1. If you learn native you will switch into crossplatform in a second. 2. As a native dev you have opportunity to work in a big companies and your financial/code skill ceiling is much higher. 3. At some stage of crossplatform dev you will need native knowledge anyway.
Yeah apps aren't doing any crazy rendering where performance becomes a top priority so you're super spot on there. I have been building using react native for some time now and I have never really noticed any issues. Great video btw!!
So far from what I noticed, what's really hard on working with multiplatform is if you're making an IOT app, that needs to exchange command in the form of bytes that is sent to the device. Granted sometimes the manufacturer of the device you are working with offers a multiplatform SDK, but most of the time they don't, so eventually you have to dig deep into native code implementing the command sets yourself in which at that point it's just better to go native all the way.
HI @jasonthedesigner honestly if someone was starting a career I would still say native is the approach to go. Have been in the cross platform space for 10-11 years and have seen lots of cross platforms come and go like Cordova,Ionic, NativeScript, Xamarin, Native is always the most stable option. I have a feeling React Native will outlive Flutter not because it is better but just that it allows people from web background to move whereas Dart is honestly a learning curve in organizations when you could have a React dev. Although it is niche it is also limiting in terms of opportunities. Flutter has been for more than 5-6 years and honestly I have not seen google promoting it as intensively and its adoption as compared to what it should be
@@OpyJoe People have been saying this same thing for like 5 years now and the Flutter and Dart team keep releasing great updates that improves the technology. It ain't going anywhere anytime soon
Should learn Objective-C for Apple first ,then Java for Android, then Swift again for Apple ,then Kotlin for Android again and so on ...Never ending story ...😅
Why do we need to learn Java, pls explain. I'm learning kotlin and I'm not new to programming, I know python and JavaScript. Learning any programming language is just familiarising myself with their idiosyncrasies. Suffice to say I think we don't need to learn Java to learn Kotlin.
TBH JetBrains made writing cross-platform code in Kotlin (called Kotlin Multiplatform) much easier via Jetbook Compose basically like Flutter if JetBrains owed it. In theory, you don't need to learn swift (Objective-C) for Apple OS applications with this new framework it surpasses the traditional Kotlin/Swift codepath. React Native and Flutter (Dart Programming) are still options though.
Great video, totally balanced and agree with you. Have programmed natively with Swift and Kotlin for many years which I love but mainly use React Native now as the performance difference for 99% of the apps I’m working on is not enough to warrant writing twice in native and end user would be none the wiser. If I had a use case to do so I would but so far React Native working really well for me and also the fact that it is quick to get general React developers up and running on React Native too and share same React idioms across web and mobile app development especially nice using TypeScript. But appreciate also very much depends on project / team / background skill sets etc.. Also interesting Xamarin is not mentioned anymore (I was certified developer in 2015) which I can understand and now replaced with MAUI I believe which is Xamarin Forms from what I can make out ?
I think Flutter is now became much more popular. Flutter is best option of discussed, because it also provides single code base for different platforms, without loosing performance. If App is more dependant on hardware usage (like Games), then Natives (Swift / Kotlin) are best option. Mostly Flutter can be used.
Except if you want to build web and mobile with same codebase. Flutter kinda sucks for web whereas using RN for web and mobile using things like Solito and Tamagui is pretty good.
@@wezter96 The problem with react native is the limited ui in the concept of look, flutter can provide unlimited modern look towards our ui elements, you can make any ui element without any hestitation, and in react native most of times is barely possible without frustration or boilerplate an example is circular progressbar in react native you need reanimated + skia that has many lines of code and in flutter its 4 lines of code including curly brackets, so ye i pref productivity than the whole shithole altho youre right in terms of sharing the code between web and mobile especially if you already have a web app and wanna extend your product to mobile react native is the only goal as long as its react based web app otherwise flutter is the only way to go.
en mi caso me quiero especializar en iOS, pero como estoy apenas iniciando en el desarrollo móvil, decidí irme primero por flutter ya que me permite hacer con un solo código apps para iOS, Android, web y PC, por lo que me permitiría trabajar de manera freelance. Gracias por el video desde Colombia
For most of the general cases Flutter is the best in my opinion. The cases where the cost-benefit ratio won't apply are very specific, like yours. You wanted to use something that probably Firebase would do the job, but you wanted to use something else.
I wouldn’t trust it. MS bought Xamarin and they have a habit of dripping support. I’ve used Xamarin Mac for a big project. A few months ago, MS released a brand new editor for Mac and a few months later announced that Xamarin Mac will be discontinued next year! I think MAUI has no future, tbh
Skia is not dedicated copied from chrome. Dedicated Impeller rendering engine is released a few months ago and its superior to skia and its the default for a few months now but.. This is the forth video I encontered that doesn't even mention it. 🤨I feel really salty at this.
Would performance matter for a TikTok clone app? Basically I want to have an app that is similar to TikTok where you watch vertical videos that you can scroll through. I followed a react native tutorial which used AWS S3 and the video is a bit laggy, sometimes the video takes a while to load and it's nowhere near as slick as TikTok. Is it possible to do this sort of thing in react native? Can it reach a comparable level to TikTok performance if I were to spend time trying to optimise the react native code?
@@AIBusiness-vq2gu building in native will be a lot more work. Realistically, its just an app that plays videos and even if its not the most efficient code, I think most phones should be able to handle that without stuttering. I did manage to make my app a lot faster by compressing the videos before uploading them. I think by doing this and a few other tricks like loading videos in the background I should be able to improve the performance a lot. I’m still open to building in native if it is really required, but I’d need to see some really compelling arguments as react native will be much faster (and cheaper) to make the app
Good point! Now that I think of it based on what you said, I would definitely go the RN route. You can always decide to move to native later on if necessary. But for starting out RN will probably save you a lot of time and maintenance.
In the case of post hog can you mix flutter and native development easily? E.g. could I make calls to a facade that I create in Kotlin/Swift native that I call out to from flutter?
if I want to build an application that i want both on iOS and Andriod that communicates with IoT Devices such as fans or lights, what's the best way? should i go react native? any help or input would be nice. I have programming knowledge so adapting to any is okay by me but i really wanna know whats the best and easiest way to go about it since i will be the only one developing it
I helped build out the initial version with her but then stepped away after a few months. It's 100% her app now though - I was just there in the beginning haha
Yeah, nowadays comparing performance between frameworks is just a matter of milliseconds to compile, open de app first time, so it becomes totally IRRELEVANT. “Oh look at my app is 100% native” OK, nobody cares but you…
Have been in the cross platform mobile space for close to 10 years. I honestly would still vouch for native as a major and cross platform like React Native or Flutter as a secondary thing. I feel native helps you master a single platform more deeply and platforms like React Native open your potential to web if you want to move down the full stack path. Although crossplatform is a quick way to build for both it makes you more niche and specific and I have seen a lot of platforms evolving and changing from Cordova to Ionic to React Native , Flutter, NativeScript, Xamarin. I would follow the native path as in the long run it is stable, it pays you well and follow crossplatform as a minor
Terrible view IMO. Said Flutter uses Skia when now the default is Impeller for iOS and soon to be for other platforms as well. Within performance, Flutter may consistently reach 60fps but that doesn't mean the end product "feels native." I 100% prefer Flutter to RN but RN wins in terms of performance. Numbers can only get you so far. When you get both in your hand, you'll be able to tell that one feels native and one feels like Flutter. Not to mention performance and community support are two random metrics you chose to use to pick which one is best. If you're actually talking about developer experience, you'd mention that Flutter has many, many more first-party widgets than RN has components. Also Flutter not having OTA updates (Shroebird coming soon though) while RN does. Why not mention how React Native is three years older than Flutter? This video was spoken like someone who has never actually used these technologies.
someone got triggered because he didnt fanboy over flutter and said its the best ever and that everyone should drop RN and native for flutter :b He basically said, use whatever you want, just analyze your exact needs before starting development