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Fire in the Sky -- Day of Infamy Part 1 

The Oaken Knight
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My Day of Infamy video explores the December 1941 Japanese turn in detail. Rules are introduced as I go through the turn; we actually play the Japanese move in its entirety.
Part I provides an introduction and plays through the Allied Reaction Phase of the Japanese turn Japanese ships are deployed to ready themselves for upcoming operations against defined objectives.
Part II picks up with the combat phase, teaching and using the combat sequence in each of the many Japanese attacks. Play continues through the end of the Japanese player turn. Finally, Japanese strategy is presented for subsequent turns and the game as a whole.

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14 мар 2022

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Комментарии : 26   
@Tombonzo
@Tombonzo 2 года назад
Wow - You are a savior! I needed this video in a BIG way! Trying to learn this game. I will be watching this to its completion, maybe several times. I see you’re going to do a Battle example as well. Most excellent.
@theoakenknight1748
@theoakenknight1748 2 года назад
Hi Tom. Wow…, I don’t think I have ever been a savior before. Thank you for the kind words! Look for Part 2 sometime in his weekend. I will go through ALL the battles generated by Part 1, plus some other stuff. Stay tuned! - Paul
@Tombonzo
@Tombonzo 2 года назад
@@theoakenknight1748 - It’s just that I’ve been really struggling with this games rules. Not sure why? After watching your video and re-reading the rules… things are starting “click.” Really looking forward to next video on this game for sure. Also, I have really enjoyed the videos I have watched on your channel, and your presentation.
@freakyzed8467
@freakyzed8467 Год назад
​@@Tombonzo hey friend, have you figured this game out yet? I have been looking for one like this, and own Empire Of The Sun, but EtoS is pretty intimidating. Any luck?
@johncurley6191
@johncurley6191 2 года назад
Hurry up with Part 2! Excellent job explaining the sequence of events. My copy is in the mail and look forward to giving this one a go. Thanks.
@theoakenknight1748
@theoakenknight1748 2 года назад
Hi John. Thank you for the kind words. Part 2 should be uploaded this weekend. But oh, I had the mother of all UPS deliveries come yesterday. Four brand new GMT games! Truly, we live in the “Golden Age of Gaming”. Take care…, Paul
@Tombonzo
@Tombonzo 2 года назад
@@theoakenknight1748 I bet Pacific War was one of them! 😀
@theoakenknight1748
@theoakenknight1748 2 года назад
Ohhh Yeah!
@robertmoffitt1336
@robertmoffitt1336 2 года назад
What a great pair of vids! Thank you so much for doing these! 🍻
@theoakenknight1748
@theoakenknight1748 2 года назад
Thank you for your kind words, Robert! -- Paul
@downinahole5243
@downinahole5243 2 года назад
Thanks so much for this! Love your teaching style.
@theoakenknight1748
@theoakenknight1748 2 года назад
Thank you Mr D. More good stuff coming. - Paul
@WARdROBEPlaysWWII
@WARdROBEPlaysWWII 10 месяцев назад
Very well done.
@theoakenknight1748
@theoakenknight1748 10 месяцев назад
Thank you
@half-assedgaming6193
@half-assedgaming6193 2 года назад
Quite the impressive burn rate for oil in this aggressive first turn. Did I hear correctly that the 3 Dutch oil hexes would yield 24 oil points? Looking forward to the battle video. The ONE thing I think this game does better than EotS...is combat...It's a blast. One of the best videos I've seen so far this year. Great job.
@theoakenknight1748
@theoakenknight1748 2 года назад
Yes, the Japanese can burn through oil fast. And yes, each and every of the 3 oil hexes has the potential to add 8 oil points to the Japanese total each turn. I say "potential" because they have must have 24 transport points left over from the prior turn to do it. The destroyers in the escort box also use oil in the same way. In ADDITION, if the J's are going to be able to react to allied operations, they need even MORE oil available. Remember that oil is not replenished at the top of the J's turn AND you have need of it BEFORE that occurs. Combat unfolds in a very logical order and yes, it is huge fun. I should have the 2nd part posted this weekend. Take care..., Paul
@pizzafrenzyman
@pizzafrenzyman Год назад
I believe it is safe to say the map artist was color blind. Green = Gray, and Blue = Gray, and Gray = Gray
@theoakenknight1748
@theoakenknight1748 Год назад
Yeah, the map is a bit monochromatic when you first see it. But on the good side, all the important stuff as well as the counters jump out at you when you have a game in process. At this point, I like it better than the original. - Paul
@pizzafrenzyman
@pizzafrenzyman Год назад
@@theoakenknight1748 Very True
@antonioconde5040
@antonioconde5040 Год назад
Best tutorial!Congratulation
@theoakenknight1748
@theoakenknight1748 Год назад
Thank you Antonio. Much appreciated! - Paul
@farpointgamingdirect
@farpointgamingdirect Год назад
I guess this is what a show about wargames would look on PBS...😄
@theoakenknight1748
@theoakenknight1748 Год назад
For some reason, I kind of like the "PBS Voice of Wargaming" moniker that the No Enemies Here guys gave me. Could be worse! -- Paul
@smilingbadger6209
@smilingbadger6209 Год назад
Land units can only move two spaces for invasion. A major flaw in your presentation.
@theoakenknight1748
@theoakenknight1748 Год назад
Oohhh Mr Smiling…, be kind to this old badger - Class of ‘79 !! - Paul
@theoakenknight1748
@theoakenknight1748 Год назад
Hello Again Mr Smiley. I decided to bring FitS back to the table, have reread the rules, and viewed my own tutorial video. I believe you are referring to rule 11.2.5.1 Amphibious Landings, that states - “Land units may perform amphibious landings only in hexes within 2 hexes of any friendly Base.” It does NOT say they the land unit must originate within two hexes of its target, but merely that the target must be within 2 hexes of any Friendly base. If you can cite a different rule, please do so, but as it stands, I can find no problem with my presentation. But thank you for your viewership and your comment. - Paul
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