The perfect weapon for cold eastern front nights 🔥🔥 0:00 Fiery Intro 0:19 Enlisted's Flame Tanks 0:51 Flametrooper Comparison 1:24 Tactics 7:15 Perfect Timing 7:42 Better than normal Tanks? 8:09 Psychological Effect? 9:16 German Panzer II (F)lamingo 10:18 Soviet HT-130 11:22 American M3 Stuart with Flamethrower
So, I'm a little bit late to the party, I just picked up the game. The Flamethrower on the Stuart is considered a Secondary Weapon, like the second Cannon on the Lee or Grant. If you open up the controls menu, you'll see that both primary and secondary weapons are natively bound to the same key. If you bind them to different keys, you can use the flamethrower separately from the cannon. FYI, loosing the machine gunner crewmember will render the flamer inoperable, and you'll need to switch into his spot to roast.
About the American tank. The shooting problem will not happen when you're in your respective seats. That problem always happens in the commander seats.
@@DomagojSkiljan there's a seat for the flamethrower. Change to that to only use the flamethrower, while the gunner seat can only use the gun and the machine gun.
nah, this stuff doesn't work. It doesn't have enough armor, it gets blown-up before even reaching the point and being close enough to fire. I use flametrooper squads in all my set-ups, but I had no luck with these tanks. I also find them harmless to face, as partially-burned soldiers can still drop TNT-charges on top and destroy them.