I struggled so hard with this, I never realized that the fill layer with the AO map needs to me multiply, and only the one where we paint is Normal, you saved me big times!
really good video and super helpful , i first watched one by Julio Cesar Espada which was good but his method it didnt necessarily replace the initial AO map, where as this one did granted it was just a few extra steps more!
Obrigado pelo video, no meu projeto fui refazer e cliquei na aba do lado esquerdo ( dentro do Bake Mesh Maps ) -> Ambient Occlusion -> Selef Occlusion -> only Same Mesh Name e deu certo : )
Thank you! I would like to know why does this problem happen? It does not always happen, but when it does, I do not find any apparent reason to why it happens. So I would like to know how it happens so I can prevent it on my projects. But sometimes it's so random that... Well... Hahaha