I knew about the other ones but using the patrol function plus idle military key instead of select all military to leave out some units away from the frontline never even crossed my mind. I had this exact issue where I was making units on the edges of the map in Altaí to protect my flanks but I kept selecting those units by mistake and sending them to fight, so It just became a less efficient way of producing units in the end. I'll make sure to use this trick!
The last ones are great guide. I didn't know about the idle military key hehe. I just checked the rally pts if there were units nearby. I hope you can also make vids about the campaign (only if have time hehe), for casual players like us. Nice vid, gonna check the others. 💪🍻
The video I was looking for! seriously, gracias Luci for this. I never knew how pro players changed cameras back and forward so quickly - always thought it was control groups, didn't know about saving camera position!
Recquest from me 1. Can you upload your play every day. 2. I like 2 vs 2 , 3 vs 3 , ( sometine again bronze or the other, just for fun) 3. While playing you explain your strategy. That for your future content, thank you.
low gold teir player here, you just solved one of my biggest flaws with my gaming with the patroling mechnics you have no idea how many games ive thrown using the select all military key thank you
Thanks. Very helpful. Now I understand the patrolling the units part. Mostly I forget to use Camera locations. Or my control groups end up messy with mixed units.
Muy buen vídeo que realmente se centra en mecánicas que pueden marcar la diferencia a la hora de hacerlas rutinas y optimizar tu juego. Lo de la cámara casi que ni sabía que existía y le tengo jugadas más de 600 horas.
I always use Control + Location for Boar against RUs, but I should apply it more, It can have multiple uses. Sometimes i F1 the enemy base, F2 most important resource, F3 least second resource or key location/etc
Very useful, thanks. Do you have any tipps on how to bind your mouse buttons? For example, I have the follow binds (don't know the exact names by heart): - mousewheel: last attack signal - mouse button 4: select all idle vills - mouse button 5: return to work (after shelter) so that I can quickly push these without using a key on the keyboard. Does that make sense in your eyes, or do do I give up a better usage of the mouse buttons? How are your mouse button binds (I hope I don't ask for internal company secrets😂)? Thanks a lot in advance
If you get used to that, I think it's fine. There are world class players in multiple RTS that use mouse buttons for these things (Moon from WC3, for instance)
I usually use the "select all barracks" and "select all archery ranges" hotkeys. I realize pros don't do that and instead use control groups. But are the "select all barracks" hotkeys really that bad? I know there can be some cases where you don't want to use certain barracks because they are too far away, but I feel like that's a very rare case and can only happen in the late game.
I'm not too against those hotkeys. In addition to the issue you mention, it's also not too rare that sometimes your production won't be safe from every single building. By using CTRL groups you can easily unbind the unsafe buildings from your CTRL group to make sure you are not constantly producing units that are immediately getting killed, whereas with the "Select all X" keys you can't. Using CTRL groups gives you more flexibility, therefore I'd suggest this method. The select all X keys have the obvious benefit of not having to constantly add buildings to CTRL groups, and in most scenarios you will be fine using them.
The tips are good. But I cannot understand from the video how you can assigning control group so fast and how is the best way to segregate the military units by type and quickly assign a number to them. 😅
Hi Lucifron, i heard that you will leave AOE4. Although i am so sad to hear that as you always my favourest player, especially your micro control, hopefully you will be all the best in the coming future and career. (of course my hope is see your return to AOE4) : ) Thank you for your effort on the game i know it is very uneasy and painful !
@@LucifroN7 i just finished your words about AOE4. Agree that we shall balance cost and return (and enjoyment). The boardcast of AOE4 seems low. the activity on this seems uncertainly and lack of official resources on this. However, a small kindly suggestion to you that many chinese loves RTS, like AOE4 and they are willing to spend money on boardcaster, like you. When i played AOE4, 3 out of 10 rounds on average, i encounter chinese players. (even i am chinese too) In the business mind of view, i would suggest you to open that kind of audience.(asian audience) Language difference is not a problem nowsday as there are tons of AI translation. i know you are engingeer. that provides you a solid skills set on micro control and understanding on the game logic. If someone wants to earn more money through Esport, i would suggest may be to develop more skills like, "communication" / boarder asian audience as we all known the econ of Europe is very bad partly due to the ukrine-rus war. i am looking good on you as i find that you are a attentive, polite, and very kind person. That charters are rare skill, they comes naturally and hard to nurture through education. it is one of the key factors to be successful. Again, Hopefully, i can see your boardcast again very soon.
I have H as my home towncenter, so raids at the beginning are not a big problem for me but I always lose to latgame raids. I will try the saving camera locations for that. Thanks.
Very good tips , could you do a test about what if the unit are on the walls will they take less damage or are the upgrade in the blacksmith worth it or just making a unit compression in one one .
El vídeo está increíble super útil. Una cosa que no he visto. Como seleccionar todas las unidades de un mismo tipo y meterlas en el control group que quieras? Hay algun dhortcut a parte de arrastrar y seleccionar desde el tab menu?
SI te refieres a seleccionar todas las unidades de un mismo tipo no me suena que haya nigún shortcut. Lo que sí que puedes hacer es cuando has seleccionado un grupo de control es mantener el shift e ir seleccionando a las unidades que quieres añadir a ese grupo de control, y añadir de nuevo ese grupo de control, de tal forma que tienes por ejemplo 5 arqueros seleccionados al grupo de control 2, al hacer otro arquero pulsas el 2, tienes seleccionado los 5 arqueros, pulsas shift y seleccionas el nuevo arquero creado, teniendo 6 arqueros en el grupo de seleccion actual, haciendo ctrl+2 vuelves a reasignar este grupo de control con los 6 arqueros, y así con todo.
La respuesta que te da Jaime me parece perfecta, hago exactamente lo que él te ha comentado. La única alternativa que ni uso ni recomiendo, pero que otros jugadores profesionales sí usan, es utilizar la tecla de "Seleccionar todo el ejército" única y exclusivamente para rehacer tus grupos de control. Presionas la tecla, haces CTRL+Click en el tipo de unidad que quieras seleccionar (Por ejemplo, todos los caballeros), y reasignas el control.
Thanks for the video. I like to build a habbit of using control groups more for my units (I already do for my buildings). It's usually all good when I assign control groups at the start of a fight but I have a hard time adding newly produced units to it and at some point, most of the units from the control group will have died already and all the newly built units are just running around headless. How do you constantly keep adding units to the control groups? I saw that you box-selected the horseman and added it, but for the archers, it seems like you CTRL+click your archers, which will also add new archers and then add them all to the control group. Any preference or other tricks? Especially with larger armees and chaos, I just cannot find the new units quickly enough to add them to the existing control groups. Any tips are much appreciated and thanks for the video. I also like you stream.
It can be hard to keep your control groups updated at all times. I'll explain what I usually do with an example. Lets assume I have my archers in control 2, and want to add new ones: Press 2. CTRL+SHIFT+CLICK in the new group of archers (so that they all get selected in addition to the previous ones). Press CTRL+2 with the new selection, so all archers are grouped. There's an alternative that some players use, where you use the "Select All Military" key and then CTRL+CLICK in an specific type of unit to reassign the group, but I don't use it myself and in general wouldn't recommend using that key.
Unless you've changed your keybindings, SHIFT+Number adds units to a certain group. For example, if you create Group #1, with 3 archers. When new archers are created select them and press SHIFT+1, this would add them to the already existing group (or create the group if it doesn't exist
@@LucifroN7 I experimented today and found out that I can avoid the issue by just holding shift + right clicking each deer. What I was previously doing was A-clicking a deer, holding shift down, holding A down and the left clicking each deer. AoE4 doesn't seem to like that. I'm used to the latter since that's what I always did in SC2 and feels less risky cause if you misclick on the deer and right click the ground instead, you queued a move command instead of an attack command.
@@Nil-js4bf Just tested a bit and I see what you mean now. If instead of holding A you just press it once every time you want to queue an additional attack command it shouldn't happen. In this scenario I think using right-click is better, since I prefer my scouts moving a bit more than they should over them attacking a wolf or a random enemy unit when I want them to take the deer. For fights I use right-click too because I find it much faster to just spam right clicks, but one has to be careful about units moving forward in case a missclick happens
@@LucifroN7 Thanks for the detailed reply Lucifron. Someone told me that I can actually just press A once after holding down shift and that works too. I might try that but I'll need to unlearn my habit of holding down A. Or maybe I'll just try right clicking now cause it is easier to do.
¿Cómo gestionas los aldeanos inactivos? Gracias por los consejos. El de la ubicación en un control de la cámara no me parecía interesante hasta escuchar tu explicación .(en mi caso leer el traductor de google pq no entiendo inglés xD)
La tecla de aldeanos inactivos la tengo en el F1, me parece muy importante. No la he cubierto en el vídeo porque creo que más o menos todo el mundo la utiliza ya, aunque quizá debería haber hecho una mención. Cualquier cosa que no quede clara por el idioma me comentas!
it's not too rare that sometimes your production won't be safe from every single building. By using CTRL groups you can easily unbind the unsafe buildings from your CTRL group to make sure you are not constantly producing units that are immediately getting killed, whereas with the "Select all X" keys you can't. Using CTRL groups gives you more flexibility, therefore I'd suggest this method. However, the select all X keys have the obvious benefit of not having to constantly add buildings to CTRL groups, and in most scenarios you will be fine using them.
Nothing too specific. I've noticed a lot of RTS progamers (especially StarCraft 2 progamers) have been switching to wireless mouse due to it giving you absolute freedom in terms of how you move, I'm planning on trying that soon. For the keyboard I think any mechanical keyboard will do.
Thank you for the tips! You said that you try to keep you military control groups to only 1-3; any advice on how you set that up when you have an army with many different units types? (Say you have infantry, ranged, cavalry, different siege units, etc.)
I have cavalry in 1, ranged units in 2 and melee infantry in 3. Once the siege deathball gets going I group both cavalry and melee infantry in 1 and use 3 for siege, although it's very rare that I'm still playing cavalry by the time I go heavy into siege. Ideally you use 4 CTRL groups, so you can always split them into cavalry/range/melee/siege in a fix way.