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Following Seas - A three hour tour 

Brendan Parlee
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Hello.
Been a few weeks, but there's a few things I'd like to show.
There's been a lot of backend work going on with environments, bug fixing, and potential changes to the flooding system -- but nothing that shows well for a video.
Instead, I'd like to give a more in depth tour of the Saettia.
Progress has been steady on this ship, which I expect to be the largest available at launch, and it is intended for a special purpose in the demo.
Texturing is nearly complete, and systems are progressing well.
Alongside the ship itself, there are many new props and models built and textured specifically for this ship.
Unlike the other vessels, I intend for this ship to have a newer and less utilitarian look to it, being glossy and luxurious.
Being comparatively large, it can out-haul any other ship by triple or more -- but will be pretty unwieldy and has very poor visibility, and isn't particularly fast.
join the discord: discord.gg/KX9FA7F7eq
Wishlist now: store.steampow...

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26 сен 2024

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Комментарии : 31   
@kittx3392
@kittx3392 4 месяца назад
Good progress so far! May i suggest some trick - it's pretty common that there's aliasing in very specular heavy/reflective materials when they have sharp gaps (like between the floor tiles or planks), caused by the sudden normal direction change, i suggest lowering the spec/glossinesss in the spec/gloss/roughness/metallic maps around those gaps (can just add those lines, and then copy the layer with slightly blurring them, so they will form slight gradients into the gap) - that will drastically reduce the glossiness on the very edge, plus one may argue that's more realistic anyway, since all the dirt is accumulating in those areas over time)
@brian7android985
@brian7android985 4 месяца назад
Neat trick. Thanks
@KenHardingswordplay
@KenHardingswordplay 4 месяца назад
Wow, impressive! I'm a huge Sailwind fan, so I'm definitely interested in this development.
@2eightnine
@2eightnine 4 месяца назад
Thank you. Sailwind is excellent. :)
@MikeLeFlem
@MikeLeFlem Месяц назад
If you could combine elements of Skyrim, Red Dead 2 and this incredible engine, you would have the greatest pirate game of all time. Even if it takes a decade.
@2eightnine
@2eightnine Месяц назад
Might take more than a decade.
@trip5694
@trip5694 4 месяца назад
Great video and loved the world lore, that'll be fun for you to develop and drop in on undiscovered lands.
@marks7502
@marks7502 4 месяца назад
wow. great models and textures
@2eightnine
@2eightnine 4 месяца назад
Thank you. :)
@derkrampus9986
@derkrampus9986 4 месяца назад
Love it, but was hoping for 3 hours worth of tour! lol
@2eightnine
@2eightnine 4 месяца назад
Maybe next time. ;)
@Wujek_Dobra_Rada
@Wujek_Dobra_Rada 4 месяца назад
@@2eightnine When can we expect a demo?
@2eightnine
@2eightnine 4 месяца назад
@@Wujek_Dobra_Rada My aim is for Q3/4 of this year -- but very much subject to change.
@brian7android985
@brian7android985 4 месяца назад
I was hoping for the secret of time travel! 3hrs in 7mins. Lol
@soborbulhas
@soborbulhas 4 месяца назад
great job !
@citricdemon
@citricdemon 4 месяца назад
DAMN THIS IS COOL
@petehall8381
@petehall8381 4 месяца назад
thanks!
@meuhey
@meuhey 10 дней назад
Are we gonna be able to add/reposition light sources on our ships?
@2eightnine
@2eightnine 10 дней назад
At this point no. There is a player-held light source though -- and individual lights can be toggled on/off.
@Trassel242
@Trassel242 4 месяца назад
I’m a bit confused, will you have things like a crew that you can command in the game? Is it based on any real places on Earth or is it in a fictionalised setting? It’s oddly lonely to see you walk around in such a ship with nobody else around.
@2eightnine
@2eightnine 4 месяца назад
It's a fictional setting -- though a somewhat grounded one. I haven't made any decisions on crew yet. It makes sense to add them, but currently there's no real purpose to them.
@zamnodorszk7898
@zamnodorszk7898 4 месяца назад
You know, I''m something of a Crest Wave library user myself.
@2eightnine
@2eightnine 4 месяца назад
It's an excellent tool.
@zamnodorszk7898
@zamnodorszk7898 4 месяца назад
@@2eightnine It is beautiful! The floating physics would be really unrealiable at long distances though, I'd find my ships being catapulted into orbit when changing LOD
@2eightnine
@2eightnine 4 месяца назад
@@zamnodorszk7898 Definitely has some issues. I don't utilize Crest's built in water physics as it's definitely a little undercooked compared with the visuals.
@solitaire475
@solitaire475 4 месяца назад
Font needs to change.
@lewiswells6763
@lewiswells6763 4 месяца назад
I'm not bothered about combat in the game
@jamesh9744
@jamesh9744 4 месяца назад
Why can't the helm go up one deck? This ship is virtually unusable when playing solo for that one reason. But one deck up would give it perfect visibility, at the expense of cover from the elements
@Wujek_Dobra_Rada
@Wujek_Dobra_Rada 4 месяца назад
If I remember correctly, there is a mechanic for pulling up a ship at anchor: after taking the anchor by boat to the bay.
@2eightnine
@2eightnine 4 месяца назад
Few reasons -- mainly in the case of realism, as it's where the helm would typically be on a ship of this style. Also part of the intent to have really large ships be less practical for navigating in difficult areas. That said, you can navigate via warping/kedging from the platform on the bow, as well as steer via the external view if desired.
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