BrianF's content creation flowchart: Find a Bronze or rookie player complain about something dumb that they know nothing about -> break down why they're stupid and dumb line by line -> upload -> profit -> repeat.
@@bestboyfreddy7105 its not something you should really emulate but it'll work for low level players. Its something that naturally happens to lower level players with abuseable moves and being "flowchart" is more of an insult. You don't really learn to play the game and just stick to that pattern.
he is wrong this is not flow charting. He just showed examples of the decision making of a bad player. There actual good flow charts. A flow chart is supposed to end your decision in your favor, safely, or in a mixup. Usually they start with block strings that end safely, then frame traps, high low, options, ect. He is wrong. I can even show you an example of a good flow chart if you want.
@@bacchus9389 basic example for fighterZ You are kid buu Are you in neutral? If yes Where is the opponent? If ground then you could 2m for low Did it hit? If no then read next. If yes combo Did they press buttons after If so which ones Super dash? Command grab into combo. Vanish? Check if you can act If yes then 2H If no then vanish. No bar? Block it and block their mix.
As you were going through the Ken flowchart, I could feel Ken’s theme swell up within my heart of hearts. I like to think I’ve improved, but I know that somewhere deep inside my soul, Flowchart Ken is ready and waiting.
Sadly, I can only play about 1.5-2 hrs of "quality" matches before my brain turns to mush and I start flowcharting. Once I notice that happening, it's time to stop for the night.
Woolie's DBFZ flowchart is pretty on point. In his honor, I made a Woolie flowchart for character selection. Is there an overpowered boss character? if yes: pick that character, if no: Is there a green beast-man/nature-man character? If yes: pick that character, if no: Is there a character who's basically Vergil? If yes: pick that character, if no: pick the tomboy.
Yo Brian Ive been playing Fantasy Strike recently and, since im in the low ranks, a lot of players do "random" aproaches all the time, and your advice on how to beat them has helped a lot in beating them!
There's a battle in an anime called Hunter x Hunter where this one opponent has over 1,000 moves at his disposal but the other opponent is resilient and reactive. He kept knocking him away with a bunch of different combinations but he was counting his moves and he noticed that even though his opponent has 1,000 moves he naturally relied on certain moves more than others and an opponent who could answer virtually answer every attack couldn't because of his habits over powering his potential. It's a really well done fight
That’s the Netero vs Meurem fight, and it’s probably the best fight in the entire show, with the only one that could compete is the Killua vs Youpi fight, and it ironically also follows a flow chart. Did youpi breathe? If yes, beat him with auto combos. If not, beat him with auto combos
You like to shimmy pretty often on someone pressured in a corner, that’s definitely not easy to beat but is a big part of your flow chart. It’s like visual ASMR when I watch you do it successfully and when it doesn’t work it’s like feeling a sneeze coming but it doesn’t happen.
@@lorenzobarchiesi2058 yes! i was trying to tell one of my friends about this, I'm a bronze player and its way too common, but it actually works sometimes because at this level, not everyone has mastered execution, and then there's netcode
honestly, flowcharting is the first step to learning fighting games. how can you start to figure things out if you dont have a set number of things to do in given situations without being utterly overwhelmed?
Yeah but you kinda wanna flowchart on a micro level, i.e. punishing a specific move like DP on block. It's bad to flowchart your entire gameplan as though you are playing a single player game.
@@SJNaka101 right but im saying at the very newest level that's asking too much of a new player. giving them one option for each common contingency (what do i do when they jump at me? what do i do when they throw a fireball? etc) is more than enough for them to get acclimated to the game and eventualy get to the point you're talking about, where you have different answers to different problems
you are completely right. I don't know what this man is talking about. He should've showed an actual flow chart. Instead he just showed a meme flow chart that is not even a flow chart. It just outlined the decisions of a bad player. An actual flow chart cover things like safe block strings, optimal on hit combos, on block mix ups, ect.
Bryan acknowledged that good flowcharts exist in the video. When the FGC uses the term it refers to the bad habit of sticking to a rigid unchanging gameplan no matter what is happening to you. That is the opposite of how you grow in a fighting game. Now that being said, people who complain/cry about flow charts are basically just venting salt because they got hit by it lol. Ever try to condition/read an opponent and they just continuously make the same decision? That's a flowchart player. This is how the term has been used in FGC for years and that meme he posted (meme as in something NOT to be taken seriously) represents that. We all had to 'flowchart' at some point before we knew about changing up our decision making mid match no one is saying you're an idiot or a bad person for doing that. They're just saying that you are, for that time period, a bad player. Try not to take it so literally, it's more like slang in this context than anything else. 1:28
@@Mugen123456789 What you're describing is a "flow chart ken" not flow charting the two things should not be confused. Also a flow chart doesn't just cover initial decision it covers mid match as well. It covers all decisions you can make with you're character's limited movelist. cdn.discordapp.com/attachments/513521092451631104/764632409177718794/Hit_Blockstring_Flowchart_v1.2.png ^That is an example of an actual flow chart in terms of the fgc. Being predictable is not the same as flow charting at all. If you don't flow chart you're probably a bad player because you don't know your optimal options well most likely compared to someone who flow charts their character and their MU. In fact that is how you learn match ups against good players by learning their flow chart. That is also why shimmying and staggering is a thing because these are usually things that operate outside of a flow chart all though those are covered in flow charts as well now. The problem is that people are confusing the joke term "Flow chart ken" with flow charting. Those are to different things. If you entered the fgc from sfiv I understand why you might think that but thats just not what flow charting is at all. A set up is a flow chart, a proper mix is a flow chart, a hit confirm is a, you guessed it, flow chart.
With the limited options available to each character I think you could always boil down a playstyle to a flow chart, however complicated it may be or however it might change depending on the MU. Obviously you need to adapt when faced with something you haven’t seen before or something unexpected but people who know their stuff are going to know their options in a given situation going in and respond accordingly, playing to their character’s strengths and their opponent’s weaknesses. I think it’s a very odd jab to call someone a flowcharter. Either you’re winning and they need to adapt meaning they just need to develop that flowchart a bit further or you’re losing to an implied brain dead method of play despite playing from a flowchart of your own.
Most of the time when people call someone out for being "flowcharty" it's more that they're calling their opponent out for not adapting to a situation. If you can identify your opponent's flowchart you can start hard reading their moves before they come out, because "every time this Ken jumps back, he throws a fireball". A flowchart player will see that it's not working and *keep doing it anyway*. You can still have a flowchart and be a capable player, in fact the micro-level strategy of fighting games is best left as a pre-planned series of moves while you commit your brain to the macro level strategy and adapting to your opponent, but you shouldn't let the flowchart take over your game.
11:20 this also happens against Urien, people forget that G relies on levels so they let him stand up for a bit of extra damage or a mix up and it mostly doesn't pay off
I play DBFZ with my friend and literally when I have 3 bars I just wait until he inevitably super dashes at me and do raw level 3. But I do have a flowchart of > Super Dash > He blocked > He did not punish > Dragon Rush! Somehow it seems to work more than fail but he just needs more practice.
mk11 scorpion flowchart: FIGHT! - TELEPORT AMPLIFY - Did it hit? - Yes - COMBOS - Repeat from "TELEPORT AMPLIFY" until... - Did I win? - Yes - Reset OR OR No - uhh...-TRY IT AGAIN-Repeat from "TELEPORT AMPLIFY" No - Oof OR - (extra) - Is my Fatal Blow Ready? - Yes - USE IT IF I'M CLOSE! DO COMBOS ANYWAY - Repeat from "TELEPORT AMPLIFY" until... - (look above)
Flowchart Ken is just really simplified set play right? Why are people getting so mad at their opponent if they're the one who got outplayed. Their opponent still had to put in some effort to read/react to them. If you know the opponents frame data or can react, then they'll have to change their play style during the match, or according to the flowchart: keep shoryukening. Don't blame the player, blame yourself
That song starting at 9:32.....I need that in my life. I haven't listened to dubstep in awhile now but that pique my interest pretty hard there. What's that song plz?
I found that zangief flowchart 7:30 and I now never lose to him and in gold. over the pass 2 day I made 3 differenet zangief ragequit/ disconnected this internet mid match.
Flow Chart characters imo really take the fun out of adapting to the person you are playing against. Especially with issues with netcode. Flowchart Kens are just so fucking weird and hilarious to play against lmao. Especially if you block the DP for the Fourteenth time, they’ll still do it because its their Ol’Reliable. Good stuff Brian_F
Call me a boomer if you want, but I miss the days that a couple of mates could have a couple beers, have no real clue about stuff like frame data and have a bit of fun and a laugh. Playing SF nowadays seems more like science. In short: I'm not saying I was good. Likely be a bronze or silver player if I played now. Just that you could pick up and play the game casually and have fun back then. Nowadays, not so much. It's almost a second job to "git gud".
Not a dumb question at all. In short, an option select is doing one input that can cause multiple different outcomes. But that's not very helpful by itself, so here is an example: In the video before this one, (titled, "I can't believe tokido did this") at about 2.5 minutes in, Brian describes a situation vs rashid: If you press a jab at a certain time, you will always beat Rashid canceling into a tornado. If he cancels, your jab comes out and interrupts the tornado. If he does not cancel, your jab doesn't happen because you are still blocking. So you always press jab, but different things can happen based on what the opponent does. Try watching that video, keeping in mind that you are doing ONE thing, but with multiple different outcomes.
First of all, try to be mindful while you play. Slow down. Secondly, if you watch your replays, you should be able to explain why you did a move or made a movement. If you jump it should be because you thought they would be unable to anti air (read/react to a move with long recovery). If you throw out a crush counter, it should be because you know they have a tendency to buffer/poke from a certain range/timing. If you can’t explain your decisions you aren’t making any. It’s very common to see people with 20,000+ matches still be in platinum/diamond because they play this way. It’s enough for them to beat players who aren’t good at adapting but they really struggle against players who adapt quickly and players who play more reactively. A good example of adaptive play is actually in this video: after Brian punished Vega’s towards fierce with dash punch the Vega was a lot more selective about using it.
Flowchart is an overall playstyle and usually used in a derogatory sense (sometimes there are effective high level flowcharts, but usually it's meant to describe someone not thinking). A setup is just a one time technique. A flowchart style can be made up of several setups, for example.
The oversimplification isnt the burden of the player. It's the games fault for being so dry. That's like complaining about ur opponent only using X or O in tic-tac-toe. There's not much to do in the game
I hate the FGC, and I hate myself. I keep losing to scrubby players doing things that I know are fake but I keep falling for the same damn shit. But if their scrubby, moron tactics are beating me, then I must be even worse and dumber than they are. I hate that I’ve spent so many hours playing SFV just to suck at it. I hate that I can’t seem to get any better. I hate that I get so upset when I lose. I hate that if I complain to anybody about losing to idiots doing idiotic things that I’ll just be told to “hold the L” or “get gud”. I hate that I feel completely inept at everything in my life. I hate that every time I actually care about being good at something I plateau miserably. I’m just typing this out because I need put these words into the universe. I hate the FGC, and I hate myself.