@@simon_96 Yeah we know but the actual mechanism doesn't use tension in the arms, by the sound and look it's some kind of pneumatic mechanism, so an airgun.
"If you've handled a sandwich of that style of design before you know it's impossible to just throw it on the ground like that without it falling apart, but aside from that there are surprisingly few issues here"
What I like about Jonathan is that he fully appreciates that this is a video game with zero connection to reality, and doesn't feel the need to point out all the inaccuracies, but rather he just kinda finds a similar gun or something close enough, and talks about some of the differences.
I just discovered this Channel and I completely agree with you. It's great that he can see Team Fortress 2 not as an affront to everything that is firearms. But more so as a cartoon video game that doesn't need nor want to be realistic
@@destarker1340 The crossbow used to fire arrows (im aware that crossbows use bolts, but in tf2 it used the same arrow model as the snipers bow) but they changed it to shoot big syringes, which is not as cool :/
Y'know... Now that I think about it, reloading is basically molesting a dangerous block of well cut steel and wood. You keep shoving cylindrical semi-explosive objects into the holes of the gun.
Amusingly enough, indev military tech is at least 20 years ahead of what they let us know about. You can bet your ass they have autonomous turrets already. They're just not perfected enough to use them reliably on the battlefield or they'd be using them. After all, how long did the military have the internet before it was made known?
My only issue with that moment in the video is he name drops Postal 3. No, that game needs to be forgotten. Say Postal 2, it’s the actually good one. Well, “good”. As good as Postal gets.
Understandably, it was a MASSIVE headache for the Hot Dogs, Horseshoes & Hand Grenades dev when he brought the TF2 guns into the game, since they had to be radically overhauled and redesigned to make them mechanically possible.
@@humha7613 Hot dog's, Horseshoes, and Handgrenades is a VR game in which you can explore various themed missions and gunranges and shoot hundreds of firearms. They have a specific mission type sponsored by VALVE called "Meat Fortress" It's tf2 but in VR. You can rocket and sticky jump and everything. Pretty fun."
Someone actually successfully implemented TF2's guns in a realistic way?! A massive headache indeed. I'm impressed that anyone would actually try, much less *actually* pull it off. That is rather impressive. I don't have a VR headset, but I'd be willing to buy the game just to see that.
@@CallanElliott the jarate is thrown onto enemies, costing them in the urine. Any damage then done whilst the enemy is soaked in piss become mini crits so more damage is done
@@Mooshake069420 It also can be used to put yourself out if you get set on fire, or if a teammate gets set on fire. And it can make cloaked spies visible.
Cant get over this. When hes talking about the Heavy's minigun, in the clip he interrupts a melee fight between two snipers and the one on his team just stares daggers into him.
"Here we have a ham sandwich. In fact I too have a ham sandwich here that I made this morning before shooting this video. Tastes good but for some reason my sandwich doesn't bring me back from the brink of death for some reason."
Standard configuration, diagonally sliced, looks like ham, lettuce, cheese and tomato stacked horizontally, with a toothpick/olive optical sight mounted on top. Obviously a real sandwich can't save you from multiple gunshot wounds, but hey, it's Team Fortress.
I'd like to point out that at 7:22 he mistakes "unremarkable" as part of the stickybomb launcher's name. The "unremarkable" part is a prefix that indicates that it is a "strange" weapon. A strange weapon is a special variant of an already existing weapon that tracks the amount of kills you get with it, and the weapon's name gains a prefix that changes as you reach certain milestones in the amount of kills you get with it. "Unremarkable" is simply the prefix a weapon gains for reaching the first milestone, for ten kills.
there's a lot of mistakes he makes its like they knew the game and the basic's but did't bother giving him an expert in tf2 like how he talk's about demo's weapons mention something that source does with physic's objects like default pipes when firing out of the weapon
@@alexanderscout Grenade tumble is intentionally coded to have variation in the angle pipes come out so that when they roll on the ground there's variety. That has _nothing_ to do with any quirks of the Source Engine. That's just the game designers favoring gameplay over logistics.
In all fairness, these weapons being ridiculous, poorly made, and full of parts that don't really work or do anything but exist solely to look more like guns sounds very in character for Mann Co.
And the characters being able to operate them regardless, is exactly in character for them. Soldier can win a fight against an army of steel robots completely naked and covered in honey, and Demoman can turn his bone marrow into alcohol. No reason why they can't make horrifying affronts to gun manufacturing work like they're the real deal.
In addition to the fact that "The Classic" is so named because it's a visual and mechanical copy of the Team Fortress Classic sniper rifle, there's actually an explanation for why it functions "like a bolt action" despite not being one. It actually wasn't in its home game (just a very slow-firing semiauto, with the ability to switch to an alternate variant to fire full-auto) but in this game there is only one set of sniper rifle animations (bolt action ones- or rather ones pretending to be bolt action, since the sniper doesn't move the bolt *back* or actually insert ammo into his explicitly one-shot weapons) so it became bolt action sort of via neglect.
Note: The Unremarkable title is for a specific type of weapon, a rare one that will change titles depending on how many kills you get with it - it can be applied to literally any gun in the game, as a random drop. The Classic is the TF2 rendering of the sniper rifle from Team Fortress Classic :)
Nope it cant be applied on every weapon like the dragons fury the postal postal pummeler maul and so on you need specific strangefieres that can only be applied on just one weapon in the game which the weapons i mentioned dont have
I'm disappointed he didn't even touch on the fact that engineer repairs the sentry by slamming his wrench on it. It'd be funny seeing his mind boggle over it
"This Minigun is not real in any way" And that is why Heavy loves Sasha who weighs 150 kilograms and fires 200$ custom tooled cartridges at 10,000 rounds per minute.
3:07 Team Fortress originally started as a Mod for Quake 1's Multiplayer, in fact the mod was so popular that some people were buying quake just to play Team Fortress. Apparently there were also more servers running the TF mod than the original game.
"Unremarkable" isn't actually part of the weapon name. It's a special variant of the Stickybomb Launcher which changes the weapon's title based on how many eliminations this weapon performed as a form of kill counter.
That was my first thought (based on experience with RPG-style variant weapon/equipment names), but when I asked the GS guys, they thought it was part of the name...
@@jonathanferguson1211 yeah in team fortress 2 we call them a "Strange" weapon They start as strange and as you gain kills it will slowly change names like op mentioned I'm pretty sure team fortress 2 has literally over a dozen weapon qualities Like my strange festivized specialized killstreak sticky bomb launcher Or one of my favorite items; the Unusual Horseless Headless Horseman's Headtaker Abbreviated as the Uhhhh
@@jonathanferguson1211 Well, accurate or not, your snide-AF riff on that name was one of the best parts of the video. Fiddly little things like 'truth' should be secondary concerns when you've got a verbal murder to commit.
It's piss in every concieveable way except that the game has not explicitly 100% said that it's piss. That being said, it's quite clearly (or semi-opaguely given Sniper's clearly poor hydration) piss.
"Boy! Those Saxton Hale Jarate Pills *tripled* the size of my kidneys! And thanks to my Saxton Hale Pain Tonic, I can barely even *feel* my organs shutting down! That spy won't know what hit him!" - Jarate release comic strip
4:47 This actually makes a ton of sense, because TF2 was, at one point in development, going to be a futuristic sci-fi shooter with soldiers and aliens rather than two teams of mercenaries. “Invasion”, as it’s known, is also believed to be the final major concept for the game before the cartoony 1960’s retro futuristic style we got, so that being a carryover makes sense.
I love how Jon slowly goes insane, so here's some weapons that will completely break your brain: BackScatter - Scout's Primary Dragon's Fury - Pyro's Primary Loose Cannon - Demoman's Primary Rescue Ranger - Engineer Primary
my theory in rocket launcher recoil in tf2, soldier is insane and potentially untrained, he just swings the launcher up everyshot for little to no reason.
There's a lot going on with the TF2 rocket launcher First and foremost, I don't think Johnathan has ever fired a recoilless weapon, because if he did he would stop calling them "recoilless" very quickly Secondly, Soldier stores his rockets in sequence. This means there is no backblast, which in turn means big recoil
@@TARINunit9They are recoilless by classification, not really practically. But compare the recoil of a rocket launcher and the recoil of a cannon and the difference is obvious
@@netnooker The way I've heard it told, there are three things the military keeps a very close eye on that don't really exist: Friendly Fire, Military Intelligence, and Recoilless Rifles
Ohh, it was a bell. I looked at this and thought "Huh. There's a crack in the wood. Nice detail!" - I guess you have to be an US-American or closely connected to get that detail.^^
@@kalamir93 yeah, you gotta know obscure US History pretty well to know the cracked bell on the liberty launcher is a nod to the cracked liberty bell in Pennsylvania (hence the name Liberty Launcher)
For some time I was wondering what compelled me about this series. I thought it must be that I just enjoy historic weaponry and Jonathan’s patter. After this video I realised that, as a graduate, what I really enjoy is watching academics and experts in their fields lose their minds and slowly unravel. This series is most excellent though and I can’t wait to see what comes next.
@@LetMeEatIt | The Microgun wasn't actually intended to be handheld, and it's simply lighter and fires 5.56 (which was the ammo of the beloved M16 at the time). It was still intended as a vehicular mount, but easier to move, position, transport, and replace. It also simply freed up more space within vehicles for more ammo and weapons. For the most part, no minigun or derivative of a minigun is intended for handheld use. It has no practical use outside of mounted stations, and is best suited for moving vehicles, where the rate of fire compensates for the increased difficulty of firing from a moving vehicle.
9:46 the meet the heavy video actually gives some hard stats on heavies stock minigun 150kg 10000 rpm $200 per round also he holds up what looks to be a shortened 20mm round
6:55 I think it’s an important detail to include that the grenade launcher *used* to have 6 grenades, and the animation actually did reload each chamber one by one with the grenades filling their slots. The change from 6 to 4 was for balance, and the animation laziness was basically an oversight that never got fixed when TF2 changed its model system a few years ago.
I like how the panic attack also looks like the person was *having* a panic attacck while making it, and is also likely to give firearms experts a panic attack while observing it. It's almost like an SCP.
Fun fact, it makes sense that Spy would have a Nagant revolver as the revolver presses the shell up to the barrel when firing, eliminating the Cylinder barrel gap, which allows you the ability to suppress the weapon
@@KRUSH-R and i think he knows a little more about fighting than you do pal, because he invented it and then he perfected it so that no living man can best him in the ring of honor! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
@@xaracen7207 It's not too difficult to just look up the stock names of the weapons in TF2. Whether or not he has any experience with the game is irrelevant.
@@xaracen7207 Doing a simple google search or simply opening up the loadout menu in TF2 are just two of the easiest ways to finding them. There's literally no excuse.
I hoped he would mention that the shortstop works closer to a shotgun in the game and shoots 4 bullets with a single shot, which of course doesn't reflect reality but fun cartoonish interpretation of the gun
It comes from the goofy era of 1980s backup guns. I'm pretty sure it was intended to be a secondary pistol for police officers (hence the .38 special chambering). But everyone who has actually tried a COP Derringer has said that they're pretty lousy. Truly a weapon that exists solely for cool factor!
In case anyone’s interested, “The Classic” is named that way as an homage to the original Team Fortress (now Team Fortress Classic or TFC) as that was the gun model for Sniper’s primary and functions the same way in game as it did in TFC
Actually the original team fortress was a quake mod now called team fortress 1 or quake team fortress, team fortress classic is not on the quake engine but goldsrc and was made after. Conclusion QTF and TFC are different games and TFC was always called TFC
It doesn't actually function identically. There's a video explaining all of the difference (I think it's called "What if it was more Classic" or something like that).
Actually every ,,surprisingly accurate weapon" looks like something from other game, so i don't like its design, except design of spy's weapons. Realistic and elegant style fits spy's personality
Hearing that the weapon concept behind Sentry Guns is not only plausible, but on the way, is frankly terrifying. And yes, good catch on the Crossbow. It's _supposed_ to be a gun disguised as a bow to slip through the magic of Medieval Mode.
The funny bit about the sentry gun is that theres a secondary engineer weapon called "The Wrangler" which turns the sentry into a shielded remote control gun.
It's funny because with "The Original" the way he holds it in the first person view it would blow a hole through his stomach/chest because of the blast from the back of the rocket launcher.
"The Classic" sniper rifle is called The Classic because, just like The Original, it came from an earlier version of the game. The Classic is pretty much an exact replica of the Sniper's main weapon from Team Fortress Classic, just upscaled and altered to fit the aesthetic of TF2. It even plays pretty much exactly the same as it did in Classic.
huh, I just thought it was a weird combo of the G36 and the R8. Short summary- HK can't sell the G36 in America, so they make a semi-auto only version, the SL8. These then get banned in Australia, so they rework THAT into the R8 bolt action. It's a bolt action .223 that vaguely looks like a G36. Australia banned the R8 as well, because if it looks kinda like an assault rifle, it clearly functions like one.
The Grenade Launcher used to have an animation where the magazine would spin as Demo was reloading it, but they got rid of it (presumably) to save on resources as the game progressively got bigger. The Classic is an almost exact replica (gameplay included) of the Sniper Rifle from the original Team Fortress. The bolt animation is just because Valve is lazy.
@@XanderFenikkusu Yeah, Valve changed it after the TF2 Beta when they found out that giving Demoman 6 grenades was OP, and they never bothered to also changed the chambers when they nerfed it.
Don't get too excited, they've been plausible for at least 30yrs but still fall under the "dubious morality" category an will do until either AI target identification is perfected or the rules of engagement are severely relaxed (ie. there's another world war)
@@DjDolHaus86 Yeah, the closest these things ever saw to service recently, to my limited knowledge on the subject (and perhaps they are still being tested and experimented with there) was at the Korean DMZ between N and S Korea. There was once again a big debate about the morality of the system - as many people still flee into south Korea every year, including North Korean soldiers, which this system obviously was taught to ID (as well as initiating an exchange of fire and escalated tensions to possible full on conflict) - so it was never implemented past using it as a remote tracking and identification device with the weapons converted to be inop. I'm sure there are still several large defense research and manufactures working on these systems regardless. For example: The ones that were to be installed at the DMZ were entire Remote Weapon System suites in a easily deployable package by an actual manufacturer - not some typical workbench experimental hashed together thing. Update: Apparently these were officially deployed into the DMZ as of last year and have an entire array of systems and implemented chain of command before lethal force is used. Some of these include issuing voice command at the target, as well as human interaction for giving a fire command. The biggest kicker? Samsung makes them.
I think he actually knows that already since in the video we can see the medic shooting his teammates to heal either he's playing the game and found that out or he was watching someone play the game and found that out