Yeah, I couldn't really follow the Hazel Engine series and didn't end up learning much from it. Most of it went over my head and just felt pretty much unintelligible for my level as a programmer. I've learned a lot more since then so I might try it again and see if it's more approachable now.
Same, several years ago I was so lost when I saw some function binding for application events or sth, I just didn't understand it. Now I don't understand what was so hard for me back then
I can't even make the supposedly easy Open GL tutorials lol. Although I've only tried once and got stuck because of Visual Studio's version differences maybe. Can't load the shaders and it's probably my fault. Gotta keep trying
I think that following the sparky series is a good starting point because it's not professional and allows you learn game engine basics without caring much about how performant the final product is going to be or how the architecture is going to be, once you get an idea you can learn how to make the real thing by watching the hazel series, idk that worked for me
I was actually just following along Sparky! Although I quit at episode 7 due to the complexity rising, I did manage to learn how OpenGL work, it also introduced me to C++, and how making programs work in general!
I started with his cpp series then went straight to hazel and quit at the maths video. This time I learnt openGL and a bit of linear algebra gonna try sparky then maybe hazel, Cuz when I watch him work on hazel before I was totally clueless but I'm starting to understand now oh and I'm a fullstack dev by the way but making games and game engines have always been my dream
Really cool video to watch, see a lot of similarities to my own life’s path. I also made a “sparky” first (engine that was really a framework). Then I made an actual engine in a full rewrite. Now, 8 years later, I’ve sold that engine. Also started working on a new one because I can’t help myself, may turn the progress into a RU-vid series (first episode this Sunday??)
You hacked the system with Sparky. Delegated motivation to the community. 👍 I'm usually burned out somewhere after getting the basic physics in, have like 4 half baked game engines on my back, each in different tech. No tests, docs, makefiles and yet, I'm a professional software architect. 😂
i think one advantage of sparky particularly with people looking to learn is almost all of the development of it is available on the vods with hazel the actual engine is better, but i feel like we miss out on seeing a lot of what goes into writing a game engine
Out of curiosity I tried searching to see what they were talking about, as I was expecting him to switch over to a more detailed bug report at some point. It seems there are some issues that people have experienced in the github issues, plus the tutorials were using the development branch which he didn't try to compile.
So here is my kind of story with Sparky and it's meaning to me. At the age 11 the concept of programming took me in. It was the greatest goal I'd have to achieve at that time. But I really didn't understand English that much at the age 11, 'cause I'm Turkish so what I'd do is just copy code. I remember making a sketchy game with Scratch (worst game maker tool I've ever used) and I wanted to make a launcher for it, thus I just watched a man coding and copied it. When I was about to be 12, I saw the best thing that happened to me, Sparky Game Engine series. I became a bit familiar with UE and game engines at that time, so the feeling of finally being able to create a very complex tool excited me a lot. But the problem was I didn't know how to code, and didn't know what C++ even was. I just watched the Sparky series, paused every time the legend Cherno wrote a new word, then just type it myself. It always felt good when I saw the same outcome as his. Now I like cancelling projects when I get bored of them, the Sparky copy was one of them. But then I started again, again and again. Countless times of writing everything again. I eventually kind of started to understand English and C++. My first major code in the Sparky clone was changing the viewport with keeping width and height updated, not updating every time. That resumed like that, start 'n end, start 'n end. Eventually I copied the code so much that I started to actually know C++. Now obviously I didn't know stuff like stack and heap and my apps probably had a lot of memory leaks. But because of the Sparky series, I actually started to write code. Now I'm 13 and learned things I didn't know by watching the C++ series such as smart pointers, references, lambdas and much more. Thank you Cherno, you really are the reason who I am today. I really appreciate what you've done, you're truly someone I will never forget about.
I've never made a game, yet I've watched nearly every video the past few years. Maybe it's weird to be entertained by other people programming, but my own career has been less enjoyable. However, since Sparky is written in C++, I'll definitely give that a look, maybe try writing a game after all these years.
I'm pretty sure people who downloaded the code probably thought they'd be an EXE, which did everything for them. you should probably edit the github so that the user doesn't have to do anything.
emscripten is a complete toolchain that builds c/c++ to web assembly, so not technically JS. Web assembly also has no access to the DOM so it can't run on its own. But with a bit of additional work you can get it to work with JS no problem.
I wish I had a backup of my old laptop that died, it had my first attempt at coding a game engine. I actually got an ugly single level SHMUP up and running. I'd be curious to see how the code compares to stuff I write now.
Interesting, I tried for a while to get my own personal c++ game framework-y thing to build to Javascript (emscripten) but really struggled with it. That project was SDL/cmake/primarily linux, though. I'll have to dig through sparky and see where I was going wrong :)
If you don’t know the build order and you don’t know what you don’t need it’s not quite as simple. I know you were being cheeky but videos like this make new people feel dumb and turn them away from programming.
There is no build order, you just run Sandbox (the default startup application) and that’s it. I was building it incrementally because I was expecting something to not work along the way.
@@TheCherno I cloned this repo from git, opened it in VS2019 and hit F5 and it throws a pop up saying there were build errors but they were just out dated windows SDK stuff, retargeted it to an SDK for my version of windows and it ran just fine. Could have been your complainer's issue.
putting in....they are only visible on the mini soft roll preview, I can’t do sNice tutorialt without seeing what notes are being played...i can’t even
@@TheCherno This is why I watch all your videos on c++. ah I understand. big ++ can't wait for more c++ teaching, learn the most from your teaching style big help
I can confirm the engine works fine out of the box , But looking at the source code i can see dx 11 implementation which is missing in the tutorial Any chance you will do DX 12 series? You are doing very good job , thank you !
Hello Cherno, Thanks so much for your videos. They are both technical and informative. So I have a question for you and I am asking it here because I could not find a place here on this channel or elsewhere where I could ask. So I have a software program idea, and actually it is a software suite, but I would start with one program first. So... 1st) I would like to say that I am going to be very ambiguous about what this program idea here on RU-vid just bc I want to keep the details mine until it is actually made. 2nd) I would very likely need C++ due to the need for the program/s to be closer to the hardware layer of the computer and also run fast. But I am open to recommendations beyond C++. 3rd) I also wanted to ask you because you seem to be incredibly fluent in C++, whereas on my side, I am coming from more of a UX/UI and concept design angle.. I have built prototypes before but only know a minimal amount of C++ and don't have time at the moment to dive deep on it. 4th) The game engine you have built is actually very closely related to the idea/s that I have so I thought you might have some interesting things to say about this. Q1 - I wanted to see if you would be interested in exploring this idea mentioned above and might want to work on this project eventually? Basically, would you be potentially interested in helping code an application which would be a visual creation tool. (I can provide more details if interested) Q2 - If you would not be interested in discussing this app further in terms of you potentially code it.... would you happen to know where a good resource might be to find developers who are interested in building visual creation apps from scratch? What I offer on my side is the UI design, the concept, and the company name. Please let me know your thoughts... Thanks and great videos! D
It means you're not including all dependencies or your profe's compu has a different architecture (either CPU or GPU). As long as all dependencies are there and the binaries were compiled for the right architecture, it has to work - it's just machine code.
@@lavatasche2806 I have VS2022 I'm asking about the colors for example instead of blue for keywords like void, new etc he has red color, I have vs assist too but it doesn't have these custom colors.
@@ekshalibur I have visual assist, it doesn't have those extended color customizations, I think you can access more color options in default visual studio settings.
You removed chernocraft and that's why people can't use it. Everyone knows programming is all about chernocraft - tambourine dances, battle cries and a bit of necromancy.
@@superscatboy I don't know. In software industries, Writing classes/functions are generally called Low Level Design. High Level design consists of modules on how they interact with each other.
"i literally just ran this, could not be easier" i hope you're trolling. you had to like unload visual studio projects or something. you did not just run it. sure you only had to take 1 step to get it working. but nobody's going to know to do that
@@stephenkamenar It's not learning Visual Studio lol. It's knowing how to actually work with software instead of relying on everyone else to solve everything for you
He did not needed to do that, he already said that he only tried to build one step at a time to see if any errors ocurred. All that was needed was to build the sandbox
I would check the dependencies/build order list and disable everything that is not a dependency of any other project, until there is no error left. Also just by looking at project name, things with "core" in their name are probably important, and "Sandbox" should be the one I need to play around with.
@@sarahkatherine8458 out-of-the-box no-fiddle functioning, this is how libraries and engines go to die, its not the users issue to be the detective of the not-working crime, who needs to work anyways, for anyone, God gives for no self-work