Even though Tyrany feels like it was never quite finished, i really like whats there. Perfect as an example of a game where a sequel could fix some problems while capitalizing on what was done right. Shame it will never get a follow-up...
Okay, this is it. This comment makes me finally give the game another Chance. Since its release I tried to play and get into the game several times but always quit after like 5-8h. It's the only major isometric crpg of the last decades I just never seemed to get really into. Your comment now gave me the motivation to push through - maybe it's just the beginning that sucks to me haha Thanks for that! :)
Kingmaker taught me one thing. After stressing myself so much, I came to the following "philosophy", if the game is treating me like meat, it's time for the prey to become a hunter, I don't care how, but I'm going to break the game. That's how I developed a build capable of soloing the game.
@@Paradox-es3bl Nah, i dont like Kineticist.. I'm more of a fan of the untouchable monk (charisma-based) with dazzling and cornugon, in short, min-max able to persuade the Lantern King.
Because I wasn't able to come up with some completely broken build and didn't want to do any research online I just abused that ridiculous amulet that deals aoe damage around the wearer, put it on my main (rogue) and cheesed just about every fight that was remotely unfair.
Same goes for old baldurs gate games. I wasnt even playing on hard mode, it was core rules all long, but i still had my ass beat time after time on simple mobs. Its then i, as i believe many people have, come up with gas chamber strategy. You lure tons of mobs into a room, then launch deadly poison in there, close the door and stand there listening to enemies tearing their nails against the door. Thats like 60% of the game and i dont feel any guilt for playing it this way. Its do or die
I am not kidding when I say you're so chill and your voice is so soothing to me, I actually put one of your video's up before going to sleep, mostly the Supercuts but I just really appreciate all your content.
Act 4 was exhausting, and what really didn't help was that, while you're doing all this stuff away from your Barony, thinking about the things you'll probably do once this act was over act 5 starts immediately afterwards. It's the only time it does that and it's the only time where you need to start Act 5's story right away or risk bad ends for your companions. So it ends up where you're doing 2 acts back-to-back.
This is why I generally play on normal & easy, I do not have the time for that BS. I am not prepared to waste hours of my life figuring out a strategy.
@@DietersYTsame. I play so many games from so many genres that I rarely become great at any game. I don’t have time for frustration-I can’t imagine anyone who works a stressful job enjoying stressful games.
@@DietersYT Regardless, some people just don't want to pursue that Die-Learn cycle to beat a game, they just want to experience a relaxing and enjoyable experience (not saying Souls games cannot be relaxing or enjoyable, just that many don't find that style of gameplay very fun.) Different strokes for different folks.
I feel so happy right now. Going in game blind, i didn't even know that asshole bat in divinity was a boss, i thought it was just a random normal encounter. It literally destroyed me, it made me try the dumbest strategies. I put teleport on all characters just for that fight.
I fought some voidvoken monster in the swamp, that big weird insect looking thing, it kicked my .... In the beginning I was very bad at DoS 2, didn't really get all of the character creation stuff and combos. When I turned that sucker into a chicken... It made my day.
@@larsbundgaard5462 I'll have you know that as a gamer I am programmed to ignore the chicken spells (i don't have space to bother with that shit, in most games it rarely works) and i finished divinity 2 twice without using that spell. And i always have a character 50/50 warrior and polymorph And I know only now that that shit works on 70% of the enemies
My first encounter with Twisted Rune was during my solo sorcerer run. Oh my god, it took two days for highly optimized sorcerer to devise a strategy (mainly consisting of spamming Skull Traps on enemies' paths and throwing remove magic blindly) that allowed me to persevere. Kangaxx was easier in comparison.
For me ragequit moments often happen in some administrative gameplay parts that don't have anything to do with fighting. For example in the Pathfinder games or in the Shadowrun games where I enter a new hub and then I have to click through all the NPCs to exhaust all speech options. Those games have beautiful writing, but this sometimes feels like a chore in between gameplay, and it can get really annoying if you miss a quest-giving NPC or you didn't ask that one option that would have marked something on your map. And then that content gets locked off because the main story evolves and you can't really go back unless you load an old save. Other things that grind me down and that can make me quit out early is inventory management. When you fill up on loot and go to a vendor and that same old spiel happens where you slowly go through all the things you looted, figuring out what is an incremental upgrade over the gear you currently have equipped and sell the rest. I think I have quit more games over these time-consuming, administrative tasks than about combat encounters. And another thing are controls. When the character takes one or two more steps after I cease all input for a slow-down animation. Or when you have to actually fight the camera for large portions of the game to get a semblance of an overview and then that then makes you lose encounters.
I’m similar, I don’t “rage” quit games, but I often stop playing or restart when I reach large hubs full of npcs. I get overwhelmed by them. Examples are Baldur’s Gate from BG1, Defiance Bay and Twin Elms from Pillars of Eternity, basically the entirety of the Witcher 3. One of my favorite things about Tyranny is that it lacked any overwhelming city locations and had a bunch of more manageable base camps for various factions.
I really admire the endurance in people who beat difficult games and bosses. If I get frustrated, I often give up because I'm no longer having fun whereas maybe I should push through more often
Nah you're good. Just take break from game to avoid burn out and you can get back to it later when you're in the mood and try again. Games are for fun.
6:06 Oh yeah. All GoW games will make you work hard at their highest difficulty. I still remember beating GoW 1 and 2 on the PS2 on those difficulties. That probably cost me a few years of my life, and I remember how absolutely exhausted I was.
Fun story, in Divinity Original Sin 2 I tried to make a run as a barrelmancer, and killed everything in the game first try. This exploit was recognized and encouraged by the game developers actually and it is a lot of fun.
i usually rage quit when i try playing MMOs because they are especially designed to be as grindy and difficult as possible to get the players to spend money in order to make it easier for themselves. For single player games if i get stuck somewhere i will just use a trainer or something.
The adra dragon in pillars 1 was completely brutal, first time I rage quit in a crpg since the twisted rune in bg2. Of course you get There eventually and it's cathartic but man the rage lol
Fodder and Raw/Corrode damage did the trick there and it was exactly what my part was build for when I was fighting it for the first time, so when I saw people complaining about this encounter being bs I was a bit confused. ^^
@@Tinil0 It's an optional fight that's very easy to his. You have to have a certain gem in your inventory when interacting with that strange door in the bridge district. Tbh, I don't remember the original fight all that much since I now always play the game heavily modded and even then this isn't one of the hardest fights anymore.
Best cure for Pathfinder Rage? One word - Kineticist - Infinite unresistible AOE Nukes that hit harder than anything else in the game and requires no resting = win. The hardest part for me of that game is when you have to travel halfway across the map SOLO in order to meet up w/ dream girl. The actual encounter when you get there isn't that hard but the chance of getting into a random battle while trying to get there or back could really kick your ass when you all alone.
The final Valkyrie got me for God of War. There's plenty of other games that I just power through but that one always sticks out as a moment I recognized that overcoming this isn't something I want to invest the necessary time in and I'd rather do something more enjoyable with my free time.
That fight in Dos 2 made me just quit the game outright, only picked up the game after definitive edition came out, i thought it was just a normal encounter and it took me so many times to beat it. with elden ring it was melania for me, i was pretty underlevelled and my pride got the better of me and i knew that if i just stopped and went to grind a few levels, the fight would be a breeze but after around 50 deaths i finally beat her and it was one of the most satisfying wins in any game for me.
For me it was the Valvakia Vanguard at the end of Wrath of the Righteous. Over 100AC, an endless fear that breaks through fear immunity, monstrous stats, and revives itself on death. That thing is the true end boss to me.
owlcat balancing. "oh, the boss is the named nascent demon lord?" "no, it is random NPC with borked out stats we pulled out of our asses standing right next to them."
As someone who loves Tyranny (although I can’t figure out how the magic system works, that was a very difficult encounter. I’m still stuck on a late game boss myself. I need to go back and beat it
the game has a lot to love, but i really emplore you to learn the magic system..... trying to help here because the magic system is really cool, i dont remember the names of things, but select basically an element, then select of the next things, what you want that element to do (shield, fire a single bolt, fire in a cone, etc) then the last set of choices is options to make it do certain parts of what its doing more, (more aoe, strong effect, etc) you select one of the first two options, element and effect, one of each is mandatory, then you can put as many of the last option on as you want, if your lore stat is high enough. On at least one playthrough make your main character a caster, lock their stat growth so they cant gain anything but lore, and make some spells that do halarious things, you can save spells that are similar but not identical to avoid cooldown restrictions and really let some things rip, its not the best startegy for highest difficulty ng+++++ etc, but its a really fun way to break the game once. If you need more help send me a message somehow, i love a lot about tyranny but i feel like your saying that you love final fanatasy 7 but dont understand the materia system, or path of exile but you dont understand the skill tree.
@@JA-qs9sm It's on my list but i haven't played yet so just to clear some things up, do you keep the spells you invented when you start NG+? Also, are the invented spells usable by your other casters? If both of those things are true, the game would be super broken on any of my NG+ runs.
It's only ever happened once in a single player game: Battle Brothers. Everything was going great, big company full of powerful soldiers, just finished up the Orc invasion like it was nothing. Then I got into a fight with the white furred Unholds, RNG betrayed me, and fully 3/4 of my company were killed or permanently crippled. I just didn't have the heart to keep playing after that.
Great video! I remember rage quitting the first Baldurs Gate (only playing it for the first time last year) because I didn't understand how THAC0 worked at all. Did come back later after learning it and it was fun, but man that first time it annoyed me lol.
@@quint3ssent1a To Hit Armor Class Zero. If you know your THAC0, you know the total number you need "To Hit" any Armor Class in the game. Subtract from your THAC0 to hit the easier Armor Classes (the positive numbers) and add to your THAC0 to hit harder Armor Classes (the negative numbers). In the pencil and paper 1st Edition/AD&D/Basic/Expert, etc., Armor Class 10 is the worst armor class. Imagine your average gamer sitting and gaming in their chair with their headphones on full blast - the easiest possible target. But AC -10? Armor Class -10 is the best Armor Class (think of the aforementioned gamer's character in their game world with all that cool armor, shield, Ability Scores, buffs, etc.). The number 0 is right in the middle between 10 and -10. THAC0 is the total number needed to hit that, right? So let's say your character has a THAC0 of 10. With a THAC0 of 10, when you roll your d20 roll and you factor in your bonuses or penalties, your character can hit that wimpy Armor Class 10 on a 2 or higher. Unless the roll is a Natural 1 (as 1s always miss in most people's games). On a d20, you can't roll a 0. 1s always miss, so... 2 or higher total is needed to his the worst Armor Class in the game. THAC0 of 10 - 10 = 0. That same character will need to roll a total of 20 to hit tanky Armor Class -10. With a 19 or lower "To Hit" total, they miss. Talk about tough, huh? THAC0 of 10 + 10 = 20. Here's a visual way to remember it. Think of a see-saw. On one end of the see-saw is Armor Class 10 (the gamer). On the other, Armor Class -10 (their character who is probably heavier and weighing down their side of the see-saw). And in the middle of that see-saw? Armor Class 0. And... THAC0. The number needed "To Hit Armor Class Zero." =)
@@quint3ssent1a I agree. I have to remember that AD&D was written over 50 years ago and I don't think Gygax was not written for the average person, but for those who had college-level reading abilities (see 1st Edition DMG). Plus, D&D has its roots in wargaming where people were used to using math all of the time. For most of them, THAC0 was just another tool to tell them how to hit any Armor Class. That's probably why Wizards of the Coast got rid of it back in 1999 when D&D 3.0 was being playtested. A lot of people just plain can't stand THAC0 and I can't blame them! Hah! Happy gaming to you!
My games: BG 2, Dark Souls, Dark Souls 2, Xcom: Long War, DMC 4. I will say BG2 was instrumental in setting my expectations going forward into RPGs and it has been quite beneficial in allowing me to complete other RPGs that have existed. Eventhough I finally beat DS2, I had enough of the series altogether and am only interested in Blood Born if it ever comes to PC. Besides that I have written off From Software games as not my cup of tea.
usually, I find that if you are having trouble with a part/boss, give it a good amount of attempts and if you find yourself stuck, walk away from the game for a day or so. Coming back with info you gained from your first attempts and a fresh mind can really make a huge difference. I am doing a lv 1/solo/ all bosses/minibosses run in Elden Ring as my second playthrough and the Gargoyle Duo fight was driving me insane, came back a day or two later and found that I was doing much better. Still took me a bit to do, but I got it. BTW, that fight on lv1 solo... the hardest fight I've dealt with in my entire run so far. I hate that boss.
Great video! I think we tend to forget that the perfect runs we see on RU-vid are usually the result of a long, difficult process. I don't usually rage-quit. What makes me quit is when I feel that I have no reasonable chance of succeeding. There's only so much frustration I'm willing to deal with.😫
Wrath of the Righteous for me. The final act where it's just a meat grinder slog, had to turn the difficulty down. Felt like a kid DM throwing every high CR monster they could find without abandon.
I just quit now when i beat Deskari. That was the point of the game anyway. To kill the asshole who ruined your day. That last act is terrible. When you leave act4, it should just be a boss marathon until the end of the game from that point onwards. Not throw you back into act3, but now in boredom hell.
What I absolutely hate is getting my ass handed to me several times in a row, putting down the controller/leaving the PC, or both, depending, and then, coming back later, or the next day, and just waltzing right through it like I was on Story Mode... I can remember this happening all the way back to Baldur's Gate, although I can't recall which part, through to Horizon Zero Dawn, with 100 games in between. I've also had some "cat induced" rage quits, where my cat decided that I'd been on the computer too long, and parked on the desk, right where she knows I can't see what's going on...
Its because when u failed and ragewuited u actualy learned the fight- but u where to desperate to beat it. Next day, u come chill and u know deep down u will beat it
When I first encountered that divinity boss I assumed, oh I must be under leveled and missed some things, so I went back and explored EVERYTHING. But nope, it was just insanely difficult.
It's still hard af, esp because I'm playing co op with my wife and her builds aren't great might have to lower the difficulty... haven't played it for like a month now lol
This may seem like a weird one, but there is a section in Wrath of the Righteous when you are storming Drezen where a demon is being summoned by a coven of cultists. After a few attempts, I was able to kill the summoners before they could summon it, assuming that was the intended solution. Only later once my friend passed that point and killed the demon for MONSTROUS amounts of XP did I realize that I had made a very bad call without even realizing it. I ended up restarting because I was so pissed that I had missed such a huge payout.
Having just recently beat the dark elf boss on the second highest difficulty on a non NG+ save in God of War(2018), I agree that the fight is just a struggle if you don't cheese it. It took me a solid 10-15 or so attempts to beat him. Most of my deaths were caused by him spamming that one attack where he flies into the air and then charges at you. A mistimed dodge was all it took for me to lose the fight as he does an explosion with it that causes instant build up of the blindness/darkness effect. He would then follow it up again with the same attack and that was when I would die because I couldn't see him to time my dodge properly. I also hated when he spammed his range attack as well. Just a frustrating boss fight in general. I also found it pretty funny that I struggled on this boss when I beat the vast majority of the bosses in Elden Ring in under 5 attempts (Melania included).The only ones that took me more than that were Margit, Mohg Lord of Blood, and the Elden Beast. Even when I did struggle, it was nowhere near as many attempts as that stupid Dark Elf boss in God of War.
I agreed with you, the first act of Tyranny on POD is the hardest part of the game. I had to cheese this fight, using the mage to run around and get the attention from one or 2 enemies, and after that I decided to betray the Disfavoured ( believing I would fight with full health) and had to cheese my way again.
Your analysis of Kingmaker is interesting to me. As I absolutely loved that chapter myself, because of it being the point that the story turned unexpectedly (in a good way) from high fantasy into cosmic horror, and the entire chapter was a growing sense of dread that culminated into an amazing cutscene. Instead the part of Kingmaker that made me almost rage quit was the HATEOT. It's just an endless slog of enemies with frustratingly annoying mechanics, and story-wise while the companion finales were interesting, it was lackluster outside of that and not enough to make up for the frustration.
Rage quit is not something I usually do, not because I'm a god at games, but because I'm very stubborn and refuse to do it. It usually doesn't annoy me try stuff again and again either. That said, the House at the edge of time and what is after it, in Kingmaker, almost made me. I'm not familiar with Pathfinder, so there are probably ways to bypass and trivialize what the game throws at you there and I accept that I'm a noob, but it felt like the designers just decided it was time to break your spine and so they did. I ended up cheesing with deadly earth and wall with my main kineticist, which would have been fun, but turned into a reload fest instead, where I encounter something, get absolutely destroyed and then they get absloutely destroyed, because I know they are there. I even developed a major headache by the time I finished.
Same here. I hated that house especially when the developers decided to take away A particular halfling permanently. She was an essential part of my team since the beginning. I walked away for a year before restarting the game.
I rage quit mainly because of bugs but usually if game is not totally broken I still try to finish it. But I didn't manage to finish Kingdom Come: Deliverance. Bugs poorly designed systems combined with saves limited by items was too much for me. Due to difficulty I've rage quited few times also: Celeste last B-side map (I didn't finish it), Darksiders 3 (golem boss from expansion)
I usually quit game because it drags on and on. But I had 2 times where I rage quited. First Boss in Ys I - Jenocres, it teleports, you have to run back and forth through arena that has 6 fire breathing statues and you need to time it, and it deals massive damage. Had to put it down for few weeks, but returned and finished whole game (I overleveled for the boss). Shadowrun Daggerfall - twice it deleted my save files just before last mission, this was during Director Cut.update and I think when they added achievements. It still is sitting unfinished to this day.
Elden Ring was my first time completing a souls like game, stupid Black Blade and Elden Beast really frustrated me. I was playing a pure mage, and got to them after the mimic nerf so couldn't rely on that. I ended up learning their move sets enough to be able to avoid most of their attacks and basically acted as a dodge tank while black knife tiche slowly grinded down their health. Never thought I would end up playing a tank when I started out as a sorcerer heh.
Tiche was insane. I played the entire game with pretty bad summons. Like the regenerating skeletons. I had low FP and also I liked the challenge. But. Malenia. Full STR build with a somewhat slow weapon... After dying 30 times (and also knowing it was a second phase) i just gave up in fighting fair. Her heals are what did it. I could fight her, but her healing even though my shield? Nah. So I thought about summons that she would not heal from and Googled. A few minutes of farming runes I jag a +10 Tische that like a champ, knockad Melnia down frequently and did waaay more damage than I thought she would. Beat the first phase on my second try.
Has it ever happened to anyone else where you get stuck at a particular point/boss and fail to beat over and over, abandon the game for many months and then immediately on a fluke return beat it upon your return almost effortlessly?
Elden beast took me ~20 tries with glass cannon mage. Death after death trying to wombo combo it with star or meteors.. By mistake I used Loretta's Mastery and figured out it has more range than f'kin boss... God of war only first Valkyre on hard lvl3 took me like 2 hours to beat, other bosses no more than few tries. I recommend ya trying "Brigandine" turn based strategy for some chill time ftw!
I prefer "step back" to "rage quit", haha. I often step back for an hour (or day, or week...) if I get frustrated with a game, or anything really. I've never thrown a controller across a room or anything, and I also avoid games that I know could have a high chance of frustrating me. This is also reason #324 why I like all the options in the options screens.
Most of my ragequit moments are due to tunnel vision where for some reason I get locked into a mindset where I gotta beat something a certain way. I get this laser focus where another option doesn't even scratch at the back of my mind. Fights that after beating it after a lot of cursing and going online to see if other people struggled I realized that there was a often painfully obvious and simple ways to beat them. There are games that were completely killed off for me because of some rough moments. Pillars of Eternity was one such game as there was this fight deep below your keep that I don't really remember but I was probably under leveled and not ready and instead of backing off and coming back I just gave up. Thats my problem really I don't know how to back off.
My ragequits usually involve Ottoman empire declaring war on me in Europa Universalis 4. I also remember playing Jagged Alliance 2: Unfinished Business. That game was pure pain.
Personally my method is to put the game as easy as I possibly can, and if I'm already there, to search for mods making it easier. If there isn't any, then it's time to ragequit haha
Baldur's Gate: Siege of Dragonspear, I've played it on release and it was easily the most bugged game I ever played. You literally could get a game breaking bug at any point or encounter an issue that forced you to replay last 1-2 hours. Combined with godawful writing including worst companions in RPGs I barely made it to the end and it took me about 5 times longer than it should. I don't remember fight against Eb being so hard.
Midir from Dark Souls 3. I've beaten all the other bosses many times but only on my first playthrough did I manage to kill Midir. In the end it absolutely was not worth the grief so I never bothered again on subsequent playthroughs. I don't regret my decision.
With Tyranny I managed an agro cheese way out of it - I thrown one of the team to take all the agro and have them chase him to the other side of the room, while the rest tatically ran away to the other side... After the one guy was down, they pretty much forgot about the guys at the bottom, and then it's ultra cheesing time with a little bottleneck and slowly killing them. I recall managing to also save, unless I have it wrong. Still, there's always a way to cheese out of things.
My reaction when a game makes me rage isn't to quit but to just try harder until I succeed. There are times when I quit instead, but not when I'm raging.
If you have never seen it, there is an old game called Inquisitor. Its brutal, and I mean it in a way, that your character makes small notes, but not so much as what you need. You will have to carefully read all the texts and make notes yourself with details.
Hmm. I've never really struggled with Vordekai's dungeon. Even back in the pre 1.1 days. My great enemy in Kingmaker is getting to the Barony and deciding, "Nah. I'd rather have a ruler who did 'x' instead." And restarting. This was especially bad before Beneath the Stolen Lands let me do build testing without story. :P
My problem with kingmaker is the king management. Between act 4-6 you have almost 0 downtime to upgrade your town the game punish you for not planning future events ahead of time, which you can't predict if you playing for first time.
I've only ever rage quite one game, the original Demon Souls. After killing one of the lvl bosses that drops a unique item if you can kill it without dying I got stuck in the ground geometry while walking over to pick it up. I ended up having to warp out of the level and reenter only to find the item had despawned. I was so mad I literally through one of my college text books across the room and into my closet door leaving a rather large hole it it. Promptly ejected the disk, stuck it back in its case and never touched it again.
The dark elf boss in GoW was pretty tough for me as well. I think what makes him hard is his attacks are really fast and only remains vulnerable for a very short period of time afterward where you can get normal hits in. So even if you avoid his strikes if your not in exactly the right position you don't get a chance to do any damage to him either and eventually he will just whittle down your lifebar. Though I was able to barely squeak by killing him in a semi normal fashion as one of his attacks is parry-able So I would just run around in circles til he did that one attack and try to counter it. But I'm always a big fan of cheese, if I ever replay it I will probably opt for the run around the arena method.
Final Fantasy 10 getting 0 seconds on the chocobo race. It wasn't the hardest thing I have done but it was probably the angriest I have ever been at a video game.
The one game that I eventually rage quite and never cared to come back, despite already having sunk at least 200+ hours into the game, was Oblvion with its stupid level scaling. A huge part of the fun in a RPG is to venture too far out too carelessly, get your backside handed over to you and then come back later, much stronger and with great gear and enact your terrible revenge... and the level scaling not only took that away, it made minor enemies unbeatable sometimes. I quit after spending two hours in a fight with a goblin shaman, no special enemy but the normal random low-level encounter, and his two minions, barely able to survive although being a high level character. He healed himself faster than I could hurt him and when I've tried to kill one minion, he had already revived the second one. After sinking 200+ (!) high damage arrows into his head with no apparent effect other than slightly bothering him and not even able to just run away, since he was also _faster_ than I was, I said 'Screw it!', quit, uninstalled the game and could never be bothered to try again.
Oh man that Tyranny fight. I think I must have blocked that from My memory. I don't even know how I got through it anymore, though I think it involved reloaded until I was able to land a disabling spell on the leader guy to keep him out of the fight until I could get things under control then kiting him around while my ranged characters pecked at him.
I mean, games such as Pathfinder are bound to make you ragequit at some point, being totally built around RNG on every mechanic (a little too much I'd say).
I have to take some moment to remember those moments... one - encounter on the playground in the Dead City in ATOM RPG. Even if you manage to persuade some mercs to leave it's still hard to win it with endgame character. Two - encounters with crawlers and stalkers. I read every piece of advice and still failed miserably. Spaming flares and setting traps in narrow passages like in Alien movie? Still can fail. Spamming molotovs works but you need money for that and you can have bad luck with items spawn. Another is Marauder - Man of Prey with encounter in the forest in Military Base, it's chapter VII out of 10 iirc - a lot of raiders in very difficult terrain. One stray bullet lead to game over. Micromanagement hell combined with Alien-like experience of being overwhelmed. For some reason your fight in the Tyranny reminds me of some boss fight in Final Fantasy Tactics where a lot of players come unprepared and have to start new game.
Hoarfrost stomp and wolves? My condolences....... _/\_ EDIT: As we are on the Elden Ring page..... my greatest struggle was with Rhadan. I came to Caelid early, right after LImgrave. On top of that i didn't play any optimized or by the book build. I just leveled enough for me to use new weapons that i found to be interesting. And as i hadn't unlocked rebirth yet....... you can imagine i came to the festival quite underpowered. Took me 2 days to beat the bugger, even with summons. Now that wasn't the hardest fight, the hardest is Melenia of course. But by Melenia i had the variety of weapons to chose, and enough levels to respec accordingly. The minute i sat down and starting learning her move sets, it was over for her. Only a matter of time. One day of learning and then beating the crap out of her on the next. By one day here, just like with Rhadan, i don't mean 24 hours. I mean one play session of say......2-4 hours. But not with Rhadan. Full two days of 4-6 hours each, and even then i barely won.
I could not beat the final boss of pathfinder wrath without reducing the difficulty from core to story. Ran into the same issue in pillars of eternity but with that game I went back a few saves and got stronger. It’s usually a lack of preparation or being under leveled that causes this problem. I also had a rough time with the final boss of elden ring and metal gear revenge.
@@quint3ssent1a I don't think I did that quest in kingmaker. I had zero major issues with any of the fights other than retrying a few times. No one really complains about the final fight in wrath, but my problem was I lacked magic CC and it's apparently essential in order to beat her. Otherwise the final boss attacks just wipe the floor with your party.
I used to get angry at times when playing games as a kid. Nowadays the thing most likely to draw my attention is obtuse controls for a game. That being said, I did have an abusive love-hate relationship with Mass Effect 3's MP mode in the past; that mode specifically. So I usually don't bother with MP modes anymore. In terms of hitting my head against the wall for a difficult part of a game, if that happens I'll just sigh quietly when I finally get past it. Sense of accomplishment only happens if you feel like you're learning from each attempt. If, instead, it's just the AI playing by a different set of rules than the player it can become nothing more than a drag.
In god of war the dark elf was really hard the first time I played, but the part that made me lower the difficulty was the tower with the swarms of enemies
Played StarCraft 2 once with a buddy, and two friends on the opposing side. I'm not good at the game but always liked experimenting with tech trees etc. It was a complete failure and I was scolded for it. Second match I went completely radio silent. Three barracks, infinite Marine spam. Opposition was completely wiped out. We have not played StarCraft 2 together since. Sometimes choosing defeat is the better option.
I also did GOW4 in Give me God Of War, the problem I had was his projectile variance. Maybe I'm bad at reading telegraphs, but sometimes he delays firing the orbs a half second so he catches you at the end of a dodge. Sometimes he fires 3 orbs and sometimes he fires 6, at what seems like random. Was a very frustrating element to the fight when you cannot afford to make mistakes
I remember this one boss I was struggling with. Got close many times but had been unable to push on through. The secret, which made the fight easy, was to stop being so aggressive and hang back. Be more reactive than active.
I’m surprised that he didn’t mention Sigrun from God of War. On very hard one try can be equivalent to around 30-45mins just to defeat her on the hardest difficulty? So every single mistake u make and u will need to retry that fight all over. I took around 4-5 hours in one go to defeat her on hard.
I gave up on Pathfinder: Kingmaker. This game has great potential but I feel it's designed specifically to ruin player's fun. And in my case it succeeded. At the beginning of act 3 I got really frustrated, quit, and never came back. Maybe someday I'll give it another try...
I think the closest I got to ragequiting a singleplayer game was with Haruka's requests in Yakuza Kiwami... Specifically the Billiards request. You make a single mistake in that minigame and it's probably a restart as the AI, for some reason, is on Expert.
Don´t know how old your viewership is, but I remember two games that really drove me crazy. 1. Game: Ninja Gaiden, Boss Alma 2. Battletoads Doubledragon for Gamboy, can´t remember the Name of the Boss, but the whole game was hard:D. No modern game got me this frustrated so far ;)
i rage quit in lol almost every day - cursing the game, my team , enemy team, the devs, then play it after an hour of watching pros demolish other players then rinse and repeat.
I don't usually reach ragequit stage, but I have been known to ragecontinue from time to time. I find that shouting at inanimate objects and fictional characters works wonders as an RNG manipulation technique. (Source: trust me, bro)
I still envy you, being capable of actually trying the same thing for hours. I've got a really short fuse and I get pissed off very easily by pretty much anything other than games, but failing at those consecutively makes me go full "28 days later mode"
I personally ragequit (rage isn't the right word tbh) in Kingmaker during Chapter 2, as I got stuck in the mist and despite following multiple walkthroughs I just wasn't able to leave/advance. The synthy music kept me trying longer than I normally would but in the end I just quit. I never picked the game back up after that, but I've always wanted to because outside of that moment I really enjoyed the game.
Destroyed a mini fridge raging at the World of Warcraft Subtlety Rogue Mage Tower challenge in Legion. I dunno why I struggled with that one. beat the others in under 30 tries more or less (Only wound up missing 4 challenges out of 36, all of which were healer ones because they just weren't fun. Only challenge that was comparable was Shadow Priest but that one was actually fun to do so I didn't mind the high wipe count. Ended up with 90+ attempts for Sub Rogue before I finally got it down. Never used the reward from it. Also Season 4 BfA Mythic+ dungeons. It was my first time doing M+ and I was one +15 shy of getting the mount but every group I got in wound up failing. Kinda broke the hold MMO's had on me. Never been able to play them consistently since.
I haven't rage quit yet - because it's an MMO and I could just move on - but I have never been able to solo Menhir Stoneskin in ESO. A few tables have been flipped while trying to defeat that jerk over the years. I'll get him one day. 😈
I agree 100% about the Elden Beast. In general the large bosses are horrible in Elden Ring due to the inability to pull back the camera. So they pretty much become crotch battles for melee characters. I found its better if you fight them unlocked.
Yeah. Elden Beast is HANDS DOWN my least favorite Fromsoft boss fight, if not my least favorite boss of all time. It's the only boss fight in a Fromsoft game that actually made me almost not beat the game. Not only that, because of how much I hate the bosses in general, I'll never touch Elden Ring again.
For me, it was that frozen realm in the first Divinity: Original Sin. There are several reasons I hate that game, but that area was the part that made me go "Nope, I'm done."
Final boss in Elden Ring honestly made me so mad! I was so set on soloing every boss but when it came to it i caved and co op killed the last. Also currently playing Forbidden west and almost rage quit trying to collect some sac webbing off a powerful enemy. Elden ring takes the cake for me though
The Valkyrie Queen in GoW really pissed me off. She's optional, so I didn't feel too bad about not beating her. But man, I almost broke a gamepad. The poison boar in AC Odyssey was really hard until I figured out its weakness.