The easiest way to tell, is that sims will always be much brighter than real life. You also have to look at small details like window glint/distortion.
Not the best way of telling the two apart. The way I got all of them is looking off into the horizon, real life is distinct and different from sim horizon
I mean they want to design a game that looks as real as possible to the users rather than making it super realistic , We remember our flights as colourful as possible
I never played the microsoft flight sim but ussually the games at the start ask you pick the right brightness. And most of the time people don’t know how to do it properly and end up with way worse looking games than they expected
I got them all right. It’s all about lighting. The clouds are good, but not quite right, window reflections (and especially distortions) appear to not be present in the simulator, and the sameness of the buildings on the ground can be key as well. Whether or not one’d notice when not looking for it is a more interesting question. Would you catch on to small details like this unprompted?
The biggest giveaway is the vibration in real life versus MSFS. In the sim the camera mounted in the cockpit doesnt shake or move at all which would pretty much be impossible unless it was on a gimbal in the irl clips you can see a slight shaking
Got them all. It was easy to tell the difference because of the colours. MSFS was always much brighter and greener that the real life footage, which was much more muted.
MSFS focuses on maximum perfection, good reflections with no dust, clean cities where everything seems right, it doesn't have the imperfections real life has, things like dirty stuff, prominent shadows, long range blur, etc
So freaking pretty! Very close to real; but there's still some subtle tells that give away that it's the sim. Mainly how clean the air is among other things. 😅
easiest way to tell is to look at the way the camera moves, because of physics the camera will always jitter at least a little bit and the 2nd way i found worked was the clouds, all games use a set of randomly generated clouds meaning you can see a a lot of strange looking lines where clouds randomly stop
Aaron you should do a fastest flyby past an aircraft carrier or smth coz the clip at the start was so good. Btw record it from the pov of the carrier if you can (when the giveaway at. Rlly could do with a stick or racing wheel or even just a series x)
5/6 Number 3 got me, I thought the haziness in the distance and looking at the dash of the plane it looked real but noticed the window at the last second was too good 😭
@funplazy145 how so, the cockpit doesnt move, the map is blocky, the wings are glosst, and the quality is just too high compared to irl. I could tell every time.
Irrelevant but where I come from there’s lots of cliffs not much sandy beaches, no natural trees, the runway is just a wide beat up road and has lots of hills But in Microsoft Flight sim there is no cliffs, lots of beaches, trees all over the coast, its really flat and the runway looks good and has the number 20 on it. I will not forgive
If you look at clouds you can easily know which one is real life and which one is game the game clouds are streched up and down and real life are streched left to right