I guess the real tortue would be to show him guns from D2 Y1. Scout rifles with magazine in their stock despite not being bull-pups, pulse rifles that have giant window right THROUGH of where the mag should be...
Bullets in Destiny 2 are stored as an offshoot of Engram technology inside the magazines. Basically, it's matter turned to encrypted energy and then decrypted back into matter in the gun. It's the in-universe way of fudging numbers and allowing a 6 shooter to shoot like 50 times before reloading.
This is very much how I see it too. Bullets being stored as one of three energy kinds, probably each because of specialization of the ammo it is converted into
that is the most idiotic fictional gibber jabber I've ever heard, if the bullets are materialized right in the chamber, then why even have a magazine !!! what? Are all magazines batteries? do they HAVE to look like a 6-shooters cylinder? have to call lazy and non-creative design on this, sorry
@@DOOMSLAYER1376they aren't batteries they still hold bullets, but those bullets are sort of "archived" If we consider normal magazines as .exe then magazines in destiny are .zip
'Someone shoved a 9 millimeter up a squid and this is what you got', Jonathan's reaction to this is priceless. Plus Dave's reaction to Jonathan's pun about the Eyes of Tomorrow.
Immediately getting a power tool vibe from Vex Mythoclast is great considering lore wise it technically is. Many of the Vex you fight in the game are really just construction units and their weapons are power tools.
I do ironically like how he described the concept of a completely different gun within the game but was for Touch Of Malice which is more like taking an evil demons spirit and making it the core of a gun
I'm not completely sure but I have an idea on the squid guns. They're named after people that worshipped Nezarec and are found on his ship. That ship was blasted by a terraforming beam that then awakened him, which is why we go there. They were conventional weapons that were turned partially biological because they were terraformed.
@@Ezekiel_Allium the "terraforming beam" grew a ton of weird plant life along its path through a black (stone?) ship and revived the previously-dead Nezarec, so pretty much. It's space magic of the highest caliber, don't think about it too hard.
@@Ezekiel_Allium Yes and no. The being that produced the "terraforming beam" has been shown to use it's power for a lot of different things, with it's primary use being to reshape planets (and moons) to allow life (actual terraforming). This usually involves creating massive, potentially global scale natural disasters that leave the planet permanently altered, alongside some more directly paracausal (magical) transformations, such as altering gravity. It's also been used to create and/or accelerate development of life on said terraformed planets, turning them into fully habitable spaces with functioning ecosystems. More recently, we saw it utilised as a weapon, forcing errant growth of a paracausal "plant" in order to rip apart a type of enemy ship that we have been unable to damage in past, accidentally zapping a semi-dead thing back to life in the process.
In the original Star Trek episode "The Man Trap" it's an important plot detail that Sulu has salt on his lunch tray. In prep, the art department hunted around and found some cool "futuristic" looking salt shakers - and then during production, it was noticed that the audience was not going to realise what the salt shaker was because it wasn't "normal" enough. So they quickly swapped the fancy ones out for a set snagged from the cafeteria, and when you watch the finished scene, it's clear that Nancy Carter is weirdly interested in the *salt* and not, say, Sulu or Rand. Jonathan's comments about shotgun shells and recognisability made me think of this annecdote.
I love how when this series started it was a very "professional" very serious show and now feels like a informal chat between Dave and Jonathan. Really dig the more relaxed vibe and more comfortable nature of the show now!
Describing Tarrabah as wolf-like is certainly something I haven’t heard before. It’s based on a Tasmanian Devil, but I can definitely see why they thought more in line with a wolf.
Indeed. For those unaware, that's a scout rifle where the magazine feeds straight into the thumbhole of the stock. I think there's an animation of a cartridge pinwheeling its way through the stock to get to the reciever.
I'm disappointed that alternative fire mode for touch of malice wasn't shown especially as you was talking about black holes as you can literally fire a ball of darkness
A lot of his comments on the aesthetics of the gun just prove how good the designs are, like talking about the exoskeleton of heritage given that the people who made it made exos. With the root of nightmare weapons he mentions a geological aspect of them which totally makes sense because its light and darkness colliding and making physical imprints on the guns. Plus the vex mythoclast he mentions looks like a power tool which is pretty accurate lore wise.
@@MEYH3Mthat's bungie's marketing money that's why. They arent just doing videos just like most game sites arent just doing reviews/articles on destiny. They are getting paid by Bungie to do these things.
@@nucklehead718 If only they could make the game actually better by fixing it's horrible network issues and down right scammy monetization, the game would market it's self.
19:05 Well actually, there is something similar to this in Ghost Recon Wildlands. In that game if you apply a camo pattern on your gun, you can "restore" the paint after a while and watch it wear down again.
Ah yes! Love these almost as much as I love that every Destiny community member is gonna explain every quirk for our crazy guns. Makes Banshee smile every time 😊
12:15 to be honest, I think the reason the barrel is like that is more a technical thing on the development side. Until recently, you actually couldn't rotate guns like this when viewing their details screen, it was a fixed angle, and in game, no one is looking with that much detail at the inside barrel of a rocket launcher, so they likely figured it wasn't a big deal to just scale up an existing barrel model they had lying around, and it happened to be rifled.
Oddly enough there's generally some really intelligent stuff behind designs, names, lore & some rather scientifically savvy connections in details of game.
I think he’d appreciate the Hakkë weapons in particular, given their more traditional designs, as well as the attention to smaller details like safeties. Black Armory weapons might be fun too. I think he’d really appreciate the Veist weapons as well because they really fit the futuristic aesthetic with the P90-esque auto rifles and all the side mounted magazines. Thinking about, it occurs to me that the weapon archetypes also reflect modern (and likely future) weapon design philosophies which focus on sheer volume of firepower. After all, almost all of Veist’s weapons have the highest RoF available to them, with the notable exception of sidearms.
Seeing One Thousand Voices made me really nostalgic. It's literally carved out of the face of the last known Ahamkara, a species of wish-granting dragons. We dared wish for her death, because she had been posessed ("Taken") by our enemies - and as always in stories with such genie-like creatures there was a steep price to pay. But at least we got a portal explosive ultra-laser!!
Gotta say this was great! To help understand the look of the last 2. Touch of malice is made from the taken kings body and the machine ismade from bodies of beings that were "Taken". The "souls" were used as an army the bodies to make ships and weapons.
The Koraxis`s Distress reminded me of Monster Hunter guns, I think it would be fun to have Jonathan looking at those LMGs strapped with monster leather or the flintlock rifle inspired designs
Would love to see Jonathan take a look at Planetside 2. It has some interesting near & far future weapon & attachment designs for conventional, magnetic & energy weapons!
The “black hole” when Oryx died had nothing to do with Touch of Malice, that’s just what it looks like when Oryx dies. That clip was only chosen because ToM is actually made out of different Oryx-related relics and even pieces of him! It was his contingency plan so that he could live on if he was ever killed. That said, there are a ton of different “death effects” in Destiny 2 - fusion rifles disintegrate enemies into energy like fire (solar), lightning (arc), and ice (stasis), etc; some weapons cause their victims to explode under certain circumstances, and there’s even a gun that shoots miniature black holes that seek out enemies!
I love how we started with the vex mythoclast. Specifically the vex are a race of robots and almost all of them are meant for mining or building and such. Interesting
so fun fact touch of malice is basically the sould of a god of one of our enemies that we slapped into a gun. oddly enough weve done this several times. touch of malice is the soul of oryx, necrocasm is the soul of the son of the hive god oryx, whisper of the worm is a gun made from the gods that basically created he hive gods, and we killed a mystical wish dragon that fed on wishes and would warp wishes to hurt the person instead and being the last known of her kind and we also turned her into a gun
I knew Jonathan would love the sights on the Heritage shotgun! Those are so well made on all DSC weaponry. EDIT: Jonathan is a man of taste! Event Horizon is one amazing movie!!!
For as neat as modern and scifi weapons are, it'd be nice to see Johnathan react to some fictional depictions very old guns, pre-ww1 or even flintlocks and the like. Probably few if any games with enough to make into a full episode, but maybe some kind of special to look at very vintage style guns from games like Holdfast, or fantasy gubbins from the likes of Vermintide and Dishonored
@@mrche8786 BF1 has a few pre-1900 guns, like the martini-henry, but it's mostly by its nature a WW1 affair (and with plenty of late war or post war experimental stuff...). They've also covered some older stuff in like RDR and other western games. I'd just find it interesting to see more of that than scifi guns with little connecting to reality, or the samey sort of wartime-to-modern guns we see a lot of in this series
Someone needs to tell Johnathan the Destiny Quote "The Gun is the Demiurge of the Guardian". The reason why there's so many silly space magic guns is because Guardians exclusively think in terms of guns. The light (spess magic) is shaped into tools to use it, the fact that warlocks don't need to do that is what makes them stand out (and even then some abilities of their still do). You saw this a while back with cloudstrike which is literally just a wizard staff on a vaguely gun shaped frame. Also, the Vex Mythoclast is a power tool, just a powertool for an incomprehensibly advanced alien civilisation. It'd be like using a modern concrete saw to carve through the armour of a persian soldier from 500 BC.
4:03 It's actually a Tasmanian Devil ^^: Tarrabah is related to the lore only warlocks who turned part of what's left of Australia into a wildlife reserve.
Today is my birthday and you release a video to one of my favorite series on one of my favorite games with some of my favorite weapons Couldn’t have asked for a better birthday present. Thank you Gamespot :)
Awesome video! Next time you look at destiny guns, especially exotic, you have to think “paracausal” and look at them with a more supernatural vibe. Yes most are conventional or trying to reference conventional firearms but most exotics use reality warping, physic defying elements on purpose.
So one bit of lore I guess we could bring Jonathan up on is Engrams, Engrams are a "true" 4th state of matter in the Destiny multiverse where something becomes basically a physical data packet, this physical packet can be decrypted back into the object it originally was like the case with alot of guns you get in destiny. I feel others could likely explain more better then I can.
I audibly shouted "Oh no!" as soon as I saw the preview for Koraxis's Distress (the cosmic horror milkor at the end). You do not want to know the type of jokes people make about that weapon's unfortunate appearance.
So just for Context, the Vex Mythoclast is either a Goblin (basic frame) or Minotaur (big armour frames) arm gun that was remodled so us, Hunanity can use The Touch of Malice however....that core, thats the heart of Oryx, the Taken King (big guy that basicly commanded the Hive till we killed him in...i want to say 2015) so, its not a black hole per say...but its still gonna do some damage...mean, it drains your health to shoot at the last bullet with increased damage so...
While only visual, Battlefield 1 (2016) did have weapons that will get absolutely coated in mud and gunk if you are in a trench or other mud hole and then can also get washed off if you swim in the river with it
The Vex Mythoclast is still my favourite Destiny exotic, because IMO it's a great example of what the exotics should be in essence. Not necessarily a power weapon, but a weapon that acts drastically different to what its weapon type would expect. Way more interesting than 'SMG/AR with the most generic additional damage modifier in existence.'
would love to see one of these where you guys get Myelin Games or My Name Is Byf in to go over the lore of the weapons as well, give Jonathan some context for them. Love this series though!
I would really love to request Jonathan to react to Vietcong 1 and 2 guns. Vietcong 1, despite it's age and limited graphics, has put a lot of effort to realistically recreate guns of the Vietnam war, which also includes detailed documents of the guns in-game and Vietcong 2 is the only game I know of that features both the AK-47 and the VZ.58. (The Czechoslovakian answer to the AK) Would love to hear Jonathan compare these two in a digital environment.
Ya know... I really really appreciate the fact that he appreciates the wild design of weapons and accepting that realism does not always need to be present. Chad move.
The Conditional Finality is Destiny's version of the Doom Super shotgun. Also, thank you for not including the One Thousand Voices audio glitch. That would've broken both your minds and your speakers.