Actually fun fact for the lore side of things, the reason why you see casings ejected from the gun is because bullets are teleported into the chamber, this explains the reason why you don't need to reload guns too. The super shotgun is the only gun that has a manual reload due to being a much older gun without the new technology.
Doom Guy is also almost a mythical god like person who normal gun functions doesn't work with him. Still interesting to see Jonathan talk about it. I also know he's also a big Doom fan as well.
Isnt the DOOM 2016 energy pistol a pure energy weapon that charges from the energy the gun experiences during movement? Like a soldier holsters this weapon and while they are walking around the gun will charge from that. The DOOM 2016 lore entries for guns were super interesting and its a shame Eternal did away with those :/
Once again I do appreciate that John is a gamer AND firearm expert because he can understand why certain gun work they way they do in games but still poke fun at them in a friendly way.
I love that he gets the form over function aspect of games. Does the chain-gun make sense, no, but does the cool and fun factor override that, yes. Jonathan just gets it. If its a real world gun that doesn’t make sense then its fair game, but guns like plasma rifle and BFG are using tech we can only dream of.
He remembers that entertainment products have only one job... to entertain. Anything else an entertainment product does is just a bonus. Something far too few of the "experts" in many of these videos completely forget.
I like how he just absolutely correctly guessed the lore behind Eternals Super Shotgun based on the design. Yes! It's regarded as the Slayers original Super Shotgun, that was hidden from him by the demonic priests.
I have only played 2016, but I am really happy Vega makes a return. He's an awesome character, and having the Slayer backing him up before blowing up the mainframe was a subtle, but great character moment where we see the Slayer getting attached to another person (albeit artificial) for the first time, and not just murdering things all around.
The BFG 10000 is related to what has become one of my favorite lines in all of video games, an exasperated "You can't just shoot a hole into the surface of mars!"
If I remember my Doom lore right, the Super Shotgun in Doom Eternal is implied to be the same gun from Doom 2, but twisted into a demon annihilating machine by years and years of being covered in demon guts from all the ripping and tearing Doomguy did prior to getting sealed before 2016 started.
Bit of an interesting tidbit: In _DOOM 2016_ , where you go to the lab to recover the BFG, you visit testing rooms that effectively show off the different behaviours the BFGs have had over the years. Then, of course, you go and get the sole functional BFG-9000, and the game immediately gives you a room full of demons to test it on. Really love that moment.
Especially since what makes it even better is that in Cannon doomslayer is like a hyperversely powerful godlike being and he only uses guns because he enjoys them 🔥☠️🎸
@@m91trooperfilms76 but you forgot the most fun part! he uses the guns because he knows the demons will suffer more because they can take multiple shots compared to his almighty fists!
The cool part about Jonathan Ferguson is that he, while being the Keeper of Firearms and Artillery at the Royal Armouries Museum, is still cool enough to go "sure, an energy weapon is cool and exists in this universe, but why does an energy weapon need to eject brass casings? Probably for visual effect which is important in videogames." Very classy stuff.
He also can understand some weird decisions developers make, like the Owen gun from CoD Vanguard whole sides being flipped/mirrored Wich they did due to the whole gun covering the screen
I believe the redesign of some of the iconic classic weapons was because the weapons are the Slayer's personal weapons, instead of ones he found on mars.
Been replaying the entire series on my Switch and I don't mind how realistic they are. I like how the Super Shotgun turns basically anything it's pointed at into a puddle of chunky marmalade.
The Eternal chaingun isn't terribly different from 2016's; still has the Mobile Turret mode, and the spinup mod got dummied out by Eternal just removing the spin-up mechanic and we got the shield mod instead which feels much better. Missed out on the Gauss Cannon from 2016 though, sadness. I actually like the Gauss Cannon more than the Ballista that replaced it.
Indeed. The soldiers he picks a lot of his weapons up from are similarly heavily armored. Pretty likely that many of these weapons would, in fact, injure a normal human with normal gear who tried to use them.
I suppose that would make sense... Especially considering the _original_ super shotgun from Doom 2 _did_ have a stock on it back when he was rocking the bare sleeves.
17:40 you CAN resume shooting regardless, the gun does not overheat, and has no negative sides to buildup. The module stores residue plasma to "vent" all at once towards enemies. Also not shown: Doom Eternal module that shoots a beam depositing residue plasma inside enemy body, which does no visible damage until the enemies capacity (different for each enemy) is exceeded, at which point enemy violently explodes from the inside.
@@Дістатижовтімаюнаметі as far as i remember yes, it was in 2016 as well and i remember there being an upgrade for it too cause unupgraded it felt like an eternity until you could resume shooting
"Why would an energy weapon have cartridge cases ejecting?" One hypothesis I have is that those "cartridge cases" are spent/depleted batteries or energy sources, and that each shot dumps the entire energy content of one of those batteries into the blast. Granted they're small in size, the damage done is also small compared to the various ballistic and energy weapons, but as a backup weapon with functionally unlimited ammunition I think the pistol serves its purpose.
In game lore reasoning of the energy pistol ejecting casings is that it converts the energy into a special gel slug with the durability and ballistics of 9mm, but can be charged to inflict greater damage.
@@jaytrashwade1-1 more efficient than heating the air into plasma. loses less heat, the projectile is insulated, unwraps over target on impact like little water balloons of doom
I'm glad the devs for Doom 2016 appreciated just how cool the Doom3 plasma rifle design was, too bad they didn't include the reload noise when switching between mods though.
there are actually quite a few sound throwbacks to doom3 weapons in the newer dooms and even in eternals dlc one of the music tracks starts off pretty much by a section of music from the original painkiller game, think its the "blood swamps fight music" and "painkiller catacombs fight music"
@@dandominare some people didnt like the shotgun but for me i loved doom 3 for what it was and wasnt the usual "hurr durr, its not like the original" i think if i count how many times ive completed a single player game fist one would be doom 3 second one quake 2, ita like every time i play through doom 3 i find something new some new piece of story, etc the pdas the atmosphere its very well done imo and the voice acting even if there are not so many actors and many overlap its believable and fits it a LOT, doom3 also has probably my favorite version of the bfg, the sound the charge up, the animation, its just so well done. Just like the chaingun, or the plasma gun.
"It's like a gun equivalent of a Conan sword..." Well, to quote the trailer from Doom Eternal; "...and he carries a steel-barrelled sword of vengeance!"
from what i remember, the 2 pump actions shoot 6 gauge, the 2016 super shotty is 4 gauge, the eternal version is 2 gauge, the heavy cannon is 15mm, and the eternal chaingun is shoots 7.62 made of condensed argent energy so pretty much explosive. also the 2016 chaingun shoots uranium coated 15mm tungsten slugs at high velocitys.
"Why does it have cartridge cases" It could be an early energy weapon where they they couldn't fit a storage for the fuel in the gun itself or couldn't get the energy to travel in the air far enough before dissipating, so the the casing contains a bullet which has the fuel and some machine in the gun heats it up till it turns into that burning hot energy, as the bullet travels the energy inside of it heats up enough to consume the bullet from within, adding to it's mass but till then the bullet helps it keep it's shape. Similar design was used for early Phased Plasma weapons in the Terminator series till Skynet found a way to make Plasma outside of bullets that could travel far before dissipating (basically giving it a magnetic sheath to keep it's shape outside of a bullet). TLDR: Early energy weapons might be a weird hybird between current and future weapons till we figure out how to improve them.
This is actually a thing in a Japanese superhero manga called Metal Guardian Faust. Faust carries a revolver that shoots regular bullets but also has a special attack that heats them up until they turn into plasma.
I just played Eternal, that sequence cracked me up Hayden- "You cant shoot a hole in the surface of Mars!!" Mission objective immediately pops up- Shoot a hole in the surface of Mars.
I could retrospectively surmise that the stocks on the shotguns are lower to accommodate the users full head helmets on the cheekrest, but it also just communicates "shotgun" better in silhouette
For the pistol, the reason it has casings is there are physical bullets, explained to be a kind of volatile gel that releases large amounts of energy. The gun turns the EMG Cartridge (Energy Matter Gel) to energy and ejects the cartridge
DUDE! I love this guy!!! He's interesting, entertaining, informative! He does it all without being "too good" for video games, and sounding like a know it all. You can tell he's an actual fan.
Part of the fun of Doom 2016 was only having a few weapons, but having to learn how to use them on different enemy types and how to use each gun to get ammo for the others.
I preferred 2016 to Eternal. In 2016 you can use any weapon for the task. Some are better suited but it's perfectly okay to do whatever. In Eternal it feels like the damage is neutered when not using the specific weapon an enemy is weak to. It's kinda like Dark Souls vs Sekiro; in Dark Souls you can do it your own way but some strategies work better than others. In Sekiro, there is just The Way.
@@EvilPikachu It just lazy and bad design to let bad players exploit the game like that, those are Hugo's words too and why Eternal is really heavy on ammo usage.
The fun of doom 2016 was using your favourite handful of weapons in different ways with the mods to best suit your playstyle Doom eternal was limit ammo forcing you to swap weapons and go super aggressive
I own both the entire Doom and Wolfenstein franchise on Steam. They're both very amazing games and I would love to see Jonathan tackle the Wolfenstein weapons as well.
Jonathan: Why does an energy weapon need cartridges? Me: Well perhaps, in this universe they've perfected the use of energy based ammunition inside a modified brass casing so any ballistic weapon could use them.
Also, generally single use batteries/capacitors can hold more energy than recharging ones. So it might be that that's exactly what the "casings" are: Single use batteries/super capacitors
I was thinking more or less the "cartridges" are more like a Capacitor with enough individual power for a single shot considering (possibly) how much power energy weapons require. And when they run out of power, are then ejected from the weapon.
Some early single shot railgun experiments were powered by 'explosive flux compression generators'. That technology used explosive forces to compress a current carrying loop (a kind of 'inverse railgun' effect) and the resulting amplified current was then used to power the experimental railgun. So you might use cartridges as a propellant source to power some sort of electrical generator as a supporting subsystem for an energy weapon.
12:40 yes, the DOOM 2016 Super Shotgun is a random one picked up off the ground. the DOOM Eternal one is the Super Shotgun he's been using since the old DOOM games, etched, customized, modified for slaying demons with his now quite literally magical knowledge for killing demons. I'm surprised you didn't comment on the sheer size of the bores on either of the shotguns. 19:40 It's a weapon of the Night Sentinels, which are basically like Knights in Space, the design of it being like a crossbow is to fit in with that theme.
It's kind of strange how the Ballista and Chaingun work. They would definitely make sense if the Ballista fired bolts and the chaingun fired lasers, but it's actually the other way around. The Ballista uses the same power cells as the plasma rifle, while the chaingun uses the same ammo pool as the assault rifle. One gun you missed was the Unmakyr, which uses the same energy as the BFG, but fires them in a spray of projectiles.
was so disappointed when they didnt show him the lebel or martini henry. i'd love see his take on them plus the berti and the new alof system for the romero
@@slog555 The Alofs alone is a reason to revisit Hunt. It is, to my knowledge, the first ever videogame (or popular culture in general) representation of this system, ever.
I'm surprised he didn't talk about the ammo belt on the second MG going into the buttstock. That would make it very tricky for a left handed person to use
Doom Eternal's plasma rifle does have an indicator for the heat blast buildup. It's on the crosshairs. You see 3 tiny bars slowly build up. The more bars filled up, the higher the intensity of the blast.
I loved every Eternal weapon design until I saw the Plasma Rifle. I hated the cardboard box look on it the entire game, why did they change it from the awesome 2016 design?
It's often best not to question the slayers arsenal for the reason that one's brain may melt trying to figure them out. Been waiting for a doom episode, keep it up!
The pistol ammunition isn't fully energy in its nature. Here is description from the game: "Every UAC employee is provided a standard UAC EMG (Energy-Matter-Gel) Sidearm upon promotion to Tier 2 and above. This sidearm is reliable and effective at short range. A gravity gear dynamo in the stock charges a capacitor whenever the operator moves. When the weapon is fired, the capacitor compresses up to 4 megawatts of Argent Energy into a hardening plasma gel and launches the slug at high velocity. The gel slug has the same impact properties of conventional ammunition, making the weapon act and feel like a standard ballistic firearm. The weapon is constructed of thermally diffusive metal alloys which allow it to discharge rapidly and repeatedly without overheating or compromising the accuracy. The capacitor in the EMG can also be upgraded to concentrate the energy into one large pulse for more stopping power".
one recommendation I would make is to take a look at Deep Rock Galactic? it's got a delightful blend of historically "inspired" weapons (mk1000 rifle) to some gloriously dumb nonsense (Thunderhead Auto-Cannon) ROCK AND STONE!
The brass ejecting from the pistol and chaingun is because they are regular bullets but with argent powder that superheats the bullet creating plasma And the stock on the shotgun isn't small, is just the rest that is massive
Canonically, the Doom Slayer doesn't need to use guns in 2016 or Eternal, but he does so because he likes to. there's also a bonus weapon called the Unmakyr in Doom Eternal, which takes the ridiculous design of the Ballista and add BFG 9000 ammo to it with a lateral spread of 3 and 5 bolts, alternating quickly
I guess the weapon in Classic Dooms is the most "realistic" since the sprites is the photograph of real life toy guns (except rocket launcher that's hand drawn)
An "energy" pistol may eject casings because it can be not a directed-energy weapon. Maybe it still shoots a material projectile charged with a kind of energy. Also, if the heavy assault rifle is around .50, a mechanism to decrease recoil as with the Doom Eternal version will be quite useful.
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it) So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video that isnt just more call of duty or tarkov (as much as I love those series) it just feels stale now revisiting the same games for multiple videos.
The Pistol is, for all intents and purposes, the most powerful Sidearm that can be wielded by normal, squishy humans. 15KJ of Kinetic Energy from the compressed plasma slug that weighs 0.00000017 gram could make humies go kaboom (if you wanna go with a dumbed down basic way of explaining) while travelling at 13,284,223 m/s (roughly the speed of 23% the speed of light), with a recoil of only 0.007528 Newton PER SHOT. So the next time you wanna say it's weak, it's weak when you're fighting Doomguy's enemies. Firing it at another squishy humie will only get you insta-gore, without even using the charged shot.
a very tough episode for Jonathan but did it with flying coloours thank you sir i loved the fact ingame there is lore documents you can read about the guns and how they were used in the universe of Doom super cool!
i kinda figured that the aesthetic of the BFG9K/10K difference is the 10k is really just an amplifier that you plug the 9k into, allowing it to have the raw power to partially destroy a planet
I would LOVE to see Jonathan's take on the weapons of Remnant from the Ashes. Far less grounded in reality but I want to see his reaction to a rifle made out of a tree.
I love how he can understand how very cool the metal versions of the weapons look regardless of how utterly unusable the guns would be for anyone but the Slayer. And indeed, when played right, Doom IS a rythm shooter when played properly, I'd advise anyone reaching their "skill cap" to practice more and not stop playing, Eternal is the perfect rythm shooter once you're used to the pace at which the game is played, and becomes 10x as fun as on the first walkthrough. And don't even get me started on the master levels. Finally enough demons to make it possible to write a score in gunpowder and guts. ;)
Most people who shoot shotguns extensively have done it at least once, just to see what it's like. Everyone I know has; in fact, in almost every circumstance I was there, because it was mine they were shooting. It's not really that bad so long as you know what to expect, have a strong stance, and are prepared for the recoil. One of my best friends has a .44 Ruger Blackhawk, and I'll empty a magazine one-handed from any shotgun in my ownership, before I'd ever put a single round downrange one-handed from that blackhawk again.
Fun Fact! In DOOM 2016, the weapons are made by the Union Aerospace Corporation, while the weapons in ETERNAL are made by the Armed Resistance group known as ARC
The Hammer's Slammers series uses powerguns, and the author specifically designed it to still require a cartridge to hold the energy (some armies use lasers with powerpacks with the corresponding weight issues)
I'd love to see John take a look at the guns in Deep Rock Galactic, there's a good mix of traditional firearms and wacky sci-fi goodness in there. Plus dwarves Edit: Someone else already brought DRG up, who would've thought! Rock and stone!
21:30 Your reaction cracked me up love it! 🤣 A little tidbit about the chain gun is that it's essentially a hand-held gatling gun (ha!). The original gatling guns were hand-cranked monsters on wheels. You gotta admire just how far technology has advanced with fully automatic rotating barrel weapons such as the GAU Avenger.
The pistol, lore wise, was made as an energy weapon that feels like a traditional ballistic weapon to allow users to feel more comfortable with its functions.
Excellent video, but I kind of really wish he covered the cut Pistol from Doom Eternal (yes, I know this weapon never made it to the final game and was scrapped for obvious reasons, but it's still totally relevant and fitting), plus the BFG-9000, Gauss Cannon, and ChainGun from Doom 2016. I also wish that all the weapon attachment mods/add-ons and alternate fire modes, and also the Unmaykr (or Unmaker) were covered as well. Kind of a shame, but at least I enjoyed the video and liked all his insight into each firearm.
Would love to see Jonathan give his analysis of one of the older Delta Force games, especially Land Warrior. LW contained some unique weapons such as the G11, Calico and SOCOM .45!
16:28 This Plasma gun's design is reused from Doom 3 however there is extra lore on what it exist is that Mar security wanted a gun where the ammo can be made onsite or using materials that are far more common to the planet.
About the 2016 pistol, it’s classed in the codex as an EMG sidearm (energy matter gel) and uses argent energy in the weapon capacitor to launch hardened plasma slugs formed from energised gel. So the casings coming out most likely held the gel like a conventional firearm bullet holds the propellant. As to why it’s infinite, that’s DOOM for ya.
Once more, an episode of Darkest of Days would make my week. Also, Homefront: The Revolution with their transforming guns would probably break poor Jon.
Would love to see the six star experimental weapons from Generation Zero featured. Most of the 5 star and lower guns are basically your bog-standard weapons, but the six star experimental weapons are quite fun. Some of the weapons on the enemies would also be neat.
20:50 That is not a shield that you are dropping in game, but rather a shield generated by a new enemy called the Carcass. It's meant to deflect rockets.
the more I look at it, the more I see that the rounds for the 2016's H.A.R are actually linked, since the casing ejected looks like conventional casings. it's just the links actually wrap around the casing.
One possible explanation in the Rocket Launcher's case is that the reason it has recoil is because it can't backblast. The reload mechanism and magazine are located in the back of the gun, so you can't vent the rocket's thruster through it. That means that you are absorbing the force of the rocket firing off, which with real rockets would knock you off your feet, and even give the Doom slayer some heavy recoil. Perhaps this is also the reason for the relatively slow rockets: the necessity of lowered recoil means that the thrusters can't be as powerful.
"Your super shotgun is nearby. A relic from your past, the Priests have kept it hidden from you in this remote location." Yes, the super shotgun literally is an ancient relic.
I want a show or game where it showcases the journey of the Super Shotgun, from when and how it was manufactured, to getting into the hands of a dead space marine, to the Doom Slayer finding it, where a badass cutscene of him loading it plays and the credits roll. And call it: *SUPER SHOTGUN*