www.firestormg... The Americans are attacking a Fallschirmjager Company with tiger iis on the way. The Americans are leading the assault with a Rifle company from the 83rd infantry division.
Dont you get better opponents? Again the game was lost with some pretty abysmal deployment. Game was ok, if you enjoy beating up a guy, who doesnt know what his army can do, but as a tactical game its worthless. You could opt though to teach the poor guy to spread out his infantry to minimize the effect of mortars for instance. Tell him also that KTs are worthless offtable, and that wespes are worse than mortars, when firing against infantry on the move. And - its probably a good idea to bring some AA. Integrate the HMGs into the FJ squads, get rid of the schrecks. Dont reveal an ambush unless there are open lanes of fires….
@@valleygamingfowmesbgswl oh and since your opponent insists on having 3 KTs joining the battle too late to make a difference, drop 1 and put those 2 into ambush. Could pay for the AA too.
Historical list so no KTs (which have lost him the games recently). Deploy the FJs in front of the objectives - not behind - (1 each) and create a kill zone with the pakfronted 88s. They deploy independently. Stugs in reserve for a fast reaction force. Spread out the infantry to allow as little barrage dmg as possible. Ambush with the pakfront or even better - an FJ platoon if opponent goes all-in on forward objective