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Flight of Nova guide, how to intercept orbital stations 

Eiko Poppy
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28 авг 2024

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Комментарии : 59   
@eikopoppy29
@eikopoppy29 Год назад
This guide also works for MISSIONS to higher-altitude orbital stations with the following modifications: 1. You must manually travel to a location within a fraction of a degree of the equator to launch from. 2. You don't get an atmospheric waymark, you must manually ascend with an FPA of 50 degrees. In practice this is very similar to holding your pitch angle (AoE) at about 51 degrees or so. 3. You don't get the green bars, you must check the cockpit instruments for AP and inclination. Raise AP to near the station orbital altitude and keep Inclination at 0. This only works for actual missions that the game gives you. For a general-purpose guide for intercepting stations without having a mission, please see: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1P34VdL64Rg.html
@user-sl4cb9zp6g
@user-sl4cb9zp6g Год назад
I just came here to thank you for your tutorial. I had tried this mission for 3 days and failed. Just right before I gave up, I found this video. The part on 9:18 was the missing part I needed to know. I just did prograde burn right after FPA graph turns green. Then the station become too far away to catch in time. So I had used main thruster rather than RCS and as you know, it just made everything worse. After following your tutorial, I instantly succeeded not only to rendezvous the station properly but also to dock at the designated port. While I had made several successful rendezvous orbit on KSP, doing everything same while cramped inside the cockpit rather than in the mission control really made it harder for me. Thank you for your help. It literally helped me to move to next tutorial
@eikopoppy29
@eikopoppy29 Год назад
Thanks for your comment! I'm glad the video helped, and congrats on making it to the station. With that you'll be ready for the Rogue Mode update that's coming out in a couple of days.
@stiLLa2000
@stiLLa2000 Год назад
i didnt expect such a detailed and in depth tutorial!
@WarHawkAU24
@WarHawkAU24 Год назад
Well I was lost with the "tutorial" but now I have an idea of what to do! Thank you!
@EyeDentify
@EyeDentify Год назад
Thanks a bunch for this video. Made some things much more clear for me. i have stumbled on this training mission for a while. 😀
@imbariegh
@imbariegh Год назад
thank you for taking the time and updating your previous excellent guide with this new technique. This excellent game needs some learning material.
@jawshbawx1483
@jawshbawx1483 7 месяцев назад
This was the one that finally enabled me to figure this out. Thank you 😂
@eikopoppy29
@eikopoppy29 7 месяцев назад
I'm glad to hear that!
@Darqice
@Darqice Год назад
Oh, this is so much like Orbiter Space Sim, only better, smoother, prettier! Need to get this. What you explained is no news to me, but well done! Good to see the author managed to squash the learning curve to a few key indicators vs the geek MFD heaven that is Orbiter. Still, basic knowledge of orbital dynamics is well revommended.
@Darqice
@Darqice Год назад
Yeah, I'm gonna update my opinion here. While it's nicer and all that, it gives you a lot less info. It's mostly based on trial and error. Like reentry. Initially, I used the same approach as in Orbiter - deorbit burn, deceleration through atmosphere and got killed a lot of times... And even if I made it through, I was never even near the target base.... It's quite obvious by how the game sets up the reentry though: letting you undock when the target is like a few thousand km away instead of being almost on the other side of the planet - which you'd need for a realistic reentry, so your approach of reverse powered drop and simply "stopping" in mid air then flying towards your target does seem the best.. If the game had a more dedicated reentry MFD that would at least tell you more accurately than that small orbital diagram, where your trajectory would enter atmosphere and where (how far) down the path you will land that'd be helpful in planning and hitting the vicinity of your surface target. But I guess if the dev has enough time on his hands, he'll add all this down the line...
@eikopoppy29
@eikopoppy29 Год назад
@@Darqice It's currently trial and error, yeah. But really you only need to do one test and then subtract or add however many km you were off by. For me I know I begin my deorbit at 400km from the target if I'm in a 140km orbit, and 600km if I'm in a 180km orbit. That's just what works for me and the way I like to do a mostly powered re-entry that still has a few km/s when hitting the atmosphere. When the game is finished I'd hope we'll have at least a readout of the projected lat/long of the impact point, and also some way to target a ground location that would help you remember what its coordinates are rather than needing to memorize them or write them down earlier.
@Darqice
@Darqice Год назад
@@eikopoppy29 Yup. (Thanks for your replies btw, not used to getting much feedback in YT comments). It's really subjective though - some people like experimenting, some like it nerdy in MFSs, but I like it half-way - some sort of rectangular guides to show you your projected drop-path (think ILS in MSFS), where you simply pick a target and it calculates and displays it for you... Hopefully, the dev can get around to it, coz it probably is a PiA to code that :) Also, are there any autopilots on the horizen? I don't have a controller/HOTAS, so I'm basically landing with numerical keyboard. Which is fine for land bases, but becomes REALLY difficult with the flying freighters (I remember one even has the landing pad sandwiched between decks)... Some kind of autohover, where you'd adjust the altitude with up/down keys and lateral movement with yaw/pitch keys would make life not only easier, but also more realistic within the game world. I mean, if you have such powerful engines, you can deorbit by simply stopping, surely you must have autopilots for almost anything, right :)
@eikopoppy29
@eikopoppy29 Год назад
@@Darqice ILS-like guidance would be neat. I'd like to see something like that too. But yeah I imagine it isn't high on the dev's priority list. The lack of automation/assists is, I'm pretty sure, an intentional decision. And my guess is there will be some story explanation of it eventually (post-AI-war civ or something). But a few months ago in the discord there was a conversation about VTOL specifically and whether F35-style computer-assisted hovering could ever be an option. The dev mentioned it was something he'd consider adding as a toggle in the options, but didn't commit to doing it or say how long it would take.
@Darqice
@Darqice Год назад
@@eikopoppy29 Maybe at some point he might decide to allow for mod development. It's done wonders for the Orbiter Sim community - extra ships, stations, MFDs, sounds, liveries, you name it.
@alaintremblay7215
@alaintremblay7215 Год назад
thank you,very best guide
@matthewwagner47
@matthewwagner47 6 месяцев назад
Looks fun. Not a game for a casual gamer. This looks it gets very challenging. Would like to see more videos
@iamflartebartfarst
@iamflartebartfarst 8 месяцев назад
Hey Eiko, thanks for this video, it is an excellent guide and has helped me a lot :)
@PaulodeMelo
@PaulodeMelo Год назад
Kerbal Space Program 3 is looking pretty sweet
@matthewharris3131
@matthewharris3131 Год назад
Excellent video. But just to be clear for anyone else watching and confused, the yellow "Local" icon isn't "were you are going" as such (in the video, you are in fact moving in the opposite direction to the Local icon when it's initially pointing at the space station), it's the direction you are going in RELATIVE to the local object (i.e. the space station).
@eikopoppy29
@eikopoppy29 Год назад
Yes, it's an important distinction but I just didn't want to be overly confusing in the video since it's already long and has a lot of information. :)
@eikopoppy29
@eikopoppy29 Год назад
To be even more specific, the blue prograde vector shows your relative motion to the planet you're in the SoI of. The yellow one shows it vs the station you're targeting. You also have one relative to the sun which isn't displayed unless you move at least 7.5 million km away from NVA, and IRL you'd also have a different one relative to the galaxy center, etc.
@dons3006
@dons3006 Год назад
From playing Reentry An Orbital Simulator Gemini missions where you rendezvous with the Agena, you want to be in a lower orbit to out pace the docking vehicle that’s in a higher orbit. If you in this case were lower and ahead of the station it seems counter intuitive that the station would be catching you. It seems like you should’ve been running away from the station unless I’m missing something.
@eikopoppy29
@eikopoppy29 Год назад
I briefly mentioned that in the video but it's because my orbit wasn't circular at the time. Technically I was still suborbital so that's why it seemed weird.
@cmdrefstathiusplacidus9003
@cmdrefstathiusplacidus9003 Год назад
just bought this last week, I am excited the dev team is controlling scope creep. Going to see if you reentry vids. There doesnt seem to be much on that.
@eikopoppy29
@eikopoppy29 Год назад
Thanks for your comment, I agree about scope creep. You can find my video on reentry and a couple others here: ru-vid.com/group/PL6GTeYfmkb5sMaFcm2-OSk2byJ2k-Rm5q
@Chris.Davies
@Chris.Davies Год назад
What I notice in the videos is that scale is poorly handled in this game. The ship has little to indicate scale, and the windows appear to make the craft look a lot smaller than it is. Judging altitude by eye looks to be almost impossible, as the structures and terrain show nothing to indicate scale either. But at least it doesn't feel like Turrets-In-Space which is what a lot of space flying/fighting games feel like.
@eikopoppy29
@eikopoppy29 Год назад
When near the ground, I agree with this. The ship and buildings are much larger than they seem (to me, intuitively). Some of the skyscrapers are multiple kilometers tall. However, in practice it really doesn't matter because you get used to flying visually regardless of what the absolute scale is.
@stiLLa2000
@stiLLa2000 Год назад
thanks mate!
@matthewwagner47
@matthewwagner47 6 месяцев назад
Turn your lights on , see their is other craft drifting around.
@Newnski
@Newnski Год назад
I tried to do this last night, nearly lost my mind
@eikopoppy29
@eikopoppy29 Год назад
If you're still having trouble with it I'd be happy to answer any questions. Or feel free to come chat in the discord, people are pretty helpful.
@zephirdreadnout6295
@zephirdreadnout6295 Год назад
good and all, except that if you launch the way the author of this video does, you stall out and die or go "too off course". Did you mod your game or smt?
@eikopoppy29
@eikopoppy29 Год назад
(Edit: Talking in discord about this -- looks like it might be a bug with kb/m controls...)
@Cyberrante2
@Cyberrante2 Год назад
do you think i can actually put this in my resume if i ever apply for NASA? mastering this game's mechanics kinda means you know about legit aereospacial stuff 😅😅
@tsmspace
@tsmspace Год назад
There's enough fuel to do it "wrong" once you know what sort of thing to do.
@UnitSe7en
@UnitSe7en Год назад
TVV. Total Velocity Vector.
@vincentmajerowicz9507
@vincentmajerowicz9507 Год назад
In alpha maps, now it says to find the lost objects located at east and southeast of base 85. I am having trouble finding the objects. Any idea? Thanks!
@eikopoppy29
@eikopoppy29 Год назад
Basically you just fly in the direction it says, and after not too long you'll start hearing some beeping. The beeping gets faster the closer you are to the object, so you have to just search around until you find it using the beeping as a guide. Make sure you have your sound turned on for the game, because other than the audio there's no other way to tell when you're close.
@76Sulaco
@76Sulaco Год назад
I wish you could have those four bars that need to be kept green outside the training as well. I’m really struggling.
@eikopoppy29
@eikopoppy29 Год назад
All the information is available, just in different places. Altitude and FPA are on the right of the HUD. Speed is on the left. Apoapsis and inclination are on the main display when it's in the right mode. And they're all on the 3rd-person HUD as well. You just need to remember the right numbers to keep them at.
@371E
@371E Год назад
Very helpfull, thank you!
@JennerNuwen32
@JennerNuwen32 8 месяцев назад
I've tried getting to orbit like 5 times and can't seem to pull it off. Ug. I seem to recall not having this much trouble when I played a year ago, but I'm out of practice I guess. I can do the tutorial intercept, but when I'm doing it in Rogue Mode I always mess up. Wind up in orbit with the station like 1.3 thousand km out and receding.
@eikopoppy29
@eikopoppy29 8 месяцев назад
Hmm, it's hard to know what's going wrong without being able to see it or more information (there's so many ways it can happen). If it's working in the tutorial, but not in rogue mode, maybe you have an advanced launch window turned on? Check in the game settings and turn it off (if it's on) and then it will work the same in rogue mode as it does in the training mission. -- If that's not it, we might be able to help in the discord. You can post some screenshots or a recording of what you're doing and get advice about it.
@JennerNuwen32
@JennerNuwen32 8 месяцев назад
​So I did have advanced mode turned on. Not sure if that's what was up, but I was able to dock after trying again. As it seemed like I was always arriving at my target orbit and circularizing too late, I launched about a minute before the launch window manager thought I should. After launching early I was able to rendevouz with Hayden station. Thank you for replying and offeringto help! @eikopoppy29
@JennerNuwen32
@JennerNuwen32 8 месяцев назад
I tried again a few more times and I do believe you were right about the advanced mode. Once that was off it was working much better for me. Thanks again!@@eikopoppy29
@krekyification
@krekyification Год назад
can you move camera around in cockpit
@eikopoppy29
@eikopoppy29 Год назад
If you mean look up/down/left/right: Yes, if you're using a controller it defaults to right stick like you'd probably expect. If you use keyboard or a HOTAS setup you might have to bind it manually. Also if you have a head tracker you can use that. If you mean change your pilot position: Not unless you have a head tracker, for now. Hopefully keybinds will be added in the future for this.
@shayminthedoctor9663
@shayminthedoctor9663 11 месяцев назад
I made it to the station and got killed by space debris :/
@eikopoppy29
@eikopoppy29 11 месяцев назад
Ouch D: Well at least that means you got within a few km of the station, which is like 95% of the way to success. That space debris is something I didn't really mention directly in this video; but that's one reason why you want to be like 50 m/s at most within 3 km of the station. Come in facing toward the station using reverse RCS to slow down, so you can see those bits of debris far enough in advance to dodge them if one ends up in your path. IMO Greenhouse is the most dangerous station in that regard, with a bunch of debris right between the main station and the asteroid.
@shayminthedoctor9663
@shayminthedoctor9663 11 месяцев назад
@@eikopoppy29 yeah I was doing a slowdown burn but I misjudged how much room I had. Figured I'd just overshoot a bit and correct from there but Lol no
@Matthew.1994
@Matthew.1994 Год назад
i hope moons will be a thing
@eikopoppy29
@eikopoppy29 Год назад
Me too, and other planets.
@Matthew.1994
@Matthew.1994 Год назад
@@eikopoppy29 but maybe first some mote orbital mechanics and Hud displays :D like time to Ap or Pe and radial in / out stuff
@eikopoppy29
@eikopoppy29 Год назад
@@Matthew.1994 This sort of information will be very important if we ever get stations with inclined/eccentric orbits, or missions to intercept other ships. Currently, the only orbits you'll be interested in going to are circular and equatorial, but I hope that will change eventually!
@Matthew.1994
@Matthew.1994 Год назад
@@eikopoppy29 ye but time to Ap and Pe is important, in my opinion, for good circular orbits^^ so you know when to burn exactly
@eikopoppy29
@eikopoppy29 Год назад
You can use FPA (it will be 0), or TA (it will be 0 or 180), for that. But agreed! More information is always better.
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