Basically that's the problem with scientists today they think because they can explain something using math then they think that's how it actually works in real life, what they don't understand is that math is simply a tool a language and not real it doesn't exist, that's why they simulate universes using equations and think the world must have come from a big bang just because their equations say so.
@@machinefannatic99 The reality of that sentence really speaks volumes about how our conscience percieves things. Thanks again. Haha You should watch Exurb1a
I wonder if there's some sort of randomness built into this or unevenness? Because if the surface was completely even it wouldn't really crumple in a certain direction would it...
These techs are meant for offline render farms used by movie studios, not for realtime 3D games (yet). The amount of computational horsepower needed to render this in realtime is at least a decade away if not several. Remember these demos are shown in SIGGRAPH, which is a conference for professional graphics, not gaming graphics (though there are some talks that overlap with realtime graphics also).
I am not sure about general availability in the form of plugins/extensions. Depends on maturity, patents, accuracy of results in general cases etc. The author might be able to comment better.
Very neat crumpling, although seems to me when I crumple Aluminum foil the creases are a lot smaller, more localized, closer to the "plastic added" crumple shown later(?)
@@ДмитроПрищепа-д3я maybe, but has that previz look. It's either some real time shader or raytraced but with bad materials. With proper high quality rendering, this would look more realistic
5 years ago! Where has this been used in 5 years!?!? Has there been any updates, new improvements in this tech?? Why is there not a folding game or paper movie? There's always videos showcasing these amazing things created years ago but the viewers don't have any way of knowing where has this been used. Maybe Nasa with their origami needs and Origami researchers running simulations. But how do we know?
Doesn't matter how good this simulation is the elephant in the room of graphics today polygons, because they are flat and an unreal representation of the real world, they've sorted out light using raytracing which is as close as we could ever get to light but rendering objects using polygons is just fake no matter how you do it, I'll keep waiting until they can do graphics with volumetrics and not polygons