The only thing I wonder is how do you manage to let the AI work for the uncontrolled players. The player mechanics I might be able to do it but the AI part is what blows my mind the most. Really great job bro! I respect you!
Bunch of values calculating positional, rotational, lookvectors, animation weight and other variables and playing the corresponding animation + adding movement input. That's all
@@Parwezh Yep. Very simple in concept but the preparation is the hardest part. The amount of data you'd have to collect is insane! I had to use Fantasy PL data for a 60,000 length array just with names and team data alone, no stats! Very big project.