You could turn the divot with the tram track into a walkable greenzone by simply adding paths alongside the tracks and staircases that connect back onto the main road.
Man, this city is really coming together. The views of downtown while showing off the new neighborhood looks so great. As always love your builds, your style and the content. Keep it up!
Once again, what a wonderful and chilling video of some great creations but I have a suggestion for a rename for the park how about naming it (First Responders Park) that way it gives recognition to all first responders and showing appreciation to the brave people who risk there lives to save another's and maybe add a hospital near the area so they are also included. First Responders are all brave people and the hero's of the communities. 😊❤
I was thinking that maybe you could plug in all of your patreon members, just here and there, and then later at some point, go back and just check up on them to see if they've moved, or if they've gotten better jobs or just whatever. It's fun to see how your sims "live" throughout your city. I've done that within my own city before, and you'd be surprised to see how they get along throughout their lifetime spans. Of course, you'd have to choose some "young" sims, or we'd all die off before too long. LOL You'd even get see if they're complaining of their areas or are sick all the time, due to noise or smog, or if even the traffic is just too much to get to work. Just an idea. Just remember that once you choose a sim, name it "our names", then click on the "follow" button, and you'll always be able to check up later and see how things are going. 😉😊😊
@@CitySculptor Oh yay!! I wasn't sure if it was something you would want to contend with or not. Can't wait to see how we move about within your WHOLE city!
Thank you, Mike! Your support is always appreciated. I better quick hide your post, though. We both don’t want to get on Biffa’s naughty list! 😄😉 Thanks again! 🙂🙏🏼
Love it like always, I think maybe one or two high density commercial buildings somewhere in that space might make sense, nothing bigger than 3x3. Maybe to soften how thicc the mixed-use is or one in the office triangle? Not sure if it fits but a parking lot behind the low rent would make sense, it would serve the offices and the residential.
It might be cool to see the downtown "grow" overtime. North Amundson could get a little taller and more developed overtime. It would also help make the transition from CBD to suburbs a little less dramatic.
Brother! This was a really well thought out sculpture, the fall colors definitely help and bring some pop to the landscape. You'd be surprised how much supporters appreciate engagement and being ingratiated by being embodied in their favorite creators work🙌 Keep up the awesome engage for as long as you can! I have one favor to ask, I want to get back into CS2 but my choice map, Tempere, starts you off in front of a nice river and then runs up a large grade. Do you have an example of how you would tackle this? Or maybe be able to do a small sample sculpture? It could even be a new series, "10 Minute Sculptures" . I can see it now!! lol😬. Keep up the great work and the great engagement! Looking forward to seeing the city grow, expand and upgrade from original designs.
Thank you, my good man! I’ll have to take a peek at that map and give you some thoughts. It’s funny, I haven’t really looked too closely at all the base maps. But my initial impression of the Tampere map was that it may be a fun one to build on!
Hi, a new sub here! Dude, your city is way better than mine 😂 anw, that intersection in 33:04 might be need a little tweak, since the U turn kinda messed up. Still better city than mine tho
Did you consider putting benches in the park at all? also why did you not add a hospital as well? (are the other hospitals already covering this area?).
Thank you for the questions! Unfortunately, we still don’t have props in the vanilla game so no benches for now. Hopefully in an upcoming patch! As for hospitals, you’re going to want to tune in for our next episode. 😉😄👍🏼
@5:00 You didn't need to do all that work with the parallel road tool. Just run the main road straight down and then only use snap to to grid, angle, and zone length and you can simply draw in those perfectly aligned roads, even at the distance you decided upon.
Are you trying out a new voice for the channel? You sound an octave or two higher than usual. Or maybe just a less "DJ" tone? Can't quite put my finger on it but there's a change. Still love all your CS2 content more than any other creator👍
Great question! I’ve been making adjustments to my mic audio, playing with different filters in OBS, messing with the EQ a bit, etc. so that’s having an impact. Also, believe it or not, the time of day when I record impacts the tone/timbre of my voice. I mostly record in the evenings after working all day, and my voice may sound thinner and higher. On weekends I sometimes record in the mornings, so my voice sounds lower and richer. 😄
Good morning, City Sculpture. I would like to join. Can you put me in your next episode or the one after that. I want to be part of the excitement and build.
Hi Ervin! Joining is easy! We provide RU-vid member options, by clicking on the Join button under the video. We also have 4 different Patreon membership levels for you to consider. The link for that site should be in the episode description just below the video window. Thank you for your support and we look forward to having you join our Sculptor Academy! 😄👍🏼
A couple of reasons. I want the console players to know that when the game launches for them, they should be able to do everything that I can do. No mods required. Also, I’m always thinking about game stability. Having a mod potentially break the city would be a significant hurdle to overcome for Pengasas Bay. 😉🙂