Oh, I actually love El Quejio's mix of gradually intensifying droning and mesmerizing improvizations, while Ten Piedad has this really long section that just repeats without any variations.
To address your main point of criticism: You find that a lot of the areas sound too similar for your taste. You want every area to have a very unique sound. My answer to that is: The whole game takes place in Cvstodia. Cvstodia is one land. Of course a lot of the regions would sound relatively similar. They all even look similar. Because it is one land - not several lands that are not connected to each other.
I did love Entre Bordados. It combines the large scale of the task that Penitente has to complete with the utter hopelessness of Cvstodia’s situation and Melquiades’s splendour.
the Vibe that "Al Compás de Tus Contornos" gives me is that of banging your head repeatedly against a wall while also reflecting on the purpose of life, then stopping for a little to walk in circles and then go back and resume but I disagree on the Tres Angustias I think the Ascension the music embodies was a good design choice and fits the overall narrative of the game which makes it clear, that each encounter has nothing to do with heroic bravado but is a tragic state of affairs, where it always boils down to two slaves of the miracle battling it out until one of them is destroyed there are examples like the Amanecidas and Laudes herself, whose song is more like to a dance to me then a battle and Laudes song like a celebration, where the music is jubilation to this grand event if that makes sense the only Boss song I myself am a bit disappointed with is the one of the last son of the Miracle, as it fell into the background a bit too much but maybe that´s just me
Thanks for your critique, analysis and insight regarding the score for this game, you patently know your musical notes from my mere enjoyment playing the game. I would disagree despite any personal scholarly knowledge within the actual crafting of music, let alone flemenco Spanish err strings? To play devils advocate though ( rather than be a dick.) I feel the harmony’s, or melodies may be subjective insofar as we don’t quite know what will catch our attention then hold us to its tonal purpose. For me the hedonism and headbanger gravitas was met for most boss encounters and where not was due to their circumstances within the mythos being one of sufferance and plight well before the piety, despair and miracle manifested itself. As such it was not missed because the themes were kinda bleak, melancholy and more in line with a lamentable quest which matched the games pace. But that’s me, great to find a different take though mate.
Glad you liked it! And all fair points. Simply being a metroidvania, I was hoping for some more dramatic variation in the music for different locations, bosses, etc. Though what that "variation" means is so subjective
Holy crap! How did I miss this video? I've been watching you for a couple of months now and I just gotta say that your content is brilliant. I'm a huge fan of the Blashemous sound track and have been listening to it since it came out. I'm really glad that someone finally made a video on it.
Thank you! I don't upload often, so my stuff tends to get buried beneath other videos. Yeah I find that games like Blasphemous don't get as much attention for their music as JRPGs, traditional platformers, etc.
That's a really nice analysis, have my sub! How come you've notated the piece at 2:30 at 6/4 though? Don't the constant triplets indicate a clear tendency towards 6/8 in terms of stresses?
Wau muy bueno la verdad, cuando dijiste "que las campanas me doblen" pronunciaste muy bien la letra "ñ", si bien no lleva esa letra, me hace decir -Jah vieron, no era tan difícil-
I really loved the music. In my opinion, game or film scores don't have to be memorable - they have to augment the player's experience, accent stand-out moments, etc. I find that in a quest to make everything "unique and memorable", it often results in the opposite. You end up with overly-pompous music that tries to make every boss battle sound "more epic" than the last - it just doesn't work. But hey, to each their own.
Can anyone recommend me any artists or albums with a sound similar to this soundtrack? I mean also with similarly creepy and desolate vibes. I'm still not over the first game's soundtrack but I'd really like to discover more stuff like this 🙏
I'm surprised you touch on Prohibidos y Cubierto De Polvo from the Library - it had many of the same thematic overtones of the rest of the rest of the soundtrack bit man it's probably my favorite from the whole thing!
Elden Ring aka the game that won GOTY award doesn't have a single track that can compete with blasphemous OST with the exception for the main menu theme perhaps, this is why AAA is soulless compared to indie nowadays, most big game companies they don't even bother with music anymore they put these generic and bland orchestral pieces. They never manage to be memorable.
The music is so sad and repetitive because the context of the story bleeds directly into this. Cvstodia is a land of sadness, misery and ciclical suffering. These are dark times for that land because it's in the full grasp of the miracle and the high wills: there is simply no hope. When you compare the music of the first game to the sequel, you will notice inmmediately that it's quite different, with the implication that its more zesty and energetic because the miracle doesn't pull the strings completely anymore, abd therefore the land, albeit not completely healed, it's more free and the denizens seem to be focusing in more things than just bearing the suffering of their existence (you have the sculptor and her daughter who try to create beautiful art despite their cirsunstances, and escolastico and his brother,.who like to travel and sell stuff) Just my two cents here.