Events are sets of preset code that you can select in your game with a GUI instead of having to type in actual code. Every action in the every game uses events instead of being coded the traditional way. It’s way more limited than line coding because it’s all preset code, but it makes things easier and quicker. Super simplified Example: User clicks on “Door Button” while Camera is down, close door. There are still a few things that can happen without events, such as animations playing and even looping, and preset movements you can select for different objects. But everything else that happens in the games are handled by events: Office panning, button clicking, flipping cams, animatronic movement, camera scrolling, animatronic AI, advancing the time, create jumpscares, show what images to display, playing and adjusting audio, etc. This video shows what the games would be like without events, both at the start and alternating between having and not having events activated, the game comes to a complete stop every time. Now I mentioned that animations still play, but I have the camera flips specifically get paused because some events only run the moment the animations finish and it just breaks the game after events get re-enabled. Hope this clears things up a bit!