Great Video. Jochum can we use shaders to implement BlurHash? And would it be more performant then the Dart implementation? Because it takes too much time in our app currently.
I already answered this on twitter, but for those who are curious. Technically speaking we should be able to. You just need to implement the algorithm in GLSL to get the pixel data out. The challenge will probably be getting a single pixel value out of the string value