@@FBI-pv2oo i feel like a form of mission editor, would work real well. For example you make your own situations and stuff, in one mission you can make a electrical fire in a tall building and the other could be a forest fire
@@FBI-pv2oo yeah absolutely, I wonder if all the house fires are so fully involved. Sometimes there should be just small one room fires or one object fires. Car accidents and car fires are a definite must have and I imagine are already planned too
For it to be a true firefighter simulator there needs to be EMS call for a patient with knee pain thats been going on for years. Maybe some automatic alarms in the same building thats been having the issue for months.
Glad you brought up the AFA’s lol Don’t forget standby and traffic control as well lol (And if you really want to ad realism throw in countless Narcan needed OD calls , Ambulance assists, trees down, and pumping basements lol)
Imagine being on duty, and you were just fooling around on the scene in puddles and so on, while the rest of your team were needing you and your assistance in the house 😂👍
@@Captain_Yami_Sukehiro I think it's still considered to be in alpha, maybe early early beta. I tried it and I wanted to like it but it's not ready to be a game yet.
@@haydenvaughn00 ive never played just watched dsg? play it ima have to get a pc since it seems xbox will never get a FF sim can have trains and buses and construction and farming but not fire fighting lol
Obviously some major programming and accompanying computer power at work here. Good graphics. Having been a firefighter/EMT for 26 1/2 years, I could easily criticize this. I watched three firefighters die one night. That's a memory that never goes away. There are many variables in every fire situation. The danger never ends.
They need to make a police simulator this in depth and detailed. I get we have a few but something compared to this? Hell no. This would be dope and this is dope!
Interior fight looked amazing the only thing from real to sim is you can't see as good as in the sim but the more I watch the more I like. We have a Rosen engine and it's a beautiful apparatus
Main complaint: You do not fight an open area flame like that with a straight stream. You adjust the nozzle and open the stream up to a semi-fog pattern to cool the air while putting the wet stuff on the red stuff. You use a direct stream for distance such as spraying in an upstairs window or across debris. Incorporating the ability to spray a wider pattern fog would make this game pretty damn good.
My dad was a FF for 30+ years, I worked for a VFD for 6... this looks way fun....Probably need to get a PC now. Thanks for showing this Jeff & Alex!!! Looking forward to more of it...
Finally! A simulator game with a real siren! It’s a Federal Signal 640 Series. This game looks pretty cool! I really wish there was a sandbox mode, though, especially for such a big map. I really hope they make that a feature in the future.
I've had this on my wish list for years and it looks amazing. Definitely looking to get this when it comes out later tonight. Thanks for the first look!
I'd suggest 3 things to the devs after my first few hours in the game, in no particular order: 1. Add a 1st person view while on foot 2. Allow players to move the nozzle a little bit independently from the actual view so that making spray patters doesn't turn you sick right away 3. Add a background sound for the SCBA (i suppose you get a bit of that "breathing effect" IRL while using it) also track-ir support would be a very welcome bonus, both while driving and while being on foot. Any particular place where we can get in touch with the devs for stuff like this?
Great looking game. In real life, you’d never go upstairs and fight fire going down stairs. Doing that essentially pushes fire on top of the other firefighter. Other than that, good job
"this stupid noob firefighter thats like 'look at me I don't know what the hell I'm doing'" .... seconds later "I'm stuck dude!" haha I kid I kid Jeff! This looks good!
I will admit I was skeptical when I seen this game popup the other day when it was released, and I was thrilled when he finally realized that standing straight up was probably unrealistic as hell lol One thing I will mention is how apparently the line can magically shut itself off.....like there is no hand on the actual nozzle itself but yet it opens and closes itself.......another thing id be interested to see is if there is the ability to adjust the water flow from the nozzle, such as into a fog instead of just simply a straight pressurized attack.
Raging like a Cajun! There it is! Haha I was on Truck company in my city. I wish you can ventilate. That would be cool. I hope it comes to consoles! I would love to see a series of this.
Sup jeff, this was calming and joyable it looks phenomena. l would like more please and thank you my guy !! , Hope your weekend was good and hope you have uh great week ahead. P.s to the dev great game!!.
Thanks Jeff for showing this to us! You are right the not having a sandbox is upsetting, IMO it is not going to make this game be as big as it could be or the 4 person servers But time will tell what’s in store.
I miss being able to get inside of Rosenbauer and see all their tender chassis engines and Panthers. What a time of memories being there. (Note) Jeff, I know you don’t know your sirens well but. This is not a smart siren, it’s a fictional off-brand smart siren by whelen I believe.
Been following this games journey since it first started, i started feeling it was another promised flop. But this game looks sick, and the developers really have kept their goals in mind throughout the years
got the police sim after watching your vids, seen this one on steam, now i want this lol. got american and euro truck demos, they cool also. love the way he THREW the guy onto the gurney lol