Approaching the end of this pipeline, testing and bug fixing had to be done solo and then within teams, this is to iron out any blatant issues you yourself are aware of and then any issues you cannot see directly or may have overlooked, a crucial method of primary and secondary research within games design communities and industries.
This video and other of its likeness will never be monetised and is for portfolio evidence display and educational revision only.
24 сен 2024