. I was referring to other enemy types (mercenaries, fighters, archers) when saying Franz has a tough time doubling early on. He doesn’t struggle with it for long, but it limits his early kill potential for a hot minute
I like to think of tier lists as guides for new players to help them make the game as easy as possible, and Seth makes the game easy, not Amelia. Plus, we need some way to quantify how badass Duessel is
Oh god Seth is good? I literally just beat Sacred Stones yesterday and avoided using him the whole time cause I assumed he was just that OP starting unit that falls behind
He's like those OP starting units if they never fell behind. My only problem with him is that because SS is such an enemy focused game, for a casual like me, it's very tempting to use him as a crutch while all your other units are exp starved. And i mean, you could technically solo the whole game with him without much challenge, but thats not how i want to play. So basically only problem is he's too good lol
@@x54xHantamachine well shit wish i knew. My Franz had terrible growths and there were many times i was like man i could just swap for Seth but i keep pushing with Franz and he was just very middling at the end of the game
I have REALLY good luck with Amelia's but I also don't have an issue playing slow and tanky via generals. Just cram her in a joke point. Most weirdly speed-heavy general I've ever had, getting moderate strength and max speed every time I can remember.
I like the grinding for exp on units. After leveling them up to their full potential and comparing them, I will have to disagree with this tier list. Maybe this tier list is good for 0%growth or a speedrun. But to those who want to fully enjoy this game i dont see how ewan and amelia are F tier.
At the start of the video, BBop says he's ranking the units based on his personally preferred play style, which is pretty fast and loose. He does not like to grind units and there is no consideration of Creature Campaign in here. Thus the trainee units are naturally pretty far down on the list.
Okay, so in no particular order for each tier: S tier: Ephraim, Myrrh, Saleh, Ross, Seth, Duessel(Ephraim), Tana, Lute A tier: Cormag, Kyle, Vanessa, Moulder, Garcia, Gerik, Tethys, Knoll B Tier: Eirika, Innes, Marisa, Joshua, Franz, Duessel (Eirika), Natasha C Tier: Colm, Rennac, Artur, Innes, Dozla, Ewan, L’Arachel, Gilliam, Syrene D Tier: Amelia F tier: Forde, Neimi
Hot take, Neimi is better than dead last. She suffers from early terrible archer syndrome, but can take advantage of her guaranteed support with Colm to get to level 10, use her exclusive Orion's bolt, then promote into a discount cavalier. She even gets a couple ballista, perfectly placed for her to take advantage of. She's handily better than Marisa, Ewan, or L'Arachel at any rate, and is probably better than Innes if you put that effort into her. That's at least D tier material.
This seems to be a difference in potential versus start. Amelia has much better potential but Niemi has a better start (because Amelia’s is so bad). I understand both stances.
Marisa is not bad, she's broken. Let me guess, you gave her a silver sword and killed her evasion, right? You can plug bottlenecks with her and she will almost never get hit and then counterattack with a critical. She's already close to doubling when you get her and has fairly high luck and skill with almost guaranteed skill and speed growths with a very likely luck growth. Her def situation isn't good, but she will be getting a guaranteed HP each level. She's a glass cannon except nothing can hit her and the more nothing hits her and she soaks up exp, the less likely anything will ever hit her. If you are worried she will somehow thread the needle and get hit, keep a healer within range because she can handle 1 hit. While she's single-handedly holding a dam of enemies at bay, Seth and your fliers can be off doing whatever.
She’s not broken at all, she’s literally bottom 3 in the game. Why ? - She joins underleveled and late into the game - D swords which is horrible because that means she can’t use any good swords - Terrible bases, worse than Joshua, who joins multiple chapters earlier, in almost every field - Bad class line because no mount, no secondary weapon and locked to 1 range - The enemy quality in FE8 is abysmal so the fact that she kills them when trained means nothing, literally the only character incapable of that is Tethys - Regular ranking > dodge ranking because way more reliable
Amelia in F? How could you disrespect my MVP man? Maybe is in your Gameplay, but in the mine she's definitely top tier, she got so high defenses, speed and attack as a General, she almost carried on all the chapter of the L'arachell's father's castle
The problem with Amelia is that getting her to that point requires way more babying than any other character in the game and that long stretch of being awful definitely has to count against her. This list also assumes now tower of valni, so it takes at least 20 levels to get her to paladin, which is a lot, and doesn’t make her much better than a leveled up Franz or Kyle. Of course, if you do feed her a ton of kills and babysit her for 3-4 chapters, she can become awesome by the endgame (unlike Marisa, who just makes me sad)
I can't believe you answered me. Thanks for the opinion, I see your point and I can agree with you that Amelia needs a lot of care in order to be a good unit
I also noticed that you said you used her as a general. If you ever play the game again and use Amelia, try her out as a Paladin instead of a general. It’s tempting to go general because the animations are awesome and Gilliam is the only other potential general, but paladin Amelia can be something else. Most of the extra stats from general are just for show, and the three extra move in paladin makes her super flexible with where she go and how many enemies she can fight at once. She basically becomes another Seth. You won’t be disappointed!
Interesting maneuver to say Eirika is better on the route she disappears for and doesn’t get a free deployment spot. The sad thing for Eirika is that you might be right, because she does almost nothing during her route split
@@ProfessorBopper Its super mean, but I have a hard time arguing otherwise. Shes just less investment on Ephraim route. Bc there is none at all. And like you said she isn't contributing much on her own route.
Better take, Erika's best use us as a training weight for Seth. Seth with a Speed and Skill penalty, and without the ability to Rescue or Take anyone else actually makes him a pretty balanced unit, plus you'll be able to seize faster.
@@aprinnyonbreak1290 I do this to help feed Franz and Vanessa. By the time the route split happens there isn't much use for this tactic tho since your team will be strong. And if you're trying to do quick clears dont you want seth at his full power ? And you'd just carry Erika with another mounted unit.
@@Starwars-Fanboy Because it's funnier to think of Seth carrying both his horse and Erika and still soloing the forces of Grado and the Demon King, mostly.
I’ve been sold on Ross more since making this list (his low placement was partly to trigger a friend I’d argued with about Ross). I still am not a big fan of Ross, but his water walking is hella nice in chapter 7 as well as chapter 13 Ephraim if you use him long term
I heared stupid hat and I was not happy. Then I heared some objective grading and I was happy again. By far my favourite Fire Emblem unit and definetly at his place in lower C tier. His hat is not stupid though, I won't forgive that.
@@robbymangel2421 He's a foot locked swordie in one of the worst games in the series to be either of those things, much less both. Joshua is at best, C tier. S tier is like seth level or ephraim after promo, or ephraim route dussel or cormag. Joshua is nowhere near as good.
@@garrahan90 I think Dussal can be considered a Knight Crest unit. He can't actually use one, but it's implied, through subtext, that has used one at some point in his life.
See I hadn't subscribed until I saw that cormag spot, cormag is daddy af, cormag is hubando cormag can handle that lance like S tier daddy seth but he is probably behind seth in true husbando points because Seth has like a whole father figure for everyone vibe, and we see how he treats Erica so god tier in almost every way is seth but like... Tbh if Seth was husband and cormag came to steal his bae/boo I mean... it might be a toss up. Like Seth has that honor that won't stop, and yeah I'll ride that paladin mount if ya know what I mean, but then cormag shows up like, jaded past, broken and in need of fixing and he looks over as he lands like... "That's a pretry cool horse 🐴 bruh, but have you tried riding this mount full of justice, rage and vengeance along with that there's this sick wyvern". And just.... that choice. Plus I can't ask seth to choke me, he would do it but he's totally gonna cry about it later. But cormag no problem. 🤷 Yep toss up.
Pretty good tierlist overall, but there is no way in hell that gerik should be above cormag. If were talkin about eirika route then yes, there id an argument to be made, but in ephraim route he does not only join way earlier, cormag also joins with lance right of the bat which is prolly the best weapon type in the game (easy 1 2 range aswell as being acurate and relatively light with good damage) he also joins as a flier which gives him a alot of utility ig rescue droppin and just flyin around the map to clear chapters fast. Cormags damage is also nothin to scof at. Good bases as well as a high level which means that he is good to promote pretty much right from the get go, hell he even comes w the elysian whip in order to do so !! Id even argue that he is better than gerik in eirika route because of his even higher level meaning that he can litteraly promote right away aswell as the previous things i said that gerik will never be able to achieve. Im not saying that he is a bad unit, hell im pretty sure that he is better in combat when it comes to combat, but geriks foot locked status aswell as him bein sword locked aswell from the start is a big thing to take into consideration
My opinion of Gerrick has definitely been influenced by my 0% growths run we’re Gerick is easily the best combat unit you have. He can promote immediately (literally the first turn you have him) and it gives him access to axes right off the bat. Late game he’s the best boss killer/ladykiller/everything-killer in the army. Of course, Cormag is awesome and his flying utility could definitely make him better overall, especially since hero Gerick is too heavy to be rescued by any promoted mounted units
I find him a complete nuke on certain situations, but Ayra (from fe4) is still my favorite myrmidon by how overkill she is (seriously, brave sword, pursuit, astra, swords being the best weapon in that game, and she can also use magic swords for 1~2 range) but Joshua is one of my favorite myrmidon's still, unfortunately he's on a game that doesn't benefit him too much but he can still kill anyone that you throw at him
did my first run of the game since a very long time ago. decided to torture. leveled all characters evenly. never used a cavalier. my team consisted off: Amelia, Ross, Ewan, Vanessa, Erika, Colm, Joshua, Lute, Neimi, L’Arachel, moulder, Artur. to make it even harder on myself, i only used basic weapons until the very end. and used 0 stat boost tiems, or the tome from the sand level. took me almost a week of my free time to complete it. Amelia promoted to general. > ross promoted to berserker. > vanessa promoted to falco knight. Ewan > summoner. > colm assassin. > Lute sage > L'Arachel never promoted KEK.. idk this shit wasn't easy
Bro it's all about that arena (completely different kind of playthrough than what you're talking about), playthroughs where I grind my natasha is max staves by the end of the chapter i get her lmao.
@@ProfessorBopper Yeah but unlike Ross and Amelia (though less with Ross because I don't think it is hard to train him at all considering how you have him at a point where you are training characters anyway) Ewan has potential to become a summoner. A type of class that no matter who the character is that becomes it will at least be great. Look at Knoll you put him in upper mid tier alone just because he starts out as a summoner. Ewan because of becoming a summoner allows him to fill the promise that you get for training baby units unlike the other 2 even. In that they will at some point become good and reward you for your hard work. Ross and Amelia both have shit that can happen that lets you down. But RNG wise even if Ewan is screwed which is the least likely out of the baby units because his stat growths are the most balanced actually he will always end up useful because he can become a summoner. So you are in control some over if he can become useful or not. Even then chances are if you train Ewan as well he will unlike Knoll be able to fight as well. I think people in this community punish the training required for classes to be good to harsh. Myrrh is easily able to destroy the final bosses in the game and you only have to train her for a bit to get to do that. Sure Ewan and Myrrh come in at the worse times to train new units game wise but there are things you can do to make that easier. Pretty much each maps with them have areas you can feed them a little some. Ewan has the most broken class in the game really (hell I'd argue the series) to the point where it would make anyone using it worth using. Both these characters should be at the top of low tier IMO at least. There is nothing wrong with being a low tier god after all. You put Orson on top of it because he makes an annoying map at the early game easy yet Ewan has potential access to a class that makes the final 3rd of the game easy because the ability screws with enemy AI harder than any land mine could ever dream of and restocks each player phase yet he is trash tier because you have to work a little for that? Oh Knoll is already your summoner? Oh wow why not have a chance at 2? 2 phantoms are better than 1!
Ross can use Iron at base. 23:25 you say he cant use anything but hatchet is my GBA game card wrong? I think hand axe is also rank E. it only takes 10 turns to feed him to 10 which isnt to hard to do with Franz or Seth weakening things once a turn for him. Obligatory not a ross fanboy statement. Just curious on your exact thoughts as to how dragon loli is ranked higher than Ross. Poor Amelia always a meme.
I meant to say that Ross can’t use anything other than the hatchet without having his AS destroyed. Of base Ross breaks out iron or hand axe, it’s a wrap for the poor guy as everything except for soldiers will double him and his accuracy will be whack. I would also say that Myrrh, while not great, is a fine crutch for taking on the late game bosses if you need one
@@ProfessorBopper Fair enough Sub 60 hit is pretty harsh, but then again it is GBA and anything above 50 is actually better than 50 and anything lower than 50 is worse than it is because of the double roll system haha. Thanks for the reply :) I enjoyed the time sink
TBH I feel like Syrene gets too much credit just for having a pegasus. Sure, high move fliers are nice, but Syrene joins so late and is so bad in combat that I never felt comfortable using her the way I use other fliers. I always had to keep her close to the group because she just couldn't handle anything. It's like someone looked at the first Fire Emblem, went "Well the last pegasus you get in that game had low stats, so we should make the last pegasus in this game have low stats too!" while forgetting that Est, if you managed to baby her didn't turn out completely worse than every one of her competitors.
Syrene has some nice rescue drop utility so she can be a decent enough filler unit. She's definitely killed by her availability compared to Vanessa and even Tana though.
Other than it being my first Fire Emblem, and thus not understanding many of its systems (most notably supports, of which I got so few you would be able to count them on the fingers of one hand and struggle to reach the pinky), I now understand a bit better why I was having quite a bit of trouble with a game which is widely considered amongst the easiest in the series, if not the outright easiest. For a start, I had been told Seth made the game trivial so I benched him as soon as I could. I barely used Vanessa and Moulder outside of their first couple chapters (although I did use them more than everyone else I'm about to mention), pretty much never used Artur or Saleh, and straight up didn't use Tethys (I was but a fool who didn't understand the power a dancer's hips have), Knoll, Duessel, Gerik or Joshua (amongst other lower tiered recruitable units which I didn't know I was supposed to recruit despite them having very distinct designs which should have lead me to that realisation). So, my main party would be Eirika (I stopped using her once I reached level 20 long before being able to promote her), Tana and Cormag as flyers, Franz and Kyle as chevalry units (even I realised Forde got the short end of the stick), Natasha (and later L'Arachel) as the healer, Neimi and Innes (funny how his name in Spanish is James) as archers, Ross (Garcia until I had his son trained up) as my axe wielder, Gilliam as the team's tank and Lute as the MVP mage. Pretty bad line up if I asked you. Still, Sacred Stones is my favourite of the 3 Fire Emblem's I've actually played when it comes to gameplay (the other two being Awakening and Three Houses). I've only played through Eirika's route for what that might be worth saying, I'm by no means huge on replaying games even if the Fire Emblem games are ones which very clearly benefit from having that replayability factor.
Why do people say Myrrh is mediocre???? Shes got an inherent advantage against like 60-70% of the enemies in this game because theyre monsters, same as Artur. She can fly so she’s unhindered. She levels up incredibly quickly, usually getting one level per attack until a certain point, and even then its nothing to grind. Her only disadvantages are her limited attacks, which i never had an issue with because of said quick leveling, and i wouldnt give her all the exp anyway from other units that need it. Her other disadvantage would be arrows, which i also dont generally have a problem with, and if you really want you can give her the fili shield. Done. Easily A to S tier. B if you really want to argue about her lack of utility and limited attacks.
nice video. love nerding out over fire emblem. here are my thoughts on units in sacred stones 60% enemy growths ironman (because you asked): eirika: d tier worse overall than vanilla but rapier is really good early game seth: s tier more like fe7 marcus due to speed. franz: a tier mediocre early game fantastic mid/ late game gilliam: c tier amazing against sword users that murder a lot of your units. great at choking points as long as speed is high enough to not get doubled vanessa: b tier flying useful for tactical rescue dropping that can save u in a pinch. decent to bad combat. moulder: b tier mandatory deployment until mid/lategame. garcia: c tier decent early game filler but way too slow ross: c tier can become really good or utter trash. neimi: c tier orions bolt is early. speed lategame is crucial for promoted enemies/ bosses. avoids counters with bows. almost like getting an "isadora" pretty early in the game, albeit with a lot of investment. colm: d tier nice energy ring. can become decent with investment lategame due to high speed artur: b tier decent to good player phase combat. good staff utility after promo lute: b tier see artur natasha: c tier backup moulder joshua: b tier rutger jr. fantastic promo enemy/ boss killer ephraim: b tier decent to good mid game. fantastic end game. unlimited inventory. broken personal weapons forde: c tier stats just dont hold up. rescue utility kyle: b tier stats a little better. rescue utility. tana: b tier vanessa with better combat with investment amelia: f tier worst unit in the game duessel: b tier slightly worse than full investment gilliam but with no investment. very nice filler cormag: b tier good combat flier. low res/ no terrain hurts in many situations late game larachal: d tier emergency staffer dozla: d tier crummy filler ewan: c tier with a lot of investment, summoner can be extremely useful marisa: f tier way too late/ too much investment to become joshua jr tethys: a tier dancing is good but little less so in ironman context gerik: b tier good filler but wont solo the game or anything rennac: f tier pretty much useless knoll: b tier summoning is broken (come here valter) saleh: b tier good staffer and chip damage innes: c tier surprisingly good chip damage. low investment niddhogg user myrhh: s tier endgame monster. syrene: d tier rescue drop utility thanks for the content prof bopper.
Myrrh is B tier behind Ephraim because of her "utility" and her flying ability. She is super quick to train up and as long as you aren't letting her waste her dragon stone uses, she'll be useful all the way through end game. Just keep her far far away from Luna Druids.
The difference between an Amelia and a Marisa is that if you did bother to raise both of them up, Amelia gets to be in the best class in the game whereas Marisa is is not only still garbage, but she can choose to be the worst class of whatever she ends up as of the worst classes in the game.
I agree with this other than--not to meme--Seth really does belong in a tier of his own. Seriously wtf was Intelligent Systems thinking? More like dumb systems.
I mean the trainees are basically there to be babied in Valni. I find it doesn't take long to get them to be playable. Though I honestly think Ross has the least potential of the three.
Joshua is a pretty reliable boss killer IMO and there is enough 1 range enemies that he bodies. Niemi is a funny character to use I had an 18 strength niemi without energy rings before promotion so I had to use her end game since it was very funny