In this video, we’re separating our weapon view from our player camera so we can customize our FOV (field of view) and fix any environment clipping depth issues.
🔥 GET THE SOURCE FILES ►► / stayathomedev_
👉🏼 FREE BASIC FPS SETUP SOURCE FILES ►► github.com/StayAtHomeDev-Git/...
-----------------------------------------------------------------------------------
✅ Basic FPS Setup Video ►► • Make An FPS in Godot 4
✅ FPS State Machine ►► • E07 - State Machine In...
-----------------------------------------------------------------------------------
0:00 The Godot FPS Project
0:24 Separate FOV
0:53 Two Different Techniques
1:21 The Viewport Technique
2:14 Using 3D Render Layers
2:57 Importing Mesh Resource from GLB
3:34 Culling 3D Render Layers
3:55 Matching Camera Transforms
4:11 Disadvantage To Viewport Technique
4:31 The Custom Shader Technique
5:15 Shader Code
6:10 Fixing Shadow Issues
6:53 Final Results
7:24 More FPS Tutorials
-----------------------------------------------------------------------------------
This series is part of my sponsored Godot FPS Project where we will walk through how to create an 3D FPS game in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.
This initial basic FPS setup project is available for free to download and use using the MIT license via the link below. For all future videos, the project source files will be available to my GitHub Sponsors.
Joining my Patreon in one of the 3 tiers will give you:
- access to the private Discord channel
- your name in the project README
- early access to tutorial videos
- power to vote on what mechanics get covered in future videos
- full access to the project source files to use in your own projects
-----------------------------------------------------------------------------------
STAYATHOMEDEV ►► stayathomedev.com
TWITTER ►► / stayathomedev
GODOT ASSET MARKETPLACE ►► godotxc.com/
#godot #godotengine #fps
4 июл 2024