You could tell that EpicTagey and his team had loads of fun when making the game and designing the enemies, like who's idea was to have Daisy's head be a goddamn bear trap or the Acid Trip of the final battle?
Entity mechanics in FNAW Cabin Fever 2: Cross Game Quest. Warning: Don't read if you want to play the game yourself. If I get something wrong, feel free to tell me in the replies. There are 5 enemies in Act 1. Geno and Goombella approach the office in the cameras. If they appear in your office, hide and don't use the generator until you hear footsteps. Koops will approach from the left side. If they appear and you're not in the back room, don't use the cameras and stand still. If you are in the back room when they appear, stay still and don't touch the generator. If you hear glass shatter, King Boo has spawned. Once you find them, click on them. Shadow Mario slowly appears when you put down the cameras. When they fully appear, hide in the back. Also, don't stay in the back room too long. There are 7 enemies in Act 2. If your noise meter fills up, the Classic Giant will come. The Wario and Waluigi clones will appear in the hallways and make noise. If they appear, shine the light on their faces. If the Cabin Royalty appears, shine your light on it before moving. The Cabin Brotherhood will appear behind the window and reverse the screw you were reversing. Loosen the screw again to make them retreat. Birdo can appear behind the window and make noise. Shine your light on her. Cabin Bowser can initiate a Red Coin Hunt and make you find 8 Red Coins. There are 2 enemies in Act 3. If Cabin Bruno is spotted, equip the flute and play the tune that corresponds to where Cabin Bruno is. Pay attention to the radar whilst dealing with Monster Bruno. Once none of the locations are flashing, go to where Monster Bruno was detected and use the flash. There are no enemies in Act 4. There are 4 enemies in Act 5. Hold space to release the sand in the cabin. If you hear the Trapper, go to the window it is and hold it shut. If you hear the Container, hide in the closet until you see its shadow. If the Infestation appears, equip the bongos and play the rhythm in the bottom right corner. Use the keys from the corresponding symbols in the top right corner to do this. Ra will frequently attack. Equip the flute and find the note that corresponds to the symbols next to Ra's eye. Once you find it, play the rhythm on that note. There are 7 enemies in Act 6. The Stomper and the Rotten will increase the noise meter until scared away. They will not kill themselves, but noise attracts the attention of Oracle. If you hear Static, then Cabin Bruno has appeared. Head to the Living Room and turn off the TV. If you hear screaming, then Televangelist Bruno has appeared. Switch to the camera where he is and click. The Spawner will wander around the house. Being in the same room as them increases your Exposure. If your Exposure fills up, you're dead. If you hear glass shatter, find a crystal around the map and destroy it by clicking. Zeuslock will capture you once you deplete Oracle's health. You will need to complete 5 rounds of finding the folder specified. It is hard to see, so use your mouse to search. There are 6 enemies in Act 7. Full House Luigi roams the casino. Being in the same area as them increases your Exposure. Also, your Safety meter will decrease, but resets when you enter another room. If your Exposure fills up or your Safety fully depletes, you're dead. When Full House Mario plays his music, head to Lounge 2 and shock him. Full House Yoshi initiates a Coin Hunt. Find 8 coins and dispose of them in the Bathroom. Bowser Jr. will appear in the Lounge. Click on him. If you hear Full House Birdo, head to Game Area 3 and grab a Mask. Shock Boseki once your screen turns blue. Afterwards, find and destroy the tombstones around the map. There is a boss battle in Act 8. The Attacks in Phase 1 can be seen near the bag, and include the following: -A Phantario (from Mario's Dream) head appears and bounces diagonally. -A Donut will roll across the floor. -3 Images of three purple rings each will appear and move horizontally. These can be shot at to clear. -Two barrels will appear at the top of the screen. Two hands will also appear and play rock paper scissors. The side that wins will dump their barrel downwards. -The Fake Developer holds a Jar of Pickles and throws pickles. -A sword will fall downwards. -Two Burgers will appear at the side of the screen and shoot smaller burgers. -Exotic Butters will appear and move horizontally before shooting butter downwards. In Phase 1.5, you need to shoot the Slammer running from side to side. The Soup appears to simply be a decoy and does not do anything. The Attacks in Phase 2 are the following: -When the Entity's eyes appear, you will need to shoot them. -When a Red Warning Sign appears, go away from it. -When a Yellow Warning Sign appears, a Strange Ball will be shot at you. -VIRUS Toad will appear and shoot various bombs at his Toad Warning Symbol. White - Regular Bomb. Green - Grenade. -VIRUS Bruno will charge towards his Bruno Warning Symbol. -The Infection will stick to bricks and shoot music notes. The Attacks in Phase 3 are the following: -VIRUS Toad is still here and shoots bombs. Upside Down Blue - Firework that releases 3 stars. Red and White - Dynamite that Bounces. -Various Brunos will fall from the sky, including VIRUS Bruno. -VRIUS Bowser's Warning Symbol moves horizontally at the bottom. VIRUS Bowser will fall at the x position of the symbol and moves in the direction of the symbol's arrow. -A Glitched Entity (probably Fake Developer) appears in the middle and charges towards you.
I know the final boss music for T Show's and this have been remixes of Mario and Luigi final boss themes, but they work so well, and sound so good for this.
Just finished Cross Game Quest. HOLY SHIT! There's so much I want to say, but I don't want to make too long of a comment, as well as the fact there are some thoughts I just can't put into words at the moment.
@@doggiesmoggie As someone who actually did like the original Chapter 2, HOLY SHIT! This was such a big improvement. The cross game quest was fun as hell, and the story just took such a satisfying route. When they revealed the fake developers true identity, they could've make it purely comical, but they played it straight. Seeing Bruno redeem himself was satisfying. The boss, while good, felt unfair at times, which is making me dread having to go through all of it's phases without taking any damage. And that ending. The reveal that the fake developers power was stolen from Emma, having it actually tie back to one of his non-fnaf games, and that satisfying ending. And then the game outright saying my same. Jesus. And I almost teared up at the end. They weren't lying, I couldn't believe how it ended. Edit: I forgot to mention, just like how Devil's Showdown in FSAW DX was partially a remix of the final boss theme from Bowser's Inside Story, if you listen closely the the music during phase 2 and 3, you'll realize it's a remix of the final boss theme from Partners in Time.
@@Jedi-ge6lr honestly im really glad that they didnt make the fake dev thing a joke, that wouldve ruined the whole atmosphere, and btw you dont have to beat all 3 phases no hit in one go, you can do it in any order, just dont close the game or youll lose all your progress in the no hit
i pull down my camera every lightning strike and if theres someone in my office, i hide until they leave and then charge the generator, and if theres nobody then i just charge the generator all the way, i also occasionally check the closest camera to the office that is al the way to the left for koops and if he comes in that camera and then leaves then i deal with him and then charge the generator
if normal bruno appears in one of the hallways, use the flute, the notepad you need to use depends on which hallway he's in, l=left, m=middle, and r=right, and flash virus bruno in the hallway shown by the radar, flash when he disappears from the radar
Fnaf: Basically animatronics made scary. Five nights at Wario’s: First started as possesed undead bodies. Quickly turned into complete eldritch abomination versions of Nintendo characters after the spirits passed on. This will ruin people’s childhoods forever.
*Spoilers for anyone who reads this* After destroying the Fake Developer, EpicTagey explains how he created the villain through a depressive state he fell into when developing this game due to reminding himself about what people said about Chapter 2(this game’s classic mode) He then is able to change the reality of the game now that there’s nobody left to interfere, and he resets everything so that Katie and Carlos’s wife Melody are alive again, and their entire world is freed from the entities. Basically letting him write off the previous couple of months where he lost his wife and daughter and had to go though the hell that happens in this game as nothing more than a dream. But it wasn’t a dream. At least, not to anyone outside of this universe. By this point, we, the players, worked hard for our good ending, and EpicTagey lets us have it by creating it for us.
Im guessing the individual that Emma was talking about is Melody. Perhaps after Melody listened to Emma on what Dry Wario did, Melody helped Emma free her. So Dry Wario made a huge mistake in sending Melody to a dimension where Emma was trapped in.
Kinda a bit of closure, since through the extras menu of High Rollers, we learn that Mario was saving up the earnings he got from the casino to buy a ring to propose to Peach before Bruno broke into the factory.